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Post by tagakoner on Apr 16, 2014 4:16:54 GMT -5
Hi there
I have been playing guard for quite some time now, but I am still very inexperienced with 6th ed, so was hoping you could help on some rule queries. Mostly on focused on vehicles.
Q1. Leman Russes now count as heavy tanks. Which means they can only move 6" inches. My question, if you move that 6" inches and you have an ordnance weapon, what can you fire and at what BS? I assume that if you stand still you can still fire everything at normal BS?
Q2. Does ordnance weapons still get that 2D6 choose highest value for armour penetration against vehicles?
Now a question focused on the new Wyvern: Q3. The Wyvern fires twin-linked barrage shots. Now I understand you can re-roll the scatter and 2D6 should you wish it. Which is very simple for shot one, but does that mean I get to re-roll the scatter dice for shot 2,3 and 4?
Hope I posted this in the right category.
Kind regards Tagakoner
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Post by gamma016 on Apr 16, 2014 5:23:39 GMT -5
Q1. If you fire an ordnance weapon, all your other weapons must snap fire.
Q2. Yes, you still get to roll 2d6 and pick the highest for armour penetration.
Q3. I believe you will get to reroll the scatter for all shots from the wyvern. So really if you have a squad of three of them hope for a good first scatter because the next 11 scatter off that one and can reroll their scatter dice.
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Post by tagakoner on Apr 16, 2014 5:29:55 GMT -5
That is a huge bummer on question 1. Seems like ponsons are quite nerfed then. Is there then any reason to bother with ponsons or upgrading you hull-mounted H.bolter? - Well, heavy flamers maybe. But what about the hull-mounted lascannons?
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Post by gamma016 on Apr 16, 2014 5:36:42 GMT -5
It's only really the demolisher and LRBT that are affected by this. Sponsons still work well with vanquishers, executioners, exterminators, and the punisher.
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Post by tagakoner on Apr 16, 2014 7:15:24 GMT -5
Oh, you are right off course. I so rarely used the other variants I forgot they aren't ordnance as well.
Thanks for the help!
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Post by Julian Sharps on Apr 16, 2014 11:06:40 GMT -5
Unfortunately, the 5-plasma-cannon-shots-a-turn-death-tank build that is the Executioner with plasma cannon sponsons is mostly dead, unless you're willing to have a Techpriest or two babysit the thing to keep it from exploding.
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Post by gamma016 on Apr 16, 2014 19:52:28 GMT -5
Unfortunately, the 5-plasma-cannon-shots-a-turn-death-tank build that is the Executioner with plasma cannon sponsons is mostly dead, unless you're willing to have a Techpriest or two babysit the thing to keep it from exploding. Take pask as your warlord and have two plasmacutioners as his entourage ten plasma small blasts with perfered enemy allowing you to reroll your get's hots and let pask split fire with a vanquisher or something.
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Post by Trickstick on Apr 17, 2014 6:28:21 GMT -5
Or just make sure there is a divination psyker to cast prescience, which lets you reroll your gets hot rolls.
I think (well, hope) that the points costing of our ordnance tanks points to an overhaul of the way ordnance interacts with heavy. With rumours floating around of a "6.5th Edition" this summer, I can see this being one of the changes. The same with barrage, with the Manticore having a minimum range that does nothing at the moment.
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Post by Purple Dice on Apr 28, 2014 1:35:30 GMT -5
In regards to Executioners, my understanding is that your roll one dice for 'Gets Hot' each time you use the main gun. So if you fire every turn, that's 6 rolls. Why are people so afraid of killing their own tank when there is a plenty good chance you will never roll a 1 for 'Gets Hot' and even then you have to roll under a 4 to lose a hull point.
Am I interpreting the rules wrong and the executioner cannon's heavy 3 means it 'shoots' 3 times so three 'Gets Hot' roles? Is there something that clarifies what GW means by the term 'shots'?
- Dice
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Post by treadiculous on Apr 28, 2014 17:50:31 GMT -5
any roll to hit requires a 'gets hot' roll, it fires 3 shots so that means 3 rolls.
normally a shot with gets hot means that the D6 used to roll to hit is used as part of the gets hot roll, however when firing a template you roll separately as there is no '1' on a scatter dice. since you roll the scatter dice 3 times you would need to roll the 'gets hot' dice 3 times.
I can see an argument in that it fires its weapon once and that weapons attack is composed of 3 constituent parts but I don't think the ruling supports that thinking.
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Post by Purple Dice on Apr 28, 2014 18:21:03 GMT -5
I can see what you are saying and I have to agree with it. Wishful thinking on my behalf perhaps.
With any other weapons profile with a number after its weapon type that's how many 'gets hot' rolls it needs to take so it stands to reason that would be the case for the Executioner. The example that comes to mind is Plasma guns rapid firing; 1 roll for normal range and two rolls for rapid fire, hence 3 rolls for the Executioner's 3 blasts.
I am still inclined to take it if you have a cheap as chips Primaris Psyker on hand to re-roll those 1's.
- Dice
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Post by glutebite on Apr 28, 2014 18:48:24 GMT -5
I agree that the 3 shots equals 3 Get's hot rolls. In the past I've taken a TechPriest and nuzzled his butt right up against the Executioner. Tank moved, He moved right with it. Tank Shot and if managed to fail a get's hot save then Techpriest (with 3 servitors) gained back a Hull point.
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Post by Purple Dice on Apr 29, 2014 4:53:58 GMT -5
Fortunately, The cost of an Executioner with Prescience Psyker only costs 5 points more than the last codex's Executioner. So for 5 points we are getting a buff to strength 8 and re-rolls to hit with a minimal chance to damage ourselves. Sounds like we got a bargain.
- Dice
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Post by gamma016 on Apr 29, 2014 10:01:26 GMT -5
Where does the strength 8 come from?
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Post by Purple Dice on Apr 29, 2014 21:53:36 GMT -5
The Executioner Cannon is now strength 8 is it not? If it isn't I still hold by my inclination to use it with a Psyker, a wonderful TEQ remover.
- Dice
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Post by Julian Sharps on Apr 30, 2014 1:14:49 GMT -5
Nope, still Strength 7 as it has always been. I still stand by my assertion that you should escort it with a Techpriest, if not for the ability to have the thing engage two targets at once.
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