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Post by christopher300 on Jan 13, 2013 12:08:34 GMT -5
How effective are Basilisks to you guys.
I learnt a lesson that I would need something with a bit of punch to attack enemy armour. I invested in a Basilisk, 2 in fact.
I have used one in a game today and they weren't that effective, the minimum range of 36" didnt help. Especially as most the actin was within that range due to drop pods landing.
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Post by Empirespy on Jan 13, 2013 12:30:10 GMT -5
You can now fire directly within the minimum range, which sort of defeats the object of having it IMO, but the basilisks have benefited as a result.
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Post by christopher300 on Jan 13, 2013 12:38:25 GMT -5
You can now fire directly within the minimum range, which sort of defeats the object of having it IMO, but the basilisks have benefited as a result. Where would I be able to read this, is it in my codex or rulebook? I dont understand what you men by direct as in instead of a template?
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Post by Julian Sharps on Jan 13, 2013 13:56:06 GMT -5
Essentially, direct fire means that it fires as an ordnance weapon instead of an ordnance barrage weapon. When rolling for scatter, you get to subtract your BS from the scatter distance. The catch is that you can only shoot at targets that you have line-of-sight to. Some of our artillery (specifically, the Griffon and the Colossus) can't fire directly at all; any such restrictions will be mentioned in their special rules.
If that's how you plan to use your Basilisks, you'd probably be better off using a Leman Russ. It's more survivable, and it should be just as effective (unless you make a habit of playing your games in empty parking lots).
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Post by Wraelis on Jan 13, 2013 14:06:40 GMT -5
I've always wanted to play on a map where things are out of my Basilisk's maximum range....
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Post by WestRider on Jan 13, 2013 15:12:06 GMT -5
Guys. Re-read the Barrage Rules on Pg. 34 again. It does not work anything like that any more.
Barrage Weapons now work like this: 1) Put the center of the Blast Marker over an Enemy Model, anywhere within your maximum Range that does not cover a Friendly Model or a Model Locked in an Assault. 2) Roll Scatter as for a Blast Weapon. If you do not have LoS to the Target Point, and/or the Target Point is within your Minimum Range, do not subtract your BS from the Scatter (This is now considered "Indirect Fire"). 3) Work out Cover and Wound Allocation from the center of the Blast's final position.
That's it. Ignore how it worked in 5th, it's better now.
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Post by Ponen19 on Jan 13, 2013 15:17:40 GMT -5
Unless your going for mass artillery fire, manticores are usually better than bassy's. Better ranges and somewhat more hits (less overall shots but it has the potential to cause multiple blasts). But like Sharps said, if you find yourself getting swamped within that 36" range, just invest in some Russ's.
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Post by dangerrod on Jan 13, 2013 17:29:07 GMT -5
Manticores are good but nothing kills marines like Basilisks
Danger Rod
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Post by christopher300 on Jan 13, 2013 22:47:04 GMT -5
Guys. Re-read the Barrage Rules on Pg. 34 again. It does not work anything like that any more. Barrage Weapons now work like this: 1) Put the center of the Blast Marker over an Enemy Model, anywhere within your maximum Range that does not cover a Friendly Model or a Model Locked in an Assault. 2) Roll Scatter as for a Blast Weapon. If you do not have LoS to the Target Point, and/or the Target Point is within your Minimum Range, do not subtract your BS from the Scatter (This is now considered "Indirect Fire"). 3) Work out Cover and Wound Allocation from the center of the Blast's final position. That's it. Ignore how it worked in 5th, it's better now. That was my understanding. So you cant hit anything within the 36"?
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Post by Wraelis on Jan 13, 2013 23:08:26 GMT -5
You can hit things within 36". See point 2 of WestRider's thing. It's just that you don't get to subtract your ballistic skill from the scatter.
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Post by Paimon on Jan 14, 2013 0:35:37 GMT -5
Which is good, because I'll be running with 3 at 1500, and 5 at 1750.
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Post by Wraelis on Jan 14, 2013 15:40:15 GMT -5
That sounds like a lot of fun. I've got 3, but have never been able to field them all at the same time. How's the rest of your force looking with those?
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Post by Paimon on Jan 14, 2013 15:52:34 GMT -5
The planned force is something like
HQ CCS (lascannon)
Troops Melta Vets Melta Vets Vets + Harker + Camo Cloaks (Edit: Forward Sentries) + Machine Gun
Fast Attack 2 Vendettas (to ferry the Melta Vets)
Heavy Support Basilisks! Thousands of them!
Allies HQ Saint Celestine
Troops Battle Sister Squad + Melta + Rhino
Fast attack Seraphim + two double hand flamers (they squad up with Celestine so that both can benefit from the other's powers and Init for hit and run.)
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Post by Wraelis on Jan 14, 2013 17:26:07 GMT -5
That sounds like an entertaining list. Lots of artillery and mobility should make for some good games
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Post by Paimon on Jan 14, 2013 23:18:58 GMT -5
Hopfully. I just need the Vendettas, and the Rhino. And then painting. Lots of painting.
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Post by Wraelis on Jan 14, 2013 23:21:19 GMT -5
Yeah... I haven't even primed my Basilisks. That model just looks like it's gonna be such a pain to paint...
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Post by dougeye on Jan 15, 2013 5:03:08 GMT -5
I've always wanted to play on a map where things are out of my Basilisk's maximum range.... then you want to see the double board with joining bridges im setting up soon for an apoc size game
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Post by Julian Sharps on Jan 15, 2013 14:27:54 GMT -5
Keep in mind that the Basilisk's maximum range is 20 feet. That's freaking huge for a miniatures wargame.
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Post by Wraelis on Jan 15, 2013 15:29:49 GMT -5
So we'd just need a lot of people to fill that table up! Entirety of the IGMB, ASSEMBLE!!
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Post by Paradill on Jan 15, 2013 15:56:43 GMT -5
So we'd just need a lot of people to fill that table up! Entirety of the IGMB, ASSEMBLE!! Scrambling the Valkyries as we speak Commissar!! Go! Go! Go!
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Post by hendrik on Jan 15, 2013 17:59:13 GMT -5
i think overall medusas are much superior, heck give them that 5 pts hellbreacher shells and you can choose what ammo you wish to use each turn! it also allows you to hit targets beyond 36" in that first turn!
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on Jan 15, 2013 19:00:38 GMT -5
Actually, Hendrik, the codex says that a Medusa with Bastion Breacher shells *always* fires using that profile. So it's one or the other, I'm afraid.
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Post by hendrik on Jan 16, 2013 3:49:47 GMT -5
ah bugger! was I being happy for no reason that it didn't mention "replaces its shelss with bastion breacher shells"
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Post by Commisar "General" Dr Phillips on Feb 25, 2013 11:06:08 GMT -5
Manticores are good but nothing kills marines like Basilisks I think a Colossus does the job just as well if not better, I have used them at my local shop and the look on peoples faces are just priceless especially if they have never seen it before, wounding marines on 2+ ignoring their save and cover is great stuff, and the min range is less than a bassy.
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