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Post by Lord General Armstrong on Apr 29, 2013 18:03:37 GMT -5
You can't mix and match with the Armoured Battlegroup list as this is a separate army entirely. There is two sections within Imperial Armour Volume One Second Edition which list the Leman Russ Battle Tank, the first section which lists a compilation of all Forgeworld figures available for Imperial Guard which can be used in Codex Imperial Guard or Apocalypse. The second being Armoured Battlegroup, which is as I said above, a separate army list entirely.
The first section is basically a copy paste from the Guard Codex (example Vanquisher missing the coaxial), the exceptions being the addition of the Leman Russ Annihilator and Conqueror. (You could put Pask in those and in my opinion, the Annihilator should be heavy 2, twinlinked)
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Post by kharneth on Apr 29, 2013 18:11:50 GMT -5
I checked out the second edition book and I believe I do have to take an Armored Battle Group as an ally for the beast hunter shells and the coaxial weapons, which is perfectly fine because I wanted to fit 2 Leman Russes into my list... so here is my army list!
Imperial Guard
Infantry Battalion: 680 Company Command Squad – Castellan Creed, Vox Caster, Master of Ordnance. 4x Infantry Squad – Vox Caster, 4 Missile Launchers, 4 Grenade Launchers. 4x Infantry Squad – 4 Grenade Launchers. (Scout/Outflanking)
Aviation Combat Element: 150 2x1 Arvus Lighter. (Platoon Command Squad)
Reconnaissance Platoon: 440 2x4 Ratlings. (Infiltrating forward with vets) Veteran Squad – Harker, Forward Sentries, Heavy Bolter, Grenade Launchers. (Infiltrating forward with snipers) 2x Platoon Command Squad – 4 Meltaguns. (In Flyers)
Artillery Battery: 225 3 Heavy Mortars Heavy Artillery Carriage – Earthshaker Cannon
Armored Battle Group Ally
Tank Platoon: 350 Company Command Leman Russ Vanquisher – Beast Hunter Shells, Coaxial Heavy Stubber Leman Russ Vanquisher – Coaxial Heavy Stubber
I will have a 40-man Platoon sitting in the back with the 2 Tanks supporting it. The Artillery will be hiding behind the infantry/tank gun line. The vets and snipers will be scouting no more than the half-way line. The melta PCS will jump down and pop vehicles that are hiding from in the enemies back line. The Scouting platoon squad will outflank closer to the enemy side. At 2,000pts I will add an additional tank, most likely.
How does it look? Do I have enough anti-everything? Do I lack armor? I think I'll need to play defensively with my vanquishers and use the reroll cover saves to "snipe" enemy vehicles. Can the Command Tank command itself, like regular command squads.
Also...
Too bring this army up to 2,000pts for the occasional larger tournament, I intend on bringing an AH-1Z Viper Attack Helicopter... which in IG terms would be an anti-vehicle flyer. I'm thinking of using the Vulture from the Armored Battlegroup section because there's nothing else that would fit the description except for the Vendetta... and I've gotten this far without using any Lascannons... I intend to continue that theme.
The Vulture would be designed to kill vehicles, it would be the one and only thing with a high chance of success for countering enemy flyers.
I plan to replace the Multi Laser with "Twin Linked Missile Launchers". I'm not sure what this means, there is only one TL Multi Laser, but the Missile Launcher is plural... I assume its only 1 TL Missile Launcher.
After the Missile Launcher, I have 40pts to play with... I'd like the Flare Launcher for fun, plus it may come in handy when I need to Jink and Fire in the same turn.
Obviously I need more than a single TL Missile Launcher to take down enemy flyers. Most are AV12ish, so I don't need a lot. 6 Hunter Killer Missiles might be nice, it would be fluffy and give me an extra Missile Launcher shot per turn.
I could see the TL Punisher Gatling Cannon being A LOT of fun, but it wouldn't do much for anti flyers.
I could take a Jet.
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Post by treadiculous on Apr 30, 2013 3:25:12 GMT -5
I like the way this went from being a mainly infantry army to a very solid hybrid list!
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Post by kharneth on Apr 30, 2013 6:13:34 GMT -5
You guys have been a wonderful help!
I hope it will still feel like everything is used to support the infantry! It all based off of the Marine Corps MEU structure.
After looking at various flyers, trying to find some anti-flyer flyers, I have realized how amazing Vendettas are for their price. So, to go from 1850 to 2,000 I will simply "upgrade" my 2 Arvus Lighters to Vendetta Gunships so they have 3 TL "Lascannons" which I'm simply going to say are anti-air heatseeking missiles.
I think I'm set on this list, unless there are any more minor tweeks to make it better.
Again, thank you all very much. You have been a lot of help!
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on May 2, 2013 13:40:10 GMT -5
You're going to have over 400 infantry on the board. I don't think anyone will mistake this for a mech list. But that looks like a solid list. You shouldn't have too much trouble dealing with anything your opponents might throw at you. Good luck!
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Post by kharneth on May 2, 2013 13:58:54 GMT -5
I will not have 400 infantrymen on the field haha I will have over 100 though! I've tweeked the list a little, partially because of some incorrect points values and to fit the Vendettas in at 1850pts. I'm still playing around with it, though... trying to maximize everything's capability and I all of a sudden got more interested in the Aviation side of the army as 2 helicopters (vendettas) will look a little weak in comparison to the ground force. I really want to add either an attack helicopter or a jet to the army. 175 - Company Command Squad – Castellan Creed, Vox Caster, Master of Ordnance 140 – 2x Platoon Command Squad – 4 Meltaguns 285 - 4x Infantry Squad – Vox Caster, 4 Missile Launchers, 4 Grenade Launchers 220 - 4x Infantry Squad – 4 Grenade Launchers 260 – 2x1 Vendetta 80 – 2x4 Ratlings 180 – Veteran Squad – Harker, Forward Sentries, Heavy Bolter, 3 Grenade Launchers 100 – 2x1 Heavy Mortar 75 – Heavy Artillery Carriage – Earthshaker Cannon 180 – Company Command Leman Russ Vanquisher – Beast Hunter Shells 150 – Leman Russ Battle Tank (scoring Leman Russ <3 ) 1845 I took out the coaxial weapons and a heavy mortar to fit the vendettas. The vendettas are anti-vehicle so I figured the anti-vehicle tanks would be the best spot to cut points from. Also, my interpretation of the coaxial weapons says I need storm bolters... and 24" is too close for me. I also changed the troop tank to a Battle Cannon as its more worth the points with its inaccuracy, and with the Vendettas I won't need the extra vanquisher battle cannon. I'm thinking, if I want to add a Jet, I would do it in 2,000pts by removing the Heavy Mortars. All of the supersonic flyers (jets) have access to tactical bombs which seem to the be the same thing as the mortars (smaller template, though). It looks pretty well rounded to me. The only 2 things I want to add are an anti-infantry Strafing Running Flyer and a bomber jet stacked with missiles. I'm currently going through the Aeronautica trying to find the best 2 flyers for these roles. I'd like to fit either into 2,000pts, meaning if it is over 150pts I will need it to replace something.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on May 2, 2013 14:28:41 GMT -5
You're right. Math is hard. Still, I stand by my statement.
If you're going through IA, I'd say the Vulture for both roles, just equipped differently. I'd love to recommend the Avenger, but with only 2 hull points, it's kind of a lame choice.
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Post by kharneth on May 2, 2013 16:12:37 GMT -5
What about the Lightning?
As part of my theme, I am trying to find something I can model as an F-18 Hornet (Jet) and a AH-1Z Cobra/Viper (attack copter). The Vulture would be a poor representation of a jet as it does not have the supersonic special rule, its obviously not a quick flyer.
You saw my idea for the Vulture in the Drop Troops section... what about a Lightning for 195pts with 2 Tactical Bombs and 6 Skystrike Missiles. It would have 3 turns to shoot 2 missiles at enemy flyers. I don't know what "Air-to-Air" means, but I'm guessing I am required to fire at enemy flyers and not on the ground. But it would still have a TL Lascannon and can bomb troops underneath.
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Post by Machine Gun Kelly on May 17, 2013 14:03:22 GMT -5
I haven´t played in a while but I´ll add my two cents.
One way to use the Chimeras are as the infantry's mobile heavy weapons platform or as "light" tanks. They can move quickly, comes with two reasonably good anti Infantry/ anti light vehicles heavy weapons. Use them that way instead freeing your infantry to fight infantry.
Also most other armies can easily kill up to 15 of your soldiers in one firing-/assault round. So I seldom give them more than 10 enemies at the time. This way I also keep wasted shots per squad a minimum.
Eg. If you have a 40 man blob with 4 ML firing at a tank. You will have 36 soldiers lying around in the grass fiddling with their lasguns or reading poetry.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on May 20, 2013 22:37:21 GMT -5
As an ork player, I can tell you that having 32 ablative wounds around those missile launchers is very helpful. Less so now that arty can snipe them so easy, but still. And the way I use my blob (to camp a backfield objective) they need something to shoot that will outrange their lasguns, so that they'll have something to do while they're sitting on that objective other than reading poetry. Just keep plenty of guardsmen in front of the HWTs and fire away. If something gets close enough for the lasguns, then by all means, open up with FRFSRF to your heart's content.
I haven't tried using the Chimeras as light tanks like that... I've always loaded the infantry into them and used them for seizing objectives and the like. I can see them being effective in that role simply because without a squad of scoring guardsmen in them, they might be lower priority targets. On the other hand, they're still soft enough that it doesn't take much to take one down, and a ten man infantry squad on its own won't last more than one turn, generally.
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Post by Captain Zapp Brannigan on Sept 29, 2013 4:01:58 GMT -5
No, unfortunately you can't put Pask in a Leman Russ from Armoured Battlegroup. But just go one better, you can take Armoured Battlegroup as an ally for an Imperial Guard army. So have a Command Tank (BS4 and unique orders) with a Vanquisher cannon, coaxial stubber and beast hunter rounds. (Small blast and Instant Death, you can choose between standard rounds or these) Then just fill out the required troop allotments with Leman Russ MBTs. (Give these the order to force the enemy to reroll cover saves, makes standard Russes from Armoured Battlegroup so much more effective) For more fun, try a Commissar tank (gives a leadership 10 bubble similar to a Lord Commissar) in your rear lines near your heavy weapon teams, or within range of assault platoons or conscripts. That'll keep your standard armies Heavy Support choices free for other things, namely artillery or Hydras. Basilisk gun carriages are pretty good too (Toughness 7, 3+ armour) for half the points cost of a standard Russ and you must remember that barrage weapons are currently the best snipers in the game. Or instead of these, go for the Forge World Manticore, its cheaper, still retains the 7'' blast (could be 10'' can't recall at the moment at work, what are you going to do?), AP2 missiles, with the option of buying the codex storm eagle for the same price as a plasmagun or sky eagle missiles. (They don't have skyfire for some reason but allow rerolls to aircraft thanks to Heatseek) From: Imperial Armour Volume One Second Edition - Imperial Guard ^This guy
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