Post by fullmetaljacket on Dec 7, 2013 20:15:43 GMT -5
Hey guys, just wondering what everyone thought of this idea, At the moment I play Death Korps of Krieg, I was thinking of starting a second army that could fight along side my death Korps mostly in apoc games, I'm a super fluff guy so no xenos or chaos or anything, I didn't really want to play marines so o thought I could do an imperial navy army, Focusing on the Obvious fliers, thunder bolts, maruaders etc. but I could also do recon and scout teams made up of stormtroopers, I could make imperial navy crew and guards for kill team or zone mortalis. Any ideas, criticisms, or comments? Thanks
I have a Squad of Naval Armsmen partially made up. Veteran Squad, Carapace Armour, Shotguns (can fire low-penetration rounds that don't threaten the hull of a Starship), and Grenade Launchers (again, would be loaded with different ammo on board the ship that wasn't as likely to cause collateral damage). Used crew bits from the Valkyrie kit, SM Scout shotguns, and Cadian Grenade Launchers kludged onto Scout arms. Need to find a few more Crew bits to finish it off.
Post by RedsandRoyals on Dec 8, 2013 2:23:36 GMT -5
Here's the short version: Fluff-wise, the Imperial Navy does not deploy infantry of any kind. Their role in-atmosphere is limited to air support. The lack of ground troops is intentional, since the Imperial Army was split into the Imperial Guard and Imperial Navy after the Horus Heresy, so if an admiral turned traitor he wouldn't have troops to invade a planet with, and if a general turned traitor, his disloyal butt was stuck in one place until the Imperium could show up and bombard the living daylights out of him and his troops. It's the same reason that Guard regiments are, theoretically, not allowed to be combined arms formations.
As Westrider mentioned, there are Armsmen. These are basically shipborne infantry, trained to carry out boarding actions, or repel enemy assaults. They're common on every Imperial ship, be they civilian or Navy, but the civilian ones are usually crewmen who are given a shotgun, pointed at the enemy, and told good luck. The Navy ones tend to be well trained, equipped with armor, etc. 99% of the time, they're going to stay on their ship, since that's their job. That said, there could be a number of reasons they could go dirtside. Perhaps they're providing security for an airbase, or maybe they sent a contingent to act as ad-hoc assault troops if the Guard is stretched thin in terms of manpower. Maybe it's an informal, volunteer "Search and Rescue" team in a Valkyrie, who recover downed pilots. Or maybe the Navy is providing Casevac support, and they're sending Armsmen in with the medics to protect them while the wounded are loaded. Given how big the Imperium is, and how many wars it's embroiled in, there are certainly chances for Armsmen to show up on the ground. Just remember they'll be few in number, and it's the exception, not the rule.
If you're looking for allies, why not collect a different IG army? Elysians, codex IG, etc.
There may be no "I" in "Team", but there is a "Team" in "Meat Shield".
Post by fullmetaljacket on Dec 8, 2013 4:01:29 GMT -5
Yeah, I wouldn't ha he to many infantry for ground, I was thinking 5 man storm trooper squads dropped in to recon and mark targets for the heavy bombers, the majority of my army would be the fighters and bombers, I would enjoy making the aircrewman who fight on board the ship's though. I was thinking of doing another guard Army but ... Cadian : I had around 500 + of these guys and traded them all away fory current dkok, I don't feel like starting that over haha, Catachan, : look awesome for kill team, but in my opopinion in a standard battle I dislike them. Steel legion: I think these look to similar to dkok and I'm trying to go for a different feel, Vostroyan: I also had about 200 of these guys in chimeras, I would consider getting back into them but the models are hard to come by, FW drop troops: the models are ok, i dont loke thé padder armour on infantry, Inquisition,: I do have a little bit of these, FW Renegade guard: this is also an option because I love siege of vraks that much... Haha Ok back to the flier topic, what would the colors be of the crew, blue, black and grey uniforms? Tony A
Hi FMJ, It sounds like you want to make the same type of lists as me.
All my models are, fluffwise, actually a part of the Imperial Navy. but as such they have to keep a low profile from some elements of the imperium "Jobs-worths" and are referred to as "equipment" or "resources".
So they are the "Imperial Navy Ground Combat Assets" (INGCA) and they are called upon to do any of the IN's fighting that isn't from a cockpit or gun turret. This could be in any friendly or enemy flying installation,(exo or endo atmospheric) or a fixed surface or sub terrainian installation. Again friendly or enemy.
I realise that there are 40K buffs out there that will demand that I be hung, drawn and quartered for creating such a heresy but I'll have to take my chances.
I think the main reason is that I spent 22 years in this mob.
So of course my fluff is based upon my own experiences.
All my guys have Codex Grey fatigues, like any other member of the IN (I think). Their hard kit (armour, helmet, weapons, vehicles etc.) is also issued in Codex Grey but is painted by the troops themselves prior to any operation so that it tactically suits the operational environment.
One of my lists is built as Elysian Vets. I used SM Scouts with pig iron heads. I shaved off the huge cod pieces and eagle on the breast plate to steer away from the Scout vibe. They could fit what you want your guys to be.
This model is based on one particular experience I had to drag myself through.
And as I plunged my bayonet deep into his chest ... It occurred to me ... That the last thing my enemy would ever see ... Would be my cum-face !!!
Post by smiffeehimself on Dec 16, 2013 17:58:52 GMT -5
Further to RedsandRoyals' run down, there is precedent for the Navy "going hot" planetside - in the(rather excellent and highly recommended) Eisenhorn novels, ***Slight spoiler alert*** A chapter titled "pacification 505" details naval security doing very violent things to a large country house full of heretics, at the behest of an inquisitor. The chapter paints the armsmen as a sort of super SWAT team in carapace armour with much finery and bold embelems of their battlefleet, which always struck me as a fine look for an army.
Post by RedsandRoyals on Dec 17, 2013 12:44:40 GMT -5
Keep in mind, though, that's more of a "Lance the boil" situation in a non-frontline environment, rather than actually deploying into proper combat, and it did take an Inquisitor to drag them planetside. Abnett has a habit of playing fast and loose with the established fluff of 40k if it suits the story he wants to tell, although the results are almost always worth ignoring some of the 40k universe's constraints and more derpy rules.
And yes, Eisenhorn is a great read. I highly recommend it.
Post by Trooper One-Nine-Seven-Four on Dec 23, 2013 13:11:57 GMT -5
Also, in the first Last Chancers' novel (series authored Gav Thorpe), I do believe there was a Navy fire controller who was sent down to spot for a "precision orbital bombardment" to clear the way for Colonel Schaeffer's team to get into the city-fortress they were trying to infiltrate, and he kind of attached himself to the team as he was a bit of a thrill junkie. Again, though, this was an op that was sanctioned by the Inquisition (to clean up a mess the Inquisition had created).
Might be a neat excuse to add an Inquisitor as an ally to your force, and have him accompanied by some Stormies, however I'm not sure how you'd work the Valk in to the FOC.