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Post by dougeye on Feb 1, 2014 13:02:11 GMT -5
grey knights will get grav guns that can take out 5 units at the same time! lol
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Post by cheminhaler on Feb 5, 2014 15:35:07 GMT -5
If they do I'll make an army of grey knights, all bare-headed, with abbaddon style top-knots.
Not!
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Post by gamma016 on Feb 6, 2014 5:47:51 GMT -5
I just saw over on natfka's blog that there may be a new box set which includes three ogryns/bullgryns in plastic. The bullgryns are supposed to be like riot shield and armoured ogryns with no guns. Hopefully this means they will be getting a decent update in the new codex.
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Post by gungo on Feb 6, 2014 13:34:59 GMT -5
I can only hope for a decent counteratk assault unit esepcially if the rumour that rough riders are getting squatted are true. If we get an upgrade option for the standard ogyrn with a riot shield (rerollable save and +1 ccw) and power maul(ap4, +2str, concussive) option ogryn. You end up with a WS4 BS3 ST5(7) T5 W3 I2 A4 Sv4++ Ap4 with stubborn, furious charge (charging str8) and concussive making anything the ogryn squad hits iniative 1. They would still need to make the bone'ead have at least +1 Ld for a minimum of LD8 stubborn to be semi effective CC unit that has limited mobility limited range and limited armour penetrating options, but a 5-10 man squad could be an effective counteratk unit if point costed acccordingly. I would also like (but doubt) to see the ripper gun upgraded as well into a str5 ap4 assault 3 range 12in and counts as a CCW. This way you should be able to mix standard ripper gun carapace armoured ogryn with riot shield pwr maul ogryn in front to absorb shooting atks trading increased cc ability for small amount of ranged ability. The only other thing I see them adding to orgyns is maybe FNP.
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Post by gungo on Feb 6, 2014 15:52:16 GMT -5
So what they probably will have in this release from rumours is 1 ogryn/bullgyrn box 1 stormtrooper/veteran box 1 artillery dual or triple box
Lets say they go pure cadian and make catachan direct order only/until supplies last; that still leaves in metal/finecast or missing kits. roughriders - rumoured to be removed from the codex ratlings techpriest plus servitors advisors commissars priests Primaris Psyker and Sanctioned Psykers Cadian Special characters- Creed, kell (not to mention all the other special characters) conscripts and Penal legion- missing models and hydra flak tank- forgewold only
Even if they dont add new kit which they will likely include in some form it seems like alot.
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Post by yvain on Feb 6, 2014 23:10:36 GMT -5
I can only hope for a decent counteratk assault unit esepcially if the rumour that rough riders are getting squatted are true. If we get an upgrade option for the standard ogyrn with a riot shield (rerollable save and +1 ccw) and power maul(ap4, +2str, concussive) option ogryn. You end up with a WS4 BS3 ST5(7) T5 W3 I2 A4 Sv4++ Ap4 with stubborn, furious charge (charging str8) and concussive making anything the ogryn squad hits iniative 1. They would still need to make the bone'ead have at least +1 Ld for a minimum of LD8 stubborn to be semi effective CC unit that has limited mobility limited range and limited armour penetrating options, but a 5-10 man squad could be an effective counteratk unit if point costed acccordingly. I would also like (but doubt) to see the ripper gun upgraded as well into a str5 ap4 assault 3 range 12in and counts as a CCW. This way you should be able to mix standard ripper gun carapace armoured ogryn with riot shield pwr maul ogryn in front to absorb shooting atks trading increased cc ability for small amount of ranged ability. The only other thing I see them adding to orgyns is maybe FNP. Honestly, I would rather see Ogryns stay mostly the same with just FNP, ability to make a smash attack, and point decrease. This would solve their problems without making them over powered or like wanna be Thunder Hammer Terminators. Then you should be allowed to include them as attachments to squads.
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Post by gungo on Feb 6, 2014 23:52:31 GMT -5
How can you think a pwr maul 3 atks at ap4 str 7 is overpowered compared to 2 atks at str 10 Or a 4+ rerollable armour sv is better then. 5+ ignore wounds roll And it still doesn't solve the major issue of orgyns being ld 6/7 and low model counts and breaking easily. Also the rumour is they have riot shields I just hope they have a pwr maul as well or I'd take smash as well with a decent ccw.
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Post by cheminhaler on Feb 7, 2014 15:16:25 GMT -5
Rough riders won't get dropped. Otherwise there'll be many disgruntled customers who bought Death riders, Tallarn riders, Fw Tallarn Mukaali riders, Attillan riders or who just converted their own, complaining about a lack of unit entry. And I'm not buying data-slates. Everything has to be in the codex.
The Bulligryn rumour is just weird; they sound like big arbitrators..
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Post by dougeye on Feb 7, 2014 15:54:19 GMT -5
ogryns in knock off centurian armour
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Post by yvain on Feb 7, 2014 16:35:02 GMT -5
How can you think a pwr maul 3 atks at ap4 str 7 is overpowered compared to 2 atks at str 10 Or a 4+ rerollable armour sv is better then. 5+ ignore wounds roll And it still doesn't solve the major issue of orgyns being ld 6/7 and low model counts and breaking easily. Also the rumour is they have riot shields I just hope they have a pwr maul as well or I'd take smash as well with a decent ccw. I was implying my build would could be viewed as OP. Where as yours is more like a wanna be Terminators squad. You are kind of stacking on the abilities. It doesn't really fit the theme. FNP fits the ogryn style of being able to shrug off most attacks. Most weapons ignore 5+ av so it only slightly increases survivability in most situations. Verse light units they get a vast improvement, but they still die to instant death weapons no problem in addition to high strength ones. Auto cannons and missiles will still chew them up. And low leadership means they can run away, which should be a concern to keep them from becoming terminators. Inv saves are kind of silly and far too many things get them. No matter what you shoot them with they have a 50% chance to survive it unscathed, which is not really fluffy and is a huge buff. This is also easily exploded when you add in re-roll armor save units like the new priests. The smash attack is a pretty big buff, but also a fluffy. It should work like the priests ability. Basically, leadership test for them to gain smash for the turn do massive damage and instant death or penetrate a vehicle. The power maul plus FC gives instant death to most units on the first round. No method for dealing with vehicles. It kind of balances out. Except one is more reliable than the other. Smash is probably better, but I think it makes more sense. Price of course needs to go down. Your version is probably what is happening, but I kind of hope it doesn't. I worry as we add up abilities people will want to jack up the price more. Guard is all about cheaper units weaker units. They shouldn't be trying to be marines. I think of them as kind of like mini MCs. Some strength, but lots of vulnerability.
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Post by dougeye on Feb 9, 2014 3:07:46 GMT -5
Ogryns with yarrick is all you need
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Post by howscat on Feb 9, 2014 10:29:57 GMT -5
I always looked at Oqryns as being the closest thing to orks just minus the green skin. I would not be suprised if they come out and have will have almost the same rules as what we will find in the new ork codex.
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Post by Trooper One-Nine-Seven-Four on Feb 13, 2014 14:11:15 GMT -5
Looks like Imperial Knight Titans being ported over from Epic to 40K may actually be a thing. I'm quite happy about this, as I loved the Knights from my time of collecting Epic stuff in the mid-90s...
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Post by cheminhaler on Feb 13, 2014 15:03:23 GMT -5
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Post by Trooper One-Nine-Seven-Four on Feb 13, 2014 15:06:11 GMT -5
Not enough tentacles for Japan... Wait. What?
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Post by cheminhaler on Feb 13, 2014 15:07:16 GMT -5
The ultimate stash-nid.
Actually I don't know what to say about the new knight. I'd rather have a marine super heavy but they don't exist. Not counting thunderhawks/ 30k
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Post by Trickstick on Feb 13, 2014 17:14:19 GMT -5
I think that I may be interested in a Knight, so long as it is a walker and not a monstrous creature. I really hope that it is a walker.
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Post by yvain on Feb 13, 2014 17:36:01 GMT -5
I agree with Trick.
This whole MC thing has gotten out of hand too. Its funny all the current most powerful MCs like the Wraithknight, dreadknight, and Riptides should all be walkers. And the actually MCs like Carnifexs are outclassed by all of them.
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Post by vegna on Feb 13, 2014 19:45:51 GMT -5
you could understand a chaos version being classed as MC. Not sure i like the sounds of a knight titan for the guard, like we need more things to spend money on! i already can't field a squadron of each class of russ or afford that much shelf space for them XD
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Post by yvain on Feb 13, 2014 21:27:39 GMT -5
natfka.blogspot.com/2014/02/details-can-be-found-on-imperial-knights.htmlRumored Knight rules from a post on Faeit 212: Superheavy walkers, not MCs, which is kind of a relief considering I've had enough MCs for a fornicateing lifetime. Yes, this means they get Stomp, Hammer of Wrath, and all that bull.)
Paladin: 75 guardsmen cost, Errant is 74. Both are Stormraven AVs with +1 front armor and double the HP, with a 4+ invul on one facing that you choose during opponent's Shooting (but not CC or overwatch). Marine WS, BS, and I, Captain number of attacks with a strength D chainsword. Paladin is armed with a 2-shot battle cannon, and Errant has a +1S 36" large blast melta. Hilariously, the Errant has a single heavy stubber, while the Paladin has 2(Sounds pretty nice if true. Discuss
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Post by Trickstick on Feb 14, 2014 6:39:24 GMT -5
I am wary of those rules, as the source is "some guy on 4chan". Not saying that they are untrue, just not the most reliable information ever.
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Post by dougeye on Feb 14, 2014 12:33:52 GMT -5
just had to pack everything up for moving and they go and decide to release something like this
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Post by Trooper One-Nine-Seven-Four on Feb 14, 2014 15:20:25 GMT -5
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Post by Trooper One-Nine-Seven-Four on Feb 14, 2014 21:32:22 GMT -5
Pictures of the Knights here.Want-want-want-want-want!
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Post by yvain on Feb 14, 2014 21:45:19 GMT -5
Pictures of the Knights here.Want-want-want-want-want! Crotch Flag aside, they look pretty neat! I can't wait to see you paint it. Looks like those rules were correct after all. The Errant sounds a little better than the Paladin to me.
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