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Post by gamma016 on Mar 26, 2013 15:56:01 GMT -5
Hello my fellow guardsmen, this may seem like an odd question but how many tanks is too many?
I have just finished building my second demolisher and battle tank, and have ordered a third chimera and second hellhound so I will soon be up to ten tanks, including my manticore. Is it reasonable to field an army made mostly up of Leman Russ's? Will taking less troops for more Leman Russ's be worth it?
My idea was to only take two plasma veteran squads in chimeras, a CCS with four plasma's and MoO in a chimera, a squad of two battle tanks, two plasmacutioners, and a manticore for 1500 points, and for bigger games adding hellhounds and either sentinels or a vandetta with veterans in it.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on Mar 26, 2013 16:09:14 GMT -5
Firstly, you can never have too many tanks.
On to the list idea: you're going to have a lot of trouble with only two scoring units. 6th edition is all about capping objectives; with only two troops units (and fairly fragile ones at that; even in a Chimera, Vets die just as easily as any other guardsmen) you're going to fall behind very quickly. With the list you're running, you're going to struggle on any mission except Big Guns Never Tire, unless your opponent has few scoring units and you're able to blow them off the board fairly quickly. You're also going to have difficulty with anything over AV 12, as the only things you have to deal with heavy armor are the LRBTs (Iffy against AV14) and the Manticore and MoO (if you can hit your target.)
I, personally, have 5 Chimeras, a Leman Russ BT/Vanquisher/Demolisher (I love that removable barrel bit.) and a Hydra on the way; those Chimeras are lined up for a 4-squad Armored Fist platoon full of melta and plasma guns. Front armor 12 isn't anything to sneeze at, and when you've got 5 scoring units in them, in addition to maybe a small-medium size blob, seizing and holding objectives becomes much more viable.
The Imperial Guard have some of the best tanks in the game, but our real strength lies in being able to field sixty gajillion dirt-cheap scoring units. PCS's, HWS's, SWS's, Infantry squads, and Conscripts are *all* scoring units, and that's just from the Infantry platoon options. And as easily as Guardsmen die, we *need* as many as we can field.
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Post by WestRider on Mar 26, 2013 20:02:21 GMT -5
Yeah, the Tanks are cool, but you need to be sure you've got a solid base of Troops there to take Objectives. It doesn't matter if you've killed your Opponent down to a single Tac Marine and have all your Tanks, he still wins the Game if that Marine is sitting on an Objective, and your Vet Squads have been taken out.
As a general thing, don't Squadron unless you've got a really good reason for it. It often leads to wasted firepower, and it's also a decent indicator that you're putting too much of your Army into Tanks.
I've run 9 Russ Hulls at 1850. I got utterly destroyed, because I could only target 3 Enemy Units per Turn, and I just got swarmed down.
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Post by hendrik on Mar 27, 2013 4:19:31 GMT -5
personally i don't think squadrons (under their ruling) should be bigger then 1-2 tanks at best. 3 leman russen shooting at the same thing is just overkill and usually too expensive pointswise for what it does(target only 1 enemy unit per turn). there are 3 ways to include more tanks into your army: 1) play 2000pts games and make use of the double force org chart. noone can wine about you doing this since it's in the rule book. 2)ally with another imperial guard detachment, a cheap company command squad, a bare bones platoon for screening purposes and 1 extra heavy support slot. again, no whining possible 3) ally in an armoured battalion secondary detachment: you can now get 6 extra tanks without using squadrons! however, even though it's 40k allowed and approved some people may yet whine about it. my prefered option would be the third one.
my current 1500 pts list is an armoured battallion consisting of about 1000 pts worth of leman russes etc and a 500 pts-ish allied imperial guard company command squad+platoon to hold my own objectives. for 2000 pts games i add another 500'ish platoon in the allied detachement, this time mounted in chimeras
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Post by daveclark890 on Mar 27, 2013 5:17:52 GMT -5
Guard can NEVER have too many tanks! Like wise Guard can never have too many men.
The whole idea behind the Guard is like the Russian idea of swamp them with low quality but masses of numbers
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Post by gamma016 on Mar 27, 2013 6:14:43 GMT -5
Yeah that's what I feared. So I will have to find a middle ground between scouring units and heavy support. I understand the Russian method of mass infantry, but I thought I might try the German style blitzkrieg. I'll have to play test some lists before I make any solid decisions.
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Post by hendrik on Mar 27, 2013 7:04:55 GMT -5
even german style blitzkrieg was supported by infantry gamma. in fact, the german blitzkrieg was partially so succesfull because of mechanised troops being capable of redeploying fast. a blitzkrieg is however a tactic that cannot be carefully represented upon the wartable, since a typical blitz requires to strike hard where the enemy is weakest and can't redeploy fast enough to reinforce. a 4 foot table is hardly large enough for that
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Post by WestRider on Mar 27, 2013 12:24:04 GMT -5
2)ally with another imperial guard detachment, a cheap company command squad, a bare bones platoon for screening purposes and 1 extra heavy support slot. again, no whining possible Your Allied Detachment must be from a different Codex than your Primary Detachment. Don't have the page number on hand, but I know I've looked it up when it's come up before.
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Post by hendrik on Mar 27, 2013 12:52:54 GMT -5
bummer!
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Deleted
Deleted Member
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Post by Deleted on Mar 27, 2013 12:55:52 GMT -5
This is the IG, tanks are your SOLE commodity. Don't hesitate to add more.
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Post by BG. Foster on Mar 27, 2013 12:56:01 GMT -5
There's no such thing as too many tanks.
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Post by digits on Mar 27, 2013 17:49:47 GMT -5
Fielding two squadrons of three demolishes each does feel damned cool!
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Post by emptyhat on Mar 27, 2013 19:00:18 GMT -5
You can field 9 russ below 2000 and 18 russ over 2000. That should be enough for you. Obviously in Apoc you can have infinite russ *drools*
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Post by vegna on Mar 27, 2013 20:08:34 GMT -5
blitzkrieg ran in to problems when they pulled the infantry away, Tanks aren't that great against infantry and ruins
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Post by egon on Apr 1, 2013 7:34:45 GMT -5
Fielding two squadrons of three demolishes each does feel damned cool! Three squadrons of two are usually better. More useful, fire at different targets, etc.
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Post by psycho on Apr 5, 2013 15:11:50 GMT -5
Ive got: 1 lrbt/vanq/demo 1 exec 1 exterminator 3 chimeras 2 hellhounds But im lookin to add another 4 russ hulls and another chimera Im goin to field an armoured company as main and ally in 500 to 750 points of guard in chimeras...just seems mean as hell. But remember troops first...then toys
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danesk
Captain
Tread softly, and keep the finger on the trigger
Posts: 207
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Post by danesk on Apr 8, 2013 1:10:48 GMT -5
I... I... I don't... I... I don't understand? Too many tanks? Wha... What is that?
Short answer: no you can't have to many tanks. A friend of mine said that he wanted a 2000 p infantry/mortar army. No tanks and only mortars. Except the ridiculous high price for 200-300 guardsmen a force like that is barely a speed-bump for a russ
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blackcat88
Conscript
Forwards to victory!
Posts: 2
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Post by blackcat88 on Aug 8, 2014 21:27:53 GMT -5
You can never have too many tanks. Especially now that we can tank a tank HQ So you can have 10 leman russ varients 2 per HQ and then 3 sets of 2 in heavy support. If you have the points you can then make the army bound and place in 2 veterans squads in chimeras. Having 10 leman russes should give you enough variation of weaponry to conquer all before you. Dont forget that you could also add in a superheavy now. I have been running a baneblade in 1000 pts games and it friggin rocks!
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Post by treadiculous on Aug 9, 2014 1:11:23 GMT -5
when you have run out of storage you may think you have too many tanks.
in this case you are wrong.
you need to build more storage.
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