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Post by tatro43 on Jul 16, 2014 0:25:09 GMT -5
Hello everyone! I'm brand new to 40k and this forum. I was an avid warhammer fantasy player(high elves & Bretonnians), but not many people in my area play fantasy anymore. After considerable time doing some research on which 40k army I wanted to start out with, I've decided to start the whole journey of Warhammer 40k with the Imperial Guard.
So, like my subject like...where should I start? I will be getting the rule book for both 40k and Imperial Guards, but in the mean time I want to start buying some models to paint. What do I buy first?
Thank you very much for the help!!
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Post by jenburdoo on Jul 16, 2014 0:49:55 GMT -5
Welcome to 40K and the IG! And the IGMB. For where to start... honestly, pick the models that capture your interest. Having played fantasy you probably know that, though, so I'm assuming you're interested in what sort of things you need for a basic army. Well, under the current rules it's actually possible to play without a structured force organization chart, but having an HQ choice and two troops may still be the best place to start. This is actually possible with just a few infantry box sets -- a command squad box, a couple 10-man troop boxes and maybe a heavy weapons box and/or a Leman Russ or Chimera. This gets you an HQ unit, one or two infantry squads, and a little mobile firepower, all of which will be useful in any game. Infantry for IG is key.
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Post by Casiarius on Jul 16, 2014 3:18:42 GMT -5
What jenburdoo said, basically.
I would just add that the Imperial Guard have the most varied model range of any army in any GW game. In addition to plastic Cadians and Catachans, there are metal Tallarns, Vostroyans, Valhallans, Steel Legion and Mordians. There are resin Elysians and Death Korps. And that's not counting the more obscure discontinued models like Praetorians. Plastic Cadians are great models, but 90% of all Guard armies these days are plastic Cadians. So, if you care about having an army with a distinctive style, and don't feel like converting several dozen models, you might consider using some of the variants. The force I am building right now is plastic Cadians with after-market heads. (Simple head swaps are about my speed in terms of conversions, but a distinctive helmet can make a real difference in the look of your army.)
Just be aware that whatever sort of infantry you choose, you may need a lot of them. My current 1000-point list has about 50 infantry models in it, and most games are bigger than that.
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Post by tatro43 on Jul 16, 2014 23:16:39 GMT -5
Thanks guys. So, after reading your responses, I've purchased this: www.games-workshop.com/en-US/Cadian-Defence-ForceNow, I've got to thinking about a few things before I actually build the models. Would love your guys input. As WYSIWYG 1) How should I equip my HQ? 2) What heavy weapon squad is most beneficial for an all comers army? Morters, etc? 3) Should I upgrade the Chimera with any options or keep it simple.( heavy flamers?) I just got the book and honestly can't wait to start painting and building this army!! Thanks for the help!
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Post by Casiarius on Jul 17, 2014 1:16:36 GMT -5
The Cadian Defence Force box can be a legal "battle-forged" army, but only just barely, and only if you configure it like this (there just aren't enough infantry for any other legal configuration):
HQ - Company Command Squad Troops - Veterans Troops - Veterans Heavy Support - Leman Russ (Optional)
Each squad may replace two men with one heavy weapons team. Any squad can be assigned the Chimera.
Note that you will end up with a few extra men that you're not using because they were replaced with heavy weapons teams. So, if you build a few guys with weapons you don't use, it's not a problem.
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For equipping your command squad, I'll refer you to the guides in this forum. Books could be written on that subject, but your initial options will be limited by what's on the command sprues.
If you want to get maximum utility out of your Heavy Weapons Squad models, you can magnetize or pin them so you can swap between the lascannon, autocannon and heavy bolter. In terms of in-game effectiveness... I would go lascannons all around. Lascannons are the most expensive option, but they're also the only one that can blow up an enemy tank with one shot. (I prefer autocannons myself, but I don't skimp on the lascannon support.)
I'd say the most effective Chimera configuration is turret multi-laser, hull heavy flamer. Still, if you magnetize them you can swap weapons as needed. None of the optional upgrades are must-have. The Chimera already has more weapons than it can fire effectively while moving, so things like hunter-killer missiles and pintel-mounted weapons are of limited use.
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Post by tatro43 on Jul 20, 2014 12:37:58 GMT -5
Thanks for all the input. While I'm waiting for the store to deliver the box I bought, I purchased a 10 man box of troopers and started painting them up. I'm actually playing my first small game today, proxying a bunch of models with my high elves. Just to learn. I don't have a list to post yet, as I'm going to get help with building it at the store I'm playing at.
I'll keep you posted!
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Post by tatro43 on Jul 30, 2014 19:29:52 GMT -5
I won!!! I beat space wolves! 1000 pt battle.
Not bad for my first game ever with IG! I had a great time with them, I lovers it!
Think I'm hooked with Imperial Guards!!
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Post by Casiarius on Jul 31, 2014 19:40:45 GMT -5
Congratulations on your victory over the deviant mutant-loving Space Wolves. Now you'll need more Guard to kill off even larger forces of them!
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Post by yvain on Aug 1, 2014 6:10:38 GMT -5
I won!!! I beat space wolves! 1000 pt battle. Not bad for my first game ever with IG! I had a great time with them, I lovers it! Think I'm hooked with Imperial Guards!! Nice!
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Post by Turtleboy(AWOL) on Aug 3, 2014 19:49:09 GMT -5
Thanks guys. Now, I've got to thinking about a few things before I actually build the models. Would love your guys input. As WYSIWYG 1) How should I equip my HQ? 2) What heavy weapon squad is most beneficial for an all comers army? Morters, etc? 3) Should I upgrade the Chimera with any options or keep it simple.( heavy flamers?) I just got the book and honestly can't wait to start painting and building this army!! Thanks for the help! When you think about how to equip a platoon or company command squad it's best to think about how the chimera is equipped. There are two modes in which I employ chimeras. The first is the platoon commander style chimera. it's got a heavy flamer and is intended to press forward with an advancing platoon. You should think about chimeras as always used to transport your command squads. leaving them to foot it is a strategic error since they can be sniped by a savvy opponent quite easily. The second type of chimera is the company commander style chimera which has the typical multilaser and heavy bolter but adds a heavy stubber as well. The company commander chimera is intended to sit back and shoot, parking in the back where an officer might safely issue orders if a platoon chimera goes down during an advance. Regardless of what type of chimera you choose to make, there will be one fact that affects your command squad and that is that the chimera has 2 fire points. For a platoon level chimera that has a heavy flamer and will be advancing, I put 2 meltaguns in the command squad. If points are a squeeze, then 2 grenade launchers can be a great way to go too - it allows you to sit back and shoot a bit, waiting for the right moment to move in. For a company level chimera that is full shooty, I typically go with an autocannon team and a grenade launcher - cheap and contributes significantly to the dakka output of the chimera when it's stationary. so there you have the special weapons/heavy weapons for your command squad, put a vox in the command squad and for your officer, I would recommend keeping his point costs as low as possible. IG/Astra Militarum is about economy and only taking what you need as you'll soon discover. as to question #2, I find the autocannon to be the most important weapon to take in an infantry platoon because you will commonly be faced by advancing transports which you'll need to destroy as a part of the infantry war. equipping the infantry to deal with transports as well as the infantry within is a good synergy. It also seems like a great weapon for the IG because you get 2 shots which is aces! as to question 3, I recommend camo-netting as the only expensive upgrade worth taking. dozer blades are cheap and where I have them modeled on my chimeras I don't feel it's wasted points. It's nice to be able to more safely move through difficult (dangerous) terrain with my armor. Pintle Heavy Stubbers are a great investment in any vehicle that you plan on going full shooty with, and with the leman russ you can always shoot every gun at full BS even when moving, so why not put a heavy stubber on it, it's just more dice and only a few points too!
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Post by RedsandRoyals on Aug 3, 2014 20:11:53 GMT -5
Oh my God, Turtleboy, you're alive!
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Post by ElegaicRequiem on Aug 4, 2014 7:25:17 GMT -5
I must have used some of Turtleboy's samples in the Resurrecto-tron while I was drunk.
But hey, returned forum member!
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Post by tatro43 on Aug 5, 2014 0:40:01 GMT -5
Thank you SO very much for the help!! I just got done with a bunch of painting: 1 Chimera 1 command Squad 1 platoon command 10 veterans 6 heavy weapons teams
The Chimera and weapons teams have all been magnetized so I can swap out all weapons.
Tomorrow, I'm about to start the other Chinera. I purchased a Russ and Valkarie. Can't wait to paint those up!
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