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Post by dcrabb on Dec 8, 2013 0:43:57 GMT -5
Please forgive me if this topic has been discussed but I couldn't find it on the forum. Here's my question, Does the Executioner Plasma Cannon version of the Leman Russ have to roll for a Get's Hot if you roll a 1 to Hit when firing the Executioner Plasma Cannon? At first I assumed so but another IG player told me he thinks otherwise. Here is his rationale:
Plasma pistols, guns and cannons all have the Gets Hot rule in their description, the Executioner Plasma Cannon does not have that rule. The 6th Ed rulebook says the Gets Hot rule requires the roll when a 1 to Hit is rolled. It does not say a roll is required because it is a plasma weapon.
Sounds like solid logic to me. I may field an Executioner more often now that I have this understanding.
What do you guys think?
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Post by WestRider on Dec 8, 2013 1:45:01 GMT -5
Yep, the other guy is right. Gets Hot isn't an inherent part of anything with "Plasma" in the name or description*, it's a Rule that has to be specifically added on to a Weapon for it to apply. Makes the Executioner pretty awesome.
*It doesn't apply to Tau Plasma Rifles, for instance, or any of their Pulse Weaponry that's described as being Plasma-based. I think Eldar Starcannon might still be Plasma-based, too, and they don't Get Hot.
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Post by dcrabb on Dec 8, 2013 9:18:39 GMT -5
Westlord, great logic. I like it and will use it in the future.
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Post by emptyhat on Dec 8, 2013 11:46:36 GMT -5
How does 'Gets Hot' work when you use plasma cannons anyway? (I've never actually used them but they are blast aren't they?)
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Post by WestRider on Dec 8, 2013 14:18:48 GMT -5
You roll a "Gets Hot" die before firing Weapons that have Gets Hot, but don't roll To Hit normally. If that comes up a 1, you don't fire, and have to roll a Save. It's covered on Pg. 37.
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Post by Narric on Dec 8, 2013 14:39:20 GMT -5
How does 'Gets Hot' work when you use plasma cannons anyway? (I've never actually used them but they are blast aren't they?) Vehicles lose a Hull Point for each gets hot result.
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Post by WestRider on Dec 8, 2013 23:51:13 GMT -5
You do get a 4+ "save" against that HP loss on Vehicles, tho.
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Post by Narric on Dec 9, 2013 3:17:51 GMT -5
You do get a 4+ "save" against that HP loss on Vehicles, tho. Oh rly? Didn't know that. Pasma on my tanks don't seem so bad now XD
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Post by emptyhat on Dec 9, 2013 11:07:41 GMT -5
You roll a "Gets Hot" die before firing Weapons that have Gets Hot, but don't roll To Hit normally. If that comes up a 1, you don't fire, and have to roll a Save. It's covered on Pg. 37. Vehicles lose a Hull Point for each gets hot result. Thanks, now I'll know for next time
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Post by crazyachmed on Dec 9, 2013 15:29:03 GMT -5
I was under the impression the 'Get's Hot rule' does not apply to vehicles. Swear I read that in the rule book.
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Post by glutebite on Dec 9, 2013 16:22:25 GMT -5
The Get's Hot rule doesn't apply to the Main turret weapon. It does apply to the sponson plasma weapons.
I fielded 2 types of Executioner's -- 1 with Turret and Sponson Plasma weapons (5 plasma blast templates that scare the beejusus out of most enemies) and 1 with turret only. This usually depends on whether I'm playing a 1500 pt and above army. The more points then I'll take the bigger executioner.
Only the sponson plasma has the get's hot rule and usually I'm pretty good at making the saves. At times I've even had a TechPriest very close at hand (with 3-4 servitors in a Chimera) to help with repairs. BUT once I open up fire with this tank -- if it wasn't high on my enemies target list -- it just became so.
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Post by dcrabb on Dec 9, 2013 23:14:16 GMT -5
I was under the impression the 'Get's Hot rule' does not apply to vehicles. Swear I read that in the rule book. In the 6th Ed the Get's hot rule applies to all weapons, vehicle or nonvehicle, that have the rule. I think 5th Ed specifically stated that vehicles were exempt from the effects of Gets Hot.
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Post by crazyachmed on Dec 10, 2013 7:52:32 GMT -5
I was under the impression the 'Get's Hot rule' does not apply to vehicles. Swear I read that in the rule book. In the 6th Ed the Get's hot rule applies to all weapons, vehicle or nonvehicle, that have the rule. I think 5th Ed specifically stated that vehicles were exempt from the effects of Gets Hot. Thats dumb. Why would you design a tank that can fire a larger plasma weapon with no issue(Gets Hot!) and then be too lazy to plumb the sponsons correctly, so they can still potentially destroy the tank. Does not fit with the fluff. Ah well. Good to know for future reference.
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Post by dcrabb on Dec 11, 2013 18:50:55 GMT -5
Crazy, I agree totally however, since when has GW focused on making sense?
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