Post by yvain on May 2, 2014 7:08:59 GMT -5
I don't want to write a full batrep, but this is worth mentioning. As I don't think it has ever happened before. I played a game verse an Eldar player with a new list. Dawn of War deployment with crusade mission. He had a 2 huge guardian blobs both buffed with farseer warlock combos along with the shadow weaver artillery unit. A Wave serpent, falcon and 3 war walkers. Not a power list by any means, but a pretty solid one with rerolling saves and increase armor and cover pretty much everywhere.
I brought Punisher Pask with Vanquisher, Manticore, Basilisk, Valkrie, and Vendetta, some infantry with 2 psykers for prescience. The CCS was 4 snipers and a MOO along with a Primaris. Rolling perfect timing was clutch as it made the MOO ignore cover and freed up some more orders. And of course 2 Armored Sentinels with missile launchers because I needed to get to the required point level. I had 5 scoring units, 3 infantry squads, a PCS, and some Veterans. My flyers gave me an advantage obviously, but he was okay with it. They ended up basically being durable transports verse actually killing much, cover was just so rough due to his psykers.
I was lucky and seized the initiative. Pask did work and so did the Manticore. The Basilisk died early. The Vendetta and Valkyrie did little for most of the game. Lots of key things happened for me, some perils of the warp on his side, a sniper forced pinning check on one of his blobs due to the CCS. Vanquisher kill on his Falcon in one shot. I hid the Sents behind the tanks and they barely got shot at due to Pask's huge foot print. Their kill count was a bunch of dire avengers, hull point on the wave serpent, and few back field swooping hawks. The until turn 4 their shooting was just decent.
Turn 4, they were looking for medals. His main blob had hit my line. I had two squads left near two objectives. I did have a Manticore with heavy flamer left and the sentinels nearby. His blob hit my lines and the guardsmen actually did pretty well, but luckily failed moral on his turn and got swept setting up the flamer shot. Top of turn 5, the heavy flamer went cooked some more guardians, but not enough. Then the Sentinels charged in. He only had his singing spear on his farseer that could actually hurt them. He rolled 1 hit that failed to penetrate . Sentinels came back and stomped three guardians to death. He lost combat and they ran preventing him from taking my objective and ensuring my victory. He rallied his Farseer and few units left, but to no avail. By turn six, the snipers ripped through, a warlock and guardian. Along with lasguns and autocannons. And then to ice the cake, the Sentinels krak missiled the Farseer who failed one save even after re-roll and was instant death killed. The Sentinels won the game and slayed the warlord.
The things I noticed, were new orders are great even some of the less used ones. Pask is a beast, but everyone already knew that. I really like the combination of Punisher Vanquisher. Sentinels are so cheap now that they are actually rather decent. Similar to ratlings they don't usually save the day (except this time!), but work as a great support unit that is pretty low risk for cost. I played them as rather aggressively, he could have targeted them more, but that would have meant not shooting at Pask or other units that are usually a bigger threat. That AV 12 let them survive in a few spots and the added killing power of the missile launch meant they were effective against hard targets. I suppose its worth trying lascannons as well to see how it works out.
Thoughts?
I brought Punisher Pask with Vanquisher, Manticore, Basilisk, Valkrie, and Vendetta, some infantry with 2 psykers for prescience. The CCS was 4 snipers and a MOO along with a Primaris. Rolling perfect timing was clutch as it made the MOO ignore cover and freed up some more orders. And of course 2 Armored Sentinels with missile launchers because I needed to get to the required point level. I had 5 scoring units, 3 infantry squads, a PCS, and some Veterans. My flyers gave me an advantage obviously, but he was okay with it. They ended up basically being durable transports verse actually killing much, cover was just so rough due to his psykers.
I was lucky and seized the initiative. Pask did work and so did the Manticore. The Basilisk died early. The Vendetta and Valkyrie did little for most of the game. Lots of key things happened for me, some perils of the warp on his side, a sniper forced pinning check on one of his blobs due to the CCS. Vanquisher kill on his Falcon in one shot. I hid the Sents behind the tanks and they barely got shot at due to Pask's huge foot print. Their kill count was a bunch of dire avengers, hull point on the wave serpent, and few back field swooping hawks. The until turn 4 their shooting was just decent.
Turn 4, they were looking for medals. His main blob had hit my line. I had two squads left near two objectives. I did have a Manticore with heavy flamer left and the sentinels nearby. His blob hit my lines and the guardsmen actually did pretty well, but luckily failed moral on his turn and got swept setting up the flamer shot. Top of turn 5, the heavy flamer went cooked some more guardians, but not enough. Then the Sentinels charged in. He only had his singing spear on his farseer that could actually hurt them. He rolled 1 hit that failed to penetrate . Sentinels came back and stomped three guardians to death. He lost combat and they ran preventing him from taking my objective and ensuring my victory. He rallied his Farseer and few units left, but to no avail. By turn six, the snipers ripped through, a warlock and guardian. Along with lasguns and autocannons. And then to ice the cake, the Sentinels krak missiled the Farseer who failed one save even after re-roll and was instant death killed. The Sentinels won the game and slayed the warlord.
The things I noticed, were new orders are great even some of the less used ones. Pask is a beast, but everyone already knew that. I really like the combination of Punisher Vanquisher. Sentinels are so cheap now that they are actually rather decent. Similar to ratlings they don't usually save the day (except this time!), but work as a great support unit that is pretty low risk for cost. I played them as rather aggressively, he could have targeted them more, but that would have meant not shooting at Pask or other units that are usually a bigger threat. That AV 12 let them survive in a few spots and the added killing power of the missile launch meant they were effective against hard targets. I suppose its worth trying lascannons as well to see how it works out.
Thoughts?