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Post by Soap on Feb 22, 2013 16:36:56 GMT -5
Right, as I write this I am sorting out my DA army. Seeing what I have and writing my first 6th ed army list, and first space marine army lost since 2nd ed! So, as I come up with problems and questions, ill post below and hope that one of you fine chaps can give me good advice or just a simple answer! :-)
So, first question. Banners.
Take then? Leave them? Which to take and when/why? I guesstimate iv got about 2500 points or more if that makes any difference.
Thanks in advance!
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Post by Paradill on Feb 22, 2013 16:55:29 GMT -5
My regular opponent is a DA player and he never takes them. I guess it's for the same reason as guard; the points are better spent elsewhere on a bigger, better or shinier gun.
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Post by Soap on Feb 22, 2013 17:00:27 GMT -5
Ok, in that case if I was to max out points... Then what would be advised?
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Post by Paradill on Feb 22, 2013 17:01:15 GMT -5
Depends what you face, is it an all comers list?
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Post by Ponen19 on Feb 22, 2013 17:02:34 GMT -5
The banner that turns bolt guns into salvo weapons (Devastation I think) seems pretty decent. And considering you can have 100 Marines at 2500 points, you have some room to experiment.
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Post by Soap on Feb 22, 2013 17:31:50 GMT -5
Right, total points is 2248, but its pritty basic, and not following the FOC.
Company master Balthasar Command Squad
Librarian Turmiel
Troops Tac squad 1 plasma gun, plasma cannon Tac squad 2 as above Tac squad 3 plasma gun, missile launcher with flakk Rhino locator beacon, hunter killer
Scout squad 5 man camo cloak
Elites
Company veteran squad 6 man with chain swords and bolt pistols. One with light night claws. Razorback locator beacon
Deathwing Terminators 5 all lighting claws Deathwing Terminators 5 as DV box Deathwing Terminators 5 as DV box
Dreadnought multi melta, power fist Drop pod locator beacon
Fast attack Ravenwing attack squadron as DV box Ravenwing attack squadron as DV box Assault Squad 5 men
C&C welcome on what to drop and improve. Thinking of making two term squads into a single squad, and maybe dropping the vet squad and using razorback for HQ. Will probs drop scouts too.
And yes it's supposed to be an all comers list.
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Post by Paradill on Feb 22, 2013 17:35:20 GMT -5
What's the command squad got?
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Post by Soap on Feb 22, 2013 17:41:48 GMT -5
Nothing yet! Open to options, but point cost worked out on basic costing.
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Post by Paradill on Feb 22, 2013 17:51:36 GMT -5
I like the exclamation mark. Makes me want to hurry up and give half arsed advice.
It's fine, you're not lacking much and anything you are lacking (anti horde) can be fixed by equipping some of your guys.
Edit: I'd feel safer with another melta weilding unit as well if it were my list, just in case the other guy bring a bajillion land raiders.
Also I would agree with turning the two five man Deathwing squads into a ten man one, its a simple conversion.
I would recommend your command squad be given a more specific role, my regular opponent gears them towards CC with both apothecary and Champion and sticks his company master in there to cause havoc along any weak points whilst his terminators deep strike in, forcing me to decide my forces.
If you want to gear them towards support role, give them a standard, apothecary and plasma guns. For plasma ing.
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Post by Soap on Feb 22, 2013 18:49:01 GMT -5
Thanks Paradill. Much appreciated! :-p
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Post by Soap on Feb 23, 2013 4:00:46 GMT -5
Might have a solution to my too many elite problem. Am I right in thinking the FOC means you can have up to 6 troop choices? So if I get Belial, problem solved! And my points cost will be closer to a round 2500
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Post by Paradill on Feb 23, 2013 4:10:38 GMT -5
Correct sir! Although Belial is just mean
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Post by Soap on Feb 23, 2013 4:53:30 GMT -5
That settles it then. I may go against my principles of not buying GW stuff, and go get him... Seen as he is a little mean ;-)
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Post by Paradill on Feb 23, 2013 5:27:25 GMT -5
If you find him let me know. Both stores in my area are out and appear to continue to be so for the foreseeable future. Online is a possibility, but I don't trust the GW website not to sell my payment details to a Chinese computer addict with bills to pay.
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Post by Soap on Feb 23, 2013 5:55:55 GMT -5
Want me to grab one if they have one?
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Post by Soap on Feb 24, 2013 13:25:42 GMT -5
Time for next question.
As I intend on getting Belial (or maybe even convert one), with what I have already, I will be able to have 3 tac squads and 3 five man term squads as my troop choices which will fill all troop slots in the FOC. Now my question is more advice than anything else. I have a dred with multi melta and power fist that will be in a drop pod. But I was wondering, do I fill my other two slots the same way (maybe with other weapon load outs on the dreds), or do I have veteran troops that would either be in rhinos or drop pods?
The floor is open!
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Post by WestRider on Feb 24, 2013 15:24:43 GMT -5
Note that at 2500, you've got two FOCs to play with, so you've got no shortage of room no matter how you slice it.
How are you taking Locator Beacons on the Rhino and Razorback? I only see them as an option for the Drop Pod.
I'm kind of unimpressed by DA Vets. They're in that middle ground where they could potentially do a bunch of stuff, but they're going to end up being too expensive no matter which way you take them.
I'd stick with Dreads (Pod/MultiMelta or quad Autocannon for choice), and maybe some DeathWing Knights from the Elites options.
Fast Attack actually has the other good Pod option that I see in the dex: Minimum sized Assault Squad with two Flamers and a Combi-Flamer on the Sarge. 105 Points ain't bad to drop 3 Templates that accurately.
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Post by Soap on Feb 24, 2013 15:54:18 GMT -5
For the locator beacons, both rhino and razorback states under options that's they my take items from the Dark Angels Vehicle Equiment list. Then on page 65, it has the list of standard vehicle equipment, and then the DA vehicle equipment. I am assuming its specifically listed for the drop pod as it only has two options available to it, with the locator beacon being one of them. FOC: I really need to get with the times and read the rule book and stop thinking about 3rd ed rules. More terminators it is then! Ill also be able to use two allies, so I can bulk up even moar points with plenty of guard That's a good point about the assaulters in drop pods. My original plan is to drop dreds and deep strike terms to cause a massive hemorage of bad guys, then use tac squads to take objectives.
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Post by WestRider on Feb 24, 2013 17:20:47 GMT -5
The list of Vehicle Equipment with Points Costs at the start of the Army List Section that's actually headed Dark Angels Vehicle Equipment only lists Dozer Blades, Extra Armour, Storm Bolters, and H-Ks, tho.
I've got a bootleg copy, but unless I'm really missing something, it's just like all the other Marine Dexes, where they can only be taken on Drop Pods.
Note that even if you get two Allied Detachments, they both have to be from the same Dex. It's in the Bigger Games section on Pg. 110.
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Post by Soap on Feb 24, 2013 18:05:03 GMT -5
So i can have two guard army allies? If that's the case then good! I have lots of guard 8)
Your right about the listing regarding points. But why would it have the list for DA veh equip on a different page? I think it's either an oversight on GWs part, or i am totally wrong.
* Edited to correct stupid auto correct
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Post by WestRider on Feb 27, 2013 12:58:11 GMT -5
Your right about the listing regarding points. But why would it have the list for DA veh equip on a different page? I think it's either an oversight on GWs part, or i am totally wrong. Because that's how all the Codexes work now. There's a section describing everything in the Dex, with little regard to what can take it, and then there's the Army List section, which lays out which Units can take which options. When it says to refer to the Vehicle Equipment List, it means the one in the Army List section, with all the Points Values.
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Post by Ymmot (M.I.A) on Feb 27, 2013 13:15:40 GMT -5
the seperate location for points costs for wargear strongly reminds me of the pre-fifth codexes...I wonder why they decided to go back to doing it that way.
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Post by chapwilliams on Feb 27, 2013 15:22:16 GMT -5
Oh god I hated that method of a separate wargear list. I find the tau codex so annoying.
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Post by chapwilliams on Feb 27, 2013 15:23:58 GMT -5
Honestly I find them harder to understand than the platoon concept of the imperial guard codices.
(sorry 'bout the double post)
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Post by Soap on Mar 3, 2013 10:49:32 GMT -5
Right, time for my next question. This one regards the fluff side of things.
Deathwing obviously have there own separate colour scheme to the rest of the army (as do the Ravenwing). In the codex though, drednaughts (and land raiders for that matter) are seen in the DA green, as well as the Deathwing bone colour. What is the general rule for deciding on a colour scheme for them units?
I want my army to represent how it should look (as far as my skill and ability allows). But I'm at a loss with what to do with my dread.
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