|
Post by majorspeirs on Feb 12, 2013 23:42:22 GMT -5
Traditionally I’ve considered armoured crew compartments for artillery to be a complete waste of points. After a dozen 6th Ed games with an artillery heavy list I’m contemplating if this is in fact true. Armour 12/10/10 vehicles are fragile at the best of times, but I’ve found that under 6th the open topped variants just crumble when looked at sideways. I know that vehicles are in general less durable now, but the additional +1 to the damage chart seems to be the real kicker. The problem isn’t so much just the +1 on its own, but the +2 or +3 you get when combined with the AP2 or 1 weapons.
This is why I’m thinking that the crew compartment may be worth considering for Colossus/Medusa/Basilisk tanks. They are such valuable weapons (and high priority targets) that those extra points may actually be a worthwhile investment. I wouldn’t bother for Griffons as the whole point is keeping them cheap.
I am planning on trying out the crew compartment myself with a Colossus in the coming months. I wanted to hear what other people with experience using the 6th Ed vehicle damage rules have to say on this matter.
|
|
|
Post by WestRider on Feb 13, 2013 0:18:34 GMT -5
I find my stuff usually ends up dying to Hull Point removal, rather than the Damage Table, so I actually feel it's an even worse investment now than it was in 5th.
It does depend on what you're typically getting shot with, tho.
|
|