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Post by gamma016 on May 12, 2014 3:34:32 GMT -5
Hi everybody, the other day Inpicked up a box of the new ogryns/bullgryns so that I could make a Nork model. Now I'm wondering how to model the other two in the box. I'm going to try to magnetize the arms if I go for bullgryns so I can switch them from slab shield to brute shields. I plan on getting a second box down the road so I can eventually run a unit of five. Let me know which you think is the better way to go.
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Post by yvain on May 12, 2014 7:30:59 GMT -5
I think you will have a hard time magnetizing them. The way their arms sockets are shaped it looks like it would be hard to drill. The don't have that much freedom of movement with their arms which is disappointing. I tried them yesterday, but the game ended early. Here is what I noticed. If you are going for three take only one maul. If you are going for five I would still just take one maybe two mauls, but no more. The maul doesn't add much since it is only AP 4 and the strength bonus doesn't really improve their damage that much against most targets (since they are already likely to wound). What you want is that sweet invul save so the bone'ead can tank when needed. The rest need the slab shields to increase their armor to 3+. They are still a prime target because they are expensive. Keep in mind anyone without a slab shield is stuck at armor 4+. So they are likely to eat it in ranged before CC hits. When I used them I combined it with a priest and a primaris psyker and it worked out pretty good. Any more attachments and they risk changing majority toughness. The priests re-roll armor save is huge and vast durability increase in CC, the psyker comes with a force weapon and an invulnerable save as well as a power. He is actually a good character to eat a challenge because he would reroll the invul save as well. I took prescience to buff other units, but with the table likely changing in a week this may not matter. There are several powers that could benefit them(pray to the emperor we get access to reliable endurance ). I think the best tip I could say is there should always be a juicy target behind them. If you want them to move up the table they need a transport so 3 and the priest plus one is the way to go. If they are foot mobile, park them in front of some weaker key unit. I had a Wyvern behind and he wasted a lot of high strength shots trying to shoot through the cover +4 up cover save. Then he decided to try the Bulls and the +3 and higher toughness made him waste shots. I eventually lost a Bull, but at that point the Wyvern had gotten 2 extra rounds of shooting in. So they did their job. In CC, they only took one wound from a unit of warriors (i believe they were 14) that charged thanks to the re-roll saves and high toughness. By the time you get your next box, I be the new edition will have been out so you can then see if anything different is worth it. They were definitly a lot of fun to use
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Post by gamma016 on May 12, 2014 7:43:00 GMT -5
The more I've been thinkin about it, the more bullgryns have seemed appealing to me. I've been thinking of running five with two mauls, followed by an assualt blob and Strakens Command Squad, I'd probably stick a priest and a Psyker in each and maybe a Commisar or two in the blob. This way bullgryns are a speed bump in getting to the blob, and if deployed right they will have counter attack. Then the blob can either join the assualt or assualt a new target with furious charge. That sucks that they aren't easily magnitizable would you suggest a slab shield or maul for the bone'ead? I figure the maul guys are going to be taking a lot of heat so I thought a slab shield would be the way to go.
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Post by yvain on May 12, 2014 7:56:38 GMT -5
Maul for the Bone'ead. Since he can be challenge he needs and invul and he needs to be in base to base with another model to get a +1 armor. So in a challenge he is always 4+. Infront of Straken is great since the mauls are now 8 instant deathing MEQs.
I think that would be great. Though the Psyker can cast most spells within 12 inches and Straken already needs to be close for FC to work. Problem you are going to run into is that is pricy. And with new book coming out powers might change. If we have easier access to things like +4 invul, the Bull benefit might be irrelevent. We will see.
On the plus side, the models do look great. And like I said, I had a bunch of fun using them.
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Post by genilyenovick on Jun 25, 2014 4:23:38 GMT -5
Not to bring in to much threadromancy here but I have tried playing these in 7th and I like what they do. I'm running a unit of 5 with a priest, primaris psyker with divination and a commissar lord with blade of conquest and death mask. The Commissar beat Urien Rakarth in a challange then the unit killed the 4 grotesques that had accompanied him. I don't expect results every time, but this was a good trial run.
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Post by yvain on Jun 27, 2014 17:44:26 GMT -5
Everything about this post makes me happy. You should try doing biomancy. Go for endurance. It might actually become a deathstar.
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Post by gamma016 on Jun 27, 2014 18:31:14 GMT -5
With the lack of relialibility of psychic powers in 7th edition I don't think it will become a deathstar, although that would be really fun.
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Post by yvain on Jun 27, 2014 18:37:39 GMT -5
I mean more in the I accidentally turned my fun unit into a near approximation. Not necessarily a true death star.
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Post by gamma016 on Jun 27, 2014 20:06:22 GMT -5
I'm actually rather happy we don't have any death stars in your army. I've played my friends seer council list a few times and he said it just got boring.
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Post by yvain on Aug 25, 2014 23:06:50 GMT -5
I'm actually rather happy we don't have any death stars in your army. I've played my friends seer council list a few times and he said it just got boring. www.youtube.com/watch?v=C5fl4qEbSn4#t=34Guy from frontline gaming makes an Ogrynstar with some dark angel help. 10x Ogryns, Azreal, 2 priests, and a tech priest. In the video it takes on 5 hellbrute who should outright kill the Ogryns who can't hurt them back, but Azreal gives them a 4+ and with the priest rerolling they take no damage. Slowly the servo arm TP and Azreal take out the hellbrutes and finially win combat and secure an objective. Interesting to see someone actually using Ogryns.
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Post by gamma016 on Aug 27, 2014 19:18:16 GMT -5
I have actually though of something similar to this. I planned on running 10 bullgryns, 3-4 power mauls, 2 priests, 3 primaris psykers mastery level 3. Two psykers roll on divination going for foreboding (+4 invul save power?) and the third rolling on santic deamonology going for hammer hand. That way hopefully if all goes well they will have 4++ rerollable saves rerolling to hit and to wound with strength 6-7.
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Post by yvain on Aug 30, 2014 17:43:19 GMT -5
I think that is a little two expensive. If you are going that many bullgryns you really should be splitting them in two squads and going for the rampart. In addition, you are getting good saves with the shields anyway.
With dark angels you allies you could just take a Librarian with power field generator as well.
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Post by Julian Sharps on Sept 15, 2014 15:02:52 GMT -5
Here's a fun trick you can pull with Bullgryns:
Elites: Bullgryns w/ Slabshields (doesn't matter how many)
Heavy Support: Leman Russ MBT w/ Camo Netting (doesn't matter how many, but ideally no more than one per three Bullgryns)
Fortification: Aegis Defense Line
Put the Bullgryns behind the ADL in Slabshield formation, then put the Russes behind the Bullgryns. From the front, the Russes have a 2+ cover save (4+ from the ADL, +1 from the Bullgryn Slabshields, +1 from the Camo Netting). If the enemy tries to kill the Bullgryns, they have a 4+ cover save in addition to the 3+ armor save, and they can go to ground for a 2+ cover save while still giving the Russes their cover save buff. Do this with an Eradicator, and the +1 cover save buff the Slabshields give to anyone on the other side isn't even an issue.
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Post by yvain on Sept 21, 2014 18:55:13 GMT -5
Team0Comp pointed out that with the Warlord Trait change, Lias the Raptor Chapter Master got even better. He is a great vehicle for getting Ogryns into the fight. Note he is Forge World character.
He grants shrouded to his unit and his Trait lets you infiltrate himself and 3 other none vehicle units. This by itself is awesome, but Lias has a ton of other great abilities. Sticking him with some Ogryns will let them infiltrate up and protect them with shrouded so they can get a charge in turn 2.
There are plenty of other trolly ways to use him, but it is a fun and solid way of getting Ogryns in.
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