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scouts?
Apr 30, 2013 21:51:03 GMT -5
Post by sspear on Apr 30, 2013 21:51:03 GMT -5
Hello all, a friend and me wanted to start filling out our space marines since we only have the bare bones of a chapter. We both thought of getting a scout squad with sniper rifles to hold the backfield with camo cloaks and jumping out last min to grab an objective or somethin lol thoughts?
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scouts?
Jun 6, 2013 23:10:02 GMT -5
Post by RocKStaR on Jun 6, 2013 23:10:02 GMT -5
Yes scouts are good. I don't use the sniper scouts but they are effective. Camo Cloaks I feel are a must also. I say definitely go for it.
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danesk
Captain
Tread softly, and keep the finger on the trigger
Posts: 207
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scouts?
Jun 11, 2013 0:19:23 GMT -5
Post by danesk on Jun 11, 2013 0:19:23 GMT -5
I feel that scouts depend on your strategy. Are you going to have an assault-army? Or a shooty "we-blow-up-everything" army? Scouts with snipers can be useful in both, but IMO that's about the only scout unit that SM may use effective, as scouts are fragile little things in an unfragile force.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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scouts?
Jun 11, 2013 14:27:11 GMT -5
Post by Sgt. Rock on Jun 11, 2013 14:27:11 GMT -5
I dunno. I've seen pistol/CCW scouts in a Land Speeder Storm do a lot of damage. You just have to apply them to the right target at the right time. Don't throw them into a dedicated melee squad, toss them at backfield objective holders. They'll chew through a smallish blob fairly quickly, and they'll rip things like Guardians or Fire Warriors to shreds. Yes, they're only WS 3 and wearing carapace, but they're still Spess Muhreens. They're still stronger, tougher, and faster than half the armies out there.
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scouts?
Jun 11, 2013 17:03:17 GMT -5
Post by RocKStaR on Jun 11, 2013 17:03:17 GMT -5
They are great for claiming objectives with their infiltrate plus they have load outs to do pretty much whatever you need.
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