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Post by dangerrod on Apr 6, 2014 21:55:24 GMT -5
At this stage we really should be adding a huge spoonful of salt, these are still just rumours
I won't be believing anything until I've got the book in my hand!
That said, I'm coming round on the idea of the Wyvern, x4 small T/L blasts with shred and ignores cover seems quite powerful. a squadron of 2-3 of them should rip through almost any troop choice in the game
Goodbye Pathfinders, Kroot, Eldar, Jetbikes, Scouts, IG, Nids, Some SM!
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Post by Peter Cooman on Apr 7, 2014 1:42:27 GMT -5
Anyone else think it's pretty lame that when you buy the Tempestus Scions Expeditionary Force you pay exactly the same as when you buy everything separately? Coming from a time where every bundle in white dwarf had discount deals this annoys me very much. I mean, look at this: the new stormies are more then double and they are freaking plastic now.
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Post by Trickstick on Apr 7, 2014 7:37:23 GMT -5
That said, I'm coming round on the idea of the Wyvern, x4 small T/L blasts with shred and ignores cover seems quite powerful. a squadron of 2-3 of them should rip through almost any troop choice in the game The problem is that working out 8-12 twin-linked multiple barrage blasts is such a headache. I would rather just use a hellhound, you can hit the lower levels of ruins too!
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Post by Trooper One-Nine-Seven-Four on Apr 7, 2014 12:38:29 GMT -5
Oh, for anyone who may be thinking of getting it, I've just been told by someone who did that the Scions "codex" is not worth the money. All it has are entries for Scion squaddies, Scion Command Squads, Commissars, Valkyries, and the Imperial Short Bus. Background fluff is recycled multiple times, and there aren't any entries for special wargear, etc.
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Post by Gunny O'Grady on Apr 7, 2014 18:47:51 GMT -5
That is very disappointing about MT Dex. Good thing I got WD#9 instead of the rules book!
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Post by dangerrod on Apr 7, 2014 21:44:57 GMT -5
That said, I'm coming round on the idea of the Wyvern, x4 small T/L blasts with shred and ignores cover seems quite powerful. a squadron of 2-3 of them should rip through almost any troop choice in the game The problem is that working out 8-12 twin-linked multiple barrage blasts is such a headache. I would rather just use a hellhound, you can hit the lower levels of ruins too! To a point your right, but the hellhound will need to get up close and personnel with it's target. The unit of Wyverns will be generally parked miles away! And placing 8-12 small blast markers is just as easy as working out three thunder fire cannons! Easy once you get used to it!
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Post by Trickstick on Apr 7, 2014 22:33:50 GMT -5
Oh, for anyone who may be thinking of getting it, I've just been told by someone who did that the Scions "codex" is not worth the money. All it has are entries for Scion squaddies, Scion Command Squads, Commissars, Valkyries, and the Imperial Short Bus. Background fluff is recycled multiple times, and there aren't any entries for special wargear, etc. I quite like it as an army, although it will probably become an ally of my Guard. The warlord traits are not great, like most I suppose, but the orders are really nice. I think that a command squad and two scions will work well as an ally detachment, coming in at around 450 or so.
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Post by howscat on Apr 8, 2014 8:52:18 GMT -5
I was thinking the same thing as Trickstick. I run my IG as a gun line and then drop the scions on the other players side to take out tanks and a possible warlord.
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Post by emptyhat on Apr 8, 2014 9:35:31 GMT -5
Oh, for anyone who may be thinking of getting it, I've just been told by someone who did that the Scions "codex" is not worth the money. All it has are entries for Scion squaddies, Scion Command Squads, Commissars, Valkyries, and the Imperial Short Bus. Background fluff is recycled multiple times, and there aren't any entries for special wargear, etc. I quite like it as an army, although it will probably become an ally of my Guard. The warlord traits are not great, like most I suppose, but the orders are really nice. I think that a command squad and two scions will work well as an ally detachment, coming in at around 450 or so. Can you squeeze that into the ally chart?
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Post by Trooper One-Nine-Seven-Four on Apr 8, 2014 17:58:58 GMT -5
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Post by RedsandRoyals on Apr 8, 2014 18:33:17 GMT -5
I thought you meant "Recoiless Rifles" for a minute and got excited about this codex for the first time.
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Post by gamma016 on Apr 8, 2014 18:35:23 GMT -5
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Post by dangerrod on Apr 8, 2014 20:16:45 GMT -5
If those points costs are correct, you'd be better with just MOAR troops!
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Post by yvain on Apr 8, 2014 22:23:24 GMT -5
If those points costs are correct, you'd be better with just MOAR troops! More Troops! This is always the correct answer. The issue is still the points. The Bullgryns have some interesting rules, but for their insane cost? The rumor is 45 ppm so you are looking at around 230-240 for a squad of 5. And what are you actually getting for that? First, this damage output is still just average. At base with Str 5 Ap - we get a decent amount of attacks and wounds are fairly certain, but most dedicated CC have high saves. The upgrade is rumored to be expensive. Power Mauls are less than ideal. They can't get passed high armor saves and without FC, they can't one shot any MEQ characters. S 7 AP 4 isn't too shabby. However, they are IN 2 so they are going to take some hits and possible loses right off the bat. Their armor saves is not the greatest. If the shields stack that might be worth while. However, T5 with +4 isn't that great neither is T5 +3. Even with the stack they are still rather killable. The +5 invul save is tempting, but once again we are shooting the points through the roof. And then there is the low leadership problem. The one other variable is the Priest, which is both cheap and useful for his LD and his War Hymms. At this point, to make an effective unit you are looking at around 260 or so. Is that better than allying in some Assault Terminators with SS/TH that will kill everything they see, can deep strike, and are near invincible for cheaper? Also nothing says that those same Termies can't use that priest.
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Post by Gunny O'Grady on Apr 8, 2014 22:27:46 GMT -5
Yeah, ogryns (and their new shiny tin-can armor) were never really a strong option. I assume that they shall continue to be not really a strong option.
I'm worried about Veterans!
-Gunny
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Post by emptyhat on Apr 9, 2014 10:12:58 GMT -5
Guard assault units probably shouldn't be designed to destroy other dedicated assault units.
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Post by Captain Zapp Brannigan on Apr 9, 2014 11:11:11 GMT -5
But Trooper, look at the picture in the leak-It still has that funny hat!!!! Judging by that unit entry picture I'd say that they still haven't gotten rid of that terrible model. Though fortunately for you it seems that you are already well prepared with the cold ones option In other news I too would like to vent my frustration at the 2xSpecial Weapons per Vet Squad... I have ten of those squads!!!!!!!
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Post by Captain Zapp Brannigan on Apr 9, 2014 11:13:00 GMT -5
I do agree with Dangerrod that there is quite a bit of speculation flying around so I am going to tune out of these conversations from now on if only for my mental health haha
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Post by Trickstick on Apr 9, 2014 12:32:30 GMT -5
Ogryns may be a way to make an IG deathstar at last. Ten of them with power mauls, 3+ in base contact and 5++, with a priest for fearless and assault buffs. Add some crazy things like Azrael, Yarrick, a rad grenade inquisitor or something and it could be fun. Sure, it is like 750 points but it is something we never really had. Stick some russes behind for the cover save.
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Post by vegna on Apr 9, 2014 13:13:23 GMT -5
I call it...operation Ogryn shield!
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Post by Trooper One-Nine-Seven-Four on Apr 9, 2014 13:16:36 GMT -5
Hot damn. I may have to take some of my unfinished 2nd edition metal Ogryn horde and convert them into Bullgryns. Edit: Ohh... Looks like Cadian collectors may be able to tap in to some discounts on bundle deals: Linky.
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Post by cheminhaler on Apr 9, 2014 14:10:02 GMT -5
Bullgryns look worth it because they at least have a chance of surviving a stray basilisk shell. Although being all in base contact will make artillery strikes worse, at least you'll still have the invulnerable saves to fall back on or else you lose a wound. Nice!
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Post by howscat on Apr 9, 2014 19:09:35 GMT -5
I just got my Militarum Tempestus codex in the mail. Name of the game is move fast!!! Despite the fact that the Taurox I mean short bus looks dumb it is a fast transport. I honestly think i will be fielding them for my guardsman in the future also, Valkyries can still go in squads so they will be the heavy hitters of the Temestus. It also looks like the best way to field the Temestus command squad will be a close combat unit (mostly due to warlord traits). One question for yall: the hot-shot volley gun looks good but it does have gets hot rule. Is it worth it?
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Post by gamma016 on Apr 9, 2014 19:16:54 GMT -5
I just got my Militarum Tempestus codex in the mail. I got really excited there for a minute, forgot what the new ridiculous name was for Imperial Guard.
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Post by howscat on Apr 9, 2014 19:41:16 GMT -5
I dashed your hopes so splendidly gamma016. Sorry but if I get the new IG/AM codex in the mail soon (I see its not far away on the mail tracker) I will give my ideas on it. I am sure someone will beet me to it though.
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