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Post by scotti88 on Dec 6, 2012 12:46:05 GMT -5
I have a question, when it comes to blobing, what do you recommend I run! 2 sets of 50 or split down a bit more? I've got 150infantry to play with
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Blob
Dec 6, 2012 12:47:38 GMT -5
Post by BG. Foster on Dec 6, 2012 12:47:38 GMT -5
I would do 2 sets of 50 with a PCS each, 1 CCS and Vets with the rest.
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Post by scotti88 on Dec 6, 2012 12:50:06 GMT -5
I thought of sets of 50, but thought may be too big of a target! I've got to chimeras aswell smash vets and Kasrkins in um
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Blob
Dec 6, 2012 13:03:16 GMT -5
Post by WestRider on Dec 6, 2012 13:03:16 GMT -5
I generally run Shooty Blobs at 20-30, and Assault Blobs at 30-40.
50 leaves you with too few Units to act with, and ends up being overkill on a lot of things.
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Post by scotti88 on Dec 6, 2012 13:12:48 GMT -5
Commissars do they work well we a blob
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Blob
Dec 6, 2012 13:14:21 GMT -5
Post by WestRider on Dec 6, 2012 13:14:21 GMT -5
Commissars are key to making Blobs work. Always take one for a Blob of 30 or more. Usually take one for a 20, consider 2 or a Lord Commissar for Blobs of 40-50.
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Post by scotti88 on Dec 6, 2012 13:21:11 GMT -5
Right..... I've got a few comis! Basically I've all the gear and no idea! Lmfao I just like painting! So I thought I'd start playing! The guys up my club make it look so easy. It ain't
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Blob
Dec 6, 2012 17:26:08 GMT -5
Post by gamma016 on Dec 6, 2012 17:26:08 GMT -5
What do you use in an assault blob, I currently am running usually one 30 man blob with two auto cannons and a pcs, then a squad or two of vets.
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Blob
Dec 6, 2012 20:05:40 GMT -5
Post by WestRider on Dec 6, 2012 20:05:40 GMT -5
I haven't used the Assault Blob much, so I don't have it fine tuned, but I was running 40 dudes, 3 Meltas, one Flamer, one Commissar, 5 Power Axes, and I think a couple of Meltabombs because I had some Points left. I also had a Wolf Priest in there to let them Outflank*, make them Fearless, and add a little more punch. If you don't have the Wolf Priest, they want a second Commissar, or a Lord Commissar instead of the regular one.
*They can't Charge on the Turn they come in, but they've got enough firepower to make quite an entrance anyhow, and they can take a Charge.
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awacs
Conscript
Posts: 14
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Blob
Dec 6, 2012 22:19:32 GMT -5
Post by awacs on Dec 6, 2012 22:19:32 GMT -5
How does a Wolf Priest let them outflank?
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Blob
Dec 6, 2012 23:16:46 GMT -5
Post by WestRider on Dec 6, 2012 23:16:46 GMT -5
The Saga of the Hunter lets the Character who has it, and (in 6th) any Unit he's Joined to, Outflank. It's an upgrade for a number of SW Characters, but I think the Wolf Priest makes the best platform for it in this case.
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Blob
Dec 7, 2012 6:22:14 GMT -5
Post by gamma016 on Dec 7, 2012 6:22:14 GMT -5
You could do something similar with captain al'raham. He gives the entire unit out flanking so I was thinking two 20 man blobs, two commissars with power fists and two sargents with power fists and melta bombs, and then a priest for righteous fury for re rolling hits. That way you could also take melta gun special weapon squads and try to tank pop since they can outflank.
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Blob
Dec 7, 2012 13:49:14 GMT -5
Post by WestRider on Dec 7, 2012 13:49:14 GMT -5
Sergeants and regular Commissars can't take Power Fists. Only Lord Commissars and Officers.
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Blob
Dec 7, 2012 14:20:25 GMT -5
Post by gamma016 on Dec 7, 2012 14:20:25 GMT -5
Opps read that wrong, well which would be better power weapon would be better, power axes have ap2 and +1 strength but they are unwieldy, an power swords are only ap3 but they aren't unwieldy
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Blob
Dec 7, 2012 15:05:32 GMT -5
Post by WestRider on Dec 7, 2012 15:05:32 GMT -5
Axes are the way to go for Assault Blobs in most cases. You've got enough regular dudes around that you can usually have them take the hits and keep the Sarges/Commissars alive until they swing with the Axes.
Sometimes Mauls are actually the better call, but that's kind of rare. Swords or Lances are almost never the way to go.
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Blob
Dec 11, 2012 19:53:52 GMT -5
Post by solvanic on Dec 11, 2012 19:53:52 GMT -5
What do you guys think of a 50 man blob with 5 plasma guns lead by a librarian casting prescience?
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Blob
Dec 11, 2012 22:10:28 GMT -5
Post by WestRider on Dec 11, 2012 22:10:28 GMT -5
A few points: 1) First, just a point of clarification: SM Librarians can't roll Divination. Works with a Rune Priest or a DA/BA Librarian, tho. Rune Priest or BA Librarian are the better options of those, both because of their own abilities and because they bring better Troops with them as Allies. 2) 50 is too many for this. They'll just clog up. 30-40 is about right for this sort of Blob. Even then, 40 can get unwieldy. 3) Remember that you can't use the Allied Character's Ld for Orders purposes. Given that Stubborn is always nice for a Unit like this anyhow, it's probably best to invest in a Commissar as well. 4) Remember that SM Characters also convey ATSKNF to Allied Units they Join. Very useful.
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Blob
Dec 11, 2012 23:10:51 GMT -5
Post by DadCRO on Dec 11, 2012 23:10:51 GMT -5
If you don't use Commissars, your blobs will be destroyed in CC.
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awacs
Conscript
Posts: 14
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Blob
Apr 7, 2013 18:56:37 GMT -5
Post by awacs on Apr 7, 2013 18:56:37 GMT -5
Can you give a blob krak for 10 points?
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Blob
Apr 8, 2013 0:27:23 GMT -5
Post by Julian Sharps on Apr 8, 2013 0:27:23 GMT -5
Only one squad in that blob will have krak grenades if you're only buying the upgrade once.
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Blob
Apr 8, 2013 1:52:07 GMT -5
Post by christopher300 on Apr 8, 2013 1:52:07 GMT -5
A few points: 1) First, just a point of clarification: SM Librarians can't roll Divination. Works with a Rune Priest or a DA/BA Librarian, tho. Rune Priest or BA Librarian are the better options of those, both because of their own abilities and because they bring better Troops with them as Allies. 2) 50 is too many for this. They'll just clog up. 30-40 is about right for this sort of Blob. Even then, 40 can get unwieldy. 3) Remember that you can't use the Allied Character's Ld for Orders purposes. Given that Stubborn is always nice for a Unit like this anyhow, it's probably best to invest in a Commissar as well. 4) Remember that SM Characters also convey ATSKNF to Allied Units they Join. Very useful. What does ATSKNF stand for?
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Post by Paradill on Apr 8, 2013 2:33:31 GMT -5
And They Shall Know No Fear. SM special rule.
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Post by christopher300 on Apr 8, 2013 4:04:23 GMT -5
what does that special rule allow them?
I haven't really tried an assault blob but jut think that thu won't really be that effective unless you have a commissar
I have ran 30 deep unit before which unfortunately got charged and lost combat and got removed through a sweeping advance
So all gone just like that
So from my perspective it is imperative that the unit has stubborn to keep them in combative following phase where you can grind them down
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Blob
May 29, 2013 6:01:19 GMT -5
Post by hendrik on May 29, 2013 6:01:19 GMT -5
after some listmaking yesterdays evening to forget about my finals i made a list using a 50 man blob. it had a comissar and 4 flamers, no special CCW since my idea is i'll want to comissar to hang in the back, making sure he doesn't die in combat himself. now, shouldn't be a ministroum priest be an auto include for a blob? i mean, for a mere 60 pts you get to reroll all those missed attacks, and you have a chance of wrecking high AV vehicles due to the evicerator. or am i missing out on something?
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Blob
May 29, 2013 10:33:30 GMT -5
Post by gamma016 on May 29, 2013 10:33:30 GMT -5
For an assaulting blob, you want power axes and lots of them. So for a fifty man blob you should have five sargents with power axes, and five commissars with power axes. That is where your killing power comes from. I do agree that a priest would do wonders in a squad like this, or if you plan on taking him anyways, Yarrick for that matter.
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