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Post by dougeye on May 25, 2014 1:15:22 GMT -5
Orks orks orks orks.....
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Post by treadiculous on May 27, 2014 16:40:26 GMT -5
Orks Orks ORKS ORKS! www.dakkadakka.com/dakkaforum/posts/list/585556.pagemuch disappointment about new ork mini-stompa: It looks rubbish. (but I do like the weapons so may grab bits from ebay for other projects). some hope for other infantry though, and any kak models means I save money.
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Post by yvain on May 27, 2014 16:58:33 GMT -5
The Gorkonaut/Morkonaut seems like crap. It is land raider expensive and doesn't have the survivability of one. All that fire power is useless as orks usually miss. In addition, being only a regular walker it can't seem to even use most of it and will travel across the board at snail pace. Hopefully, we are missing something.
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Post by treadiculous on May 27, 2014 18:37:35 GMT -5
.. I doubt it.. but it looks crap so I don't really care.
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Post by yvain on May 27, 2014 19:12:33 GMT -5
I think it looks okay, it should just look more like a thrown together POS than it does.
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Post by cheminhaler on May 27, 2014 20:30:35 GMT -5
The kustom shield looks crazy expensive but if it makes it hard to kill it might be worth it. AV 13... You're better off with battle wagons
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Post by dougeye on May 28, 2014 11:13:32 GMT -5
the ironic thing is if it was indestructible and loaded with guns every one would bleat on about it being unbalanced lol has to have a bad point somewere, not like its a 5th edition grey knight release
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Post by emptyhat on May 29, 2014 15:24:54 GMT -5
.. I doubt it.. but it looks crap so I don't really care. GW are doing you a favour. They are creating a unit that you can use your megadreads to represent in the main codex and as a new unit it will probably be decent. But they've made a model for it that won't tempt you.
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Post by treadiculous on May 29, 2014 17:51:45 GMT -5
- you know me well, I had considered exactly this.
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Post by ogguardsman on May 30, 2014 12:59:26 GMT -5
While not an Ork player it is a little distressing that GW seems to feel like every army needs an expensive walker kit regardless of whether or not it actually fills a need in the respective codex. It seems like everytime GW releases new units or rules it always highlights a disconnect between what the studio puts out and how people are actually playing the game. Regardless, everytime I see something written about the new Gorkanaught/Morkanaught all of the 'naughts get this song stuck in my head: youtu.be/s4zlAd_eXjM
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Post by cheminhaler on May 30, 2014 14:16:57 GMT -5
.. I doubt it.. but it looks crap so I don't really care. I don't think it looks crap. I think it looks like a underhive crap container. Literally the Orks found some mega-hive scaled crapster, disconnected it from the piping, added legs, guns, a head and an engine and Bob's your Mekboy !
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Post by Trooper One-Nine-Seven-Four on May 30, 2014 16:12:30 GMT -5
In lieu of using the Mega-Dread, I'm sure that Tread could just take another hamster ball and slap some corrugated cardboard, Orky glyphs, lotsa gunz, some Grotz and Boyz, and some legs on it to make his own, and it would look better than the official model kit.
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Post by yvain on May 30, 2014 16:36:24 GMT -5
In lieu of using the Mega-Dread, I'm sure that Tread could just take another hamster ball and slap some corrugated cardboard, Orky glyphs, lotsa gunz, some Grotz and Boyz, and some legs on it to make his own, and it would look better than the official model kit. Hamstanaut....
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Post by yvain on May 31, 2014 5:23:13 GMT -5
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Post by ogguardsman on Jun 2, 2014 12:56:34 GMT -5
I like the new models. Not enough to actually field a xenos army but they remind me of the awesome converted Flash Gitz warband that was in WD 135, the first one I ever read. The rules writing from GW still really puzzles me. Why can't they just assign the snazzgun a consistent AP value? It gets to the point that all of the rolling on tables detracts from the game. The idea that ork players are paying 22pts per Flash Git but won't know the AP value of their shots until they roll for it AFTER they decide what unit they're shooting at makes no sense to me. Why would it be fun for players to not know the capabilities of the units they field?
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Post by treadiculous on Jun 2, 2014 17:15:32 GMT -5
GW thinks about Ork wargear in this way:
1) make it seem really cool 2) add a random dice roll to make it 'fun and orky' regardless of how this slows the game 3) forget it is operated by a model with BS2 / I2 4) then look at the core weapon stats and price it as though it is as reliable as a space marine weapon
however - I do like the fact that the flashgitz get a option to have a battlewagon as transport.
the forthcoming codex scares the heck out of me, it'll either be:
a) too good and ruin playing orks as there will be much OP, OP, OP chanting plus lots of powergamers rushing to join the horde b) too weak or complicated and make playing orks less fun c) just right, introducing some new units, some new ideas and a massive load of what we all love about orks will stay the same.
it'll probably be a mix of all 3 - in which case i'll be happy enough.
still can't get my head around the Morkanaught... what is its battlefield role and why does it cost so much?
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Post by Trooper One-Nine-Seven-Four on Jun 2, 2014 17:52:12 GMT -5
Morkanaut: Stick the KFF on it so it can give invulnerable saves to things that are within the KFF area of effect (I'm assuming the Morkanaut has the same base as the Knight, so that's a pretty sick-sized area of effect). Then have it blast things with the super-zappy gun thingy, and go after vehicles with the big klaw and carve them up.
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Post by emptyhat on Jun 2, 2014 18:24:14 GMT -5
If the custom field is large enough to protect a huddle of lesser kanz and dreds then that'll be pretty sick visually as a mob.
edit: GW webstie is saying it has a 'webstore exclusive' on the Stompas and Crusha collection. but the collection is the same price as buying the models separately, how is that exclusive?
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Post by RedsandRoyals on Jun 2, 2014 19:12:06 GMT -5
Deceptively packaging the models to give the illusion of savings is the GW exclusive part.
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Post by Trooper One-Nine-Seven-Four on Jun 2, 2014 19:56:46 GMT -5
If the custom field is large enough to protect a huddle of lesser kanz and dreds then that'll be pretty sick visually as a mob. That's pretty much the suggestion I took away for what to use the Morkanaut as from this past weekend's White Dwarf--one of the writers said that taking the KFF is pretty much mandatory. Not only Kanz and Dreadz, but also Mobz, Truckz too...
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Post by yvain on Jun 2, 2014 23:25:16 GMT -5
The only problem with that plan is that walkers move slowly. Your trucks are better off driving off on their own to be able to reach objectives for scoring purposes.
Sounds like it would be fun for a theme list, but still not to practical.
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Post by emptyhat on Jun 3, 2014 4:30:14 GMT -5
I hope it isn't practical for trukks. I'm hoping that the new naughts meant that the codex will be able to make a viable dread mob but I'd like to see a mechanized, horde, more dakka, and hybrid build that work and don't require the same core units.
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Post by treadiculous on Jun 3, 2014 4:52:39 GMT -5
the 'naught is a KFF field generator.. but its cost is very high to do so, yes it buffs surrounding units AND can have models inside it which heal it.. but it costs too much for a load of randomised wargear and then the good things have to be added to that cost. (okay, so it comes with the grot riggers 'will not die' rule).
if you look at what you can field instead of a 'naught you get lots of kans and dreads which provide more firepower, more attacks and more hull points.
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Post by emptyhat on Jun 6, 2014 19:47:53 GMT -5
Speaking of costs too much...Ouch. Looks like a nice kit, a nice kit with about as much stuff in it as the Nobz kit that is less than half the price.
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Post by treadiculous on Jun 7, 2014 12:11:35 GMT -5
nice looking models.. if only they were holding the guns in both hands.. it breaks the illusion to see a model holding a gun that large one handed...
shame.. they do look very cool otherwise. not liking the crazy price tag either, over £10 per sprue.
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