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Pask?
Oct 29, 2012 0:51:27 GMT -5
Post by Sergeant CJ on Oct 29, 2012 0:51:27 GMT -5
So, with the change to our lumbering behemoth rule, will this see the return of the tank ace or shall the rule still take prevalence demanding that we stay stationary instead of merely counting as in order to crack shot. What're people's thoughts?
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Pask?
Oct 29, 2012 4:28:02 GMT -5
Post by vladimir on Oct 29, 2012 4:28:02 GMT -5
For regular games I don't think it worths the points. Tanks are not cheap, and a tank with Pask becomes very expensive.
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Pask?
Oct 29, 2012 9:19:23 GMT -5
Post by hektorreborn on Oct 29, 2012 9:19:23 GMT -5
Tanks just arent tough enough for that kind of investment in points. Your better off keeping them cheap and expendable.
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Pask?
Oct 29, 2012 14:49:49 GMT -5
Post by optimat on Oct 29, 2012 14:49:49 GMT -5
Tanks just arent tough enough for that kind of investment in points. Your better off keeping them cheap and expendable. Here, here! We are the Guard after all! I jest of course. But I still see Pask in particular as making the above point more prevalent. Could be spent better elsewhere in most lists. Still going to be left for purposefully Russ-heavy armies in my opinion.
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Pask?
Oct 29, 2012 20:01:46 GMT -5
Post by WestRider on Oct 29, 2012 20:01:46 GMT -5
Heavy only applies to determining which Weapons may fire at what BS. For all other purposes, the Tank is still considered to actually have Moved, so it doesn't help Pask at all.
He's still far too expensive to justify in a general purpose list.
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Pask?
Oct 31, 2012 0:52:40 GMT -5
Post by Sergeant CJ on Oct 31, 2012 0:52:40 GMT -5
Also, is the vanquisher now a viable antitank gun? Will be against a friend with a monolith soon, and am slightly worried about it.
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Pask?
Oct 31, 2012 1:19:46 GMT -5
Post by Ponen19 on Oct 31, 2012 1:19:46 GMT -5
Might catch flak from this, but meh. Generally I've noticed that Pask in a Vanq is a pretty good investment, especially if your hunting monoliths or other Russ'. While lascannon teams can deal good damage to the 'lith, the Vanq has a better chance of pening, plus the added bonus of doing it from the otherside of the board. With Pask, the Vanq turret basicly turns into an AP1 weapon so you have a 50% chance of blowing it up as opposed to the 33% normally offered by the Vanq gun.
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Pask?
Oct 31, 2012 1:49:23 GMT -5
Post by vladimir on Oct 31, 2012 1:49:23 GMT -5
If you want to destroy a Monolith use melta veterans.
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Pask?
Oct 31, 2012 2:29:22 GMT -5
Post by Lord General Armstrong on Oct 31, 2012 2:29:22 GMT -5
I'm not sure about the new Necron rules, but didn't the Monolith have a special rule "Living Metal" I believe it was that stopped Melta weapons from rolling an additional dice? With Pask, the Vanq turret basicly turns into an AP1 weapon so you have a 50% chance of blowing it up as opposed to the 33% normally offered by the Vanq gun. I'm not sure where you get that, I am sure Pasks ability was essentially Tank Hunters. Therefore making your Vanquisher cannon S9.
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Pask?
Oct 31, 2012 3:28:22 GMT -5
Post by Ponen19 on Oct 31, 2012 3:28:22 GMT -5
My bad, Armstrong is correct, adds +1 to armour pen rolls. Still not a bad bonus though IMHO.
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Pask?
Oct 31, 2012 4:24:40 GMT -5
Post by Sergeant CJ on Oct 31, 2012 4:24:40 GMT -5
Well fair enough then! I will perhaps consider him, least he's not a write off
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Pask?
Oct 31, 2012 6:18:12 GMT -5
Post by vladimir on Oct 31, 2012 6:18:12 GMT -5
I'm not sure about the new Necron rules, but didn't the Monolith have a special rule "Living Metal" I believe it was that stopped Melta weapons from rolling an additional dice? Nope, that was the old Living Metal rule.
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Pask?
Oct 31, 2012 8:55:30 GMT -5
Post by raymondjex on Oct 31, 2012 8:55:30 GMT -5
I use Pask on my LRBT, it sucks now but due to the change to the Lumbering Behemoth rule, but I still keep him for higher number game (1000 or more). His BS4 makes wonders against troops (I got a hull lascannon, heavy bolter sponsons and a heavy stubber) at the price of not using my battle cannon.
So now the problem is simply deciding if I got full dakka, or pie plate the opposition then go with a Str9 AP2, 3 twin-linked Str5 AP4, and 3 Str6AP6 at BS1 shot.
If I understood the rule well, if you do not move, and do not fire that ordinance battle cannon (or demolisher canon), your other weapons are still affected by Pask’s crack shot rule or is it not the case?
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tonba
Guardsman
Posts: 60
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Pask?
Oct 31, 2012 15:50:13 GMT -5
Post by tonba on Oct 31, 2012 15:50:13 GMT -5
I can see pask, in a Vanguisher with hull lascannon and sponson multimeltas being a VERY powerful anti-armour unit now..
(Im sure the Vanguisher cannon is Heavy 1), Thus allowing you to move and shoot all weapons at BS4 and getting crack shot (because heavy vehicle counts as stationary)...
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Pask?
Oct 31, 2012 16:20:03 GMT -5
Post by vegna on Oct 31, 2012 16:20:03 GMT -5
don't think heavy vehicle count towards Pask, "Provided Pask's Leman Russ remained stationary during the movement phase..." so I'd take that as if it moves it loses it. And it says the russ can use Pasks BS4, so I'd guess it'd mean all the weapons.
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Pask?
Oct 31, 2012 19:15:55 GMT -5
Post by Rook on Oct 31, 2012 19:15:55 GMT -5
Heavy only applies to determining which Weapons may fire at what BS. For all other purposes, the Tank is still considered to actually have Moved, so it doesn't help Pask at all. I'm going to examine this rule. It seems a little confusing. I agree with what you have posted here but if our codex really overrides what is written in the Rulebook then the line that reads 'Pask's Leman Russ uses his BS of 4' might be construed to say that even snap firing you fire at BS4. Of course I don't truly see it that way just that it's even more confusing.
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Pask?
Nov 1, 2012 0:55:45 GMT -5
Post by Sergeant CJ on Nov 1, 2012 0:55:45 GMT -5
Well, seems people are beginning to see what I asked about. Good to see. I tend to agree with vegna, which is why I started this, yum see what everyone else thought.
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Pask?
Nov 1, 2012 7:35:06 GMT -5
Post by vegna on Nov 1, 2012 7:35:06 GMT -5
problem is the current codex doesn't have snap fire, and snap fire doesn't let you use BS it's always got to be a 6. so if you have pask you can use his BS skill on the main gun and then snap fire the others or use his BS to fire the other guns and not fire the main gun. I did notice it doesn't say just the main gun benefits from crack shot...so if you fire the main gun against a vehcile the lascannon can also be fired to hit on 6 and gets +1 to AP
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Pask?
Nov 1, 2012 8:58:39 GMT -5
Post by raymondjex on Nov 1, 2012 8:58:39 GMT -5
Yup, it's ALL shots have a +1 on the roll for armour pen and re-roll missed to wound rolls on monster crature
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Pask?
Dec 10, 2012 14:01:11 GMT -5
Post by diezel on Dec 10, 2012 14:01:11 GMT -5
Heavy only applies to determining which Weapons may fire at what BS. For all other purposes, the Tank is still considered to actually have Moved, so it doesn't help Pask at all. I'm going to examine this rule. It seems a little confusing. I agree with what you have posted here but if our codex really overrides what is written in the Rulebook then the line that reads 'Pask's Leman Russ uses his BS of 4' might be construed to say that even snap firing you fire at BS4. Of course I don't truly see it that way just that it's even more confusing. Im pretty sure one of the FAQ's says Snap Fire BS cant be modified unless its an auto hit weapon, then it still auto hits...
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