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Post by kleomenes on Nov 24, 2012 18:06:29 GMT -5
Hi All, I hope this should go in tanks rather than infantry - it concerns the Sentinel walker.
I've been trying to decide what the best equipment is for an armoured sentinel in small points games in 6th edition. Of the options, the lascannon and plasma cannon seem expensive. The multilaser keeps things cheap, but the flamer does give the armoured sentinel a role in fending off people approaching the imperial guard gunline.
To put things in context, the rest of my list at 750 points is: Infantry Platoon (2 squads with AC and GL, 1 vox, commissar PCS with GL + vox) Carapace Veterans with 3 x PG, ML, chimera 9 or 10 ratlings 10 penal legion troopers Primaris psyker or infantry squad with HB, Flamer
However to be honest i am interested in peoples general views on armoured sentinels - I haven't seen much discussion while lurking.
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Post by macknight on Nov 24, 2012 19:24:46 GMT -5
However to be honest i am interested in peoples general views on armoured sentinels - I haven't seen much discussion while lurking. Thats because the armour sentinel lost its role from transition from 5th to 6th, with vendetta being in the same category as Fast, there is not any use for them other than cool looking. that role in 5th being tying up squads without powerfists in cc for the whole game. scout sentinels still have its use, but you should keep them cheap, maybe multi laser, auto cannon and flamer varients.
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Post by Ponen19 on Nov 24, 2012 19:31:00 GMT -5
Sentenials are kind "meh" in 6th actually. The scout ability is decent but because they have such a low armor value they tend to get glanced to death before they do anything. And since they only have one weapon, if they lose it they become a walking points sink that your opponent has no reason to destroy. If you really want to field one, take the lascannon and hunter-killer missile, put it behind cover, and try to pop tanks with it.
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Post by Gerner on Nov 25, 2012 9:59:16 GMT -5
I'm planning on running two scout sentinels with lascannons to act as snipers. But the armoured sentinels took a huge blow because now they can't tarpit a unit as well. I still think they are viable, and in small point games the vendetta is not really worth it, the vendetta cost double the points compared to armoured sentinels. I would stick an autocannon on it, because autocannons are good all-arounder and can on a lucky day take most armour on small point lists.
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Post by Adkenpachi on Nov 25, 2012 12:59:46 GMT -5
Whats the point difference between a lascannon hwt and lascannon scout sentinal?
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Post by Gerner on Nov 25, 2012 13:06:23 GMT -5
15 points. But HWT comes in three, so if you just want one or two lascannons it is cheaper to pick scout sentinels.
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Post by emptyhat on Nov 25, 2012 19:18:52 GMT -5
One new roll for walkers in 6th is wasting your opponent's overwatch.
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Post by gamma016 on Nov 27, 2012 17:09:40 GMT -5
I still see some value in a sentinel squad. I have a squad of three scouts one with a lascannon and the other two with multi lasers. They won't die as fast as a hwt seeing as how most troop choice weapons I've played, except necrons gausse, has a hard time hitting the armor. Plus you can use them to shoot at monsterous creatures and not have to waste the shots of an entire squadr who's lasguns won't touch it. But that's just my opinion.
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Post by WestRider on Nov 27, 2012 18:42:40 GMT -5
Scout and Armoured Sentinels are entirely different Units. Scout Sentinels are still pretty useful, even if they can't Contest Objectives or score Linebreaker while they're raising havoc in your Opponent's backfield.
Armoured Sentinels, on the other hand, really don't bring very much at all anymore. The new Grenade Rules, Hull Points, and Our Weapons Are Useless mean they can't Tarpit nearly as well, the change to Gets Hot makes the Plasma Cannon (one of the previous selling points) rather less attractive, and the way the changes to Mech Guard are shaking out, they just don't fit in to an AV12 wall as well anymore.
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Post by Trickstick on Nov 27, 2012 19:56:44 GMT -5
I just wish that they came with searchlights as standard, then the scout variant could be useful in cutting through night fight. I hate odd points with a passion, and the 1 pt (or whatever it is) for a searchlight annoys the hell out of me.
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Post by kleomenes on Nov 28, 2012 19:35:35 GMT -5
Thanks for the advice guys - its as I feared, they aren't really useful. I've got one built with a lascannon, I guess I am left with the choice of pulling the LC off or sticking on a HK missile. 80 points seems a lot for a sentinel, I think seeing as it will mainly see use at 1000 points I am leaning towards the AC. That said, LC + HK gives a turn of glory at 1000pts!
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Post by Cap'n Tightpants on Nov 29, 2012 15:51:13 GMT -5
I use Scout Sentinels with Autocannons. Popping up in the backfield and shooting the backs out of tanks/charging units that can't hurt the sentinel and that are close to the board edge are their primary missions, and every so often they contest an objective or get linebreaker for me.
They're not amazing, and if the enemy shoots anything with concerted power at them, they fall apart, but if they're firing at your 40-ishpts. sentinel, they're leaving your tanks or infantry alone.
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Post by WestRider on Nov 29, 2012 16:59:10 GMT -5
They can't Contest or Score Linebreaker. They're neither Scoring nor Denial because they're Vehicles.
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Post by Cap'n Tightpants on Nov 29, 2012 18:56:52 GMT -5
Not even on the 'fast attack as scoring units' mission?
Apologies if I'm wrong- meant to say 'every so often they MIGHT contest an objective etc.', as I've actually not had that situation turn up in a game yet.
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Post by vegna on Nov 29, 2012 22:00:47 GMT -5
I like them for the look, not tried them in a battle other than my first ever game when we didnt play all rules. I like the idea of using them as screening units for tanks and such but thats about it now. they fill up a slot that we have better units that can use it.
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Post by WestRider on Nov 30, 2012 0:31:27 GMT -5
Not even on the 'fast attack as scoring units' mission? Apologies if I'm wrong- meant to say 'every so often they MIGHT contest an objective etc.', as I've actually not had that situation turn up in a game yet. In The Scouring, they're Scoring, and so can interact with Objectives and count for Linebreaker. 5/6 of the time, tho, they can't.
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Post by kleomenes on Feb 10, 2013 15:32:16 GMT -5
Just thought I'd report in and say I built the Lascannon/HK Missile variant in the end as AT firepower is something my 1000 point lists are lacking. Alas, it failed miserably to do anything although thats more due to dicerolls - it got the chance to take a few sniping shots at a tau commander, just missed repeatedly! I'd use it again but only at low point levels where it does have a role and wont die straight away
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