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Post by RedCuffs on Sept 3, 2014 11:17:18 GMT -5
What rules allow you to do that? I'd get it if that was for an unbound list.
As far as I can tell a battleforged list could only have four elite choices max. One being an ally But must have 2 HQ's and 3 troops. (1 HQ and 1 troop being an ally).
I've missed something haven't I ?
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Post by treadiculous on Sept 3, 2014 13:15:57 GMT -5
I think Jen was referring to the 2000 point and above army list rules.
Once you have 2000 points you may field 2 FOC's.
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Post by RedCuffs on Sept 3, 2014 13:40:31 GMT -5
I see. Yep ... I should have clicked onto that.
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Post by cheminhaler on Sept 3, 2014 13:59:42 GMT -5
Got my IA4 today. Now I see that the IA4 Elysians are purely D-99. Not rules to be applied to the whole Elysian Army. The D-99 are a special surgically adapted unit of veterans created by an Inquisitor to take on the nids at Anphelion. Think of them like a cross between Micheal Jackson and an Elysian drop trooper. I've already got this book, the older version, from 2008(?). Forge World are usually kind to people who bought the books before and usually provide up to date downloads free on their site for the army lists. I hope that happens with this book.
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Post by RedCuffs on Sept 3, 2014 16:56:38 GMT -5
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Post by jenburdoo on Sept 3, 2014 18:28:01 GMT -5
Er, maybe I need to reread the rules, but I was under the impression you could have multiple FOCs in 7th regardless of how many points you're using.
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Post by RedCuffs on Sept 3, 2014 19:14:38 GMT -5
Sure, If you go unbound and have no "Lord of War" traits. or something like that.
Someone correct me if I'm wrong and I'm sure somebody will,
But I could have 1750 points of just elites if I want to.
What I don't get is how and where a super heavy gets included to a list.
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Post by Casiarius on Sept 3, 2014 21:22:51 GMT -5
You can have any number detachments in a Battle Forged army ("The Rules", Page 120). So, you could take a Combined Arms Detachment (which is just the classic Force Org chart) of 1 HQ, 2 Troops and 3 Elites, and keep taking that over and over again within the same army. My favorite example of this would be: 2 Leman Russ Squadrons as HQ (using Tank Commanders), 2 Veteran Squads as Troops, repeat as needed.
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Post by jenburdoo on Sept 3, 2014 23:34:06 GMT -5
Casiarius: Exactly. No need to go "unbound," you just need to have a modicum of Troops and HQ. Want two superheavies in a 1500-points Battleforged list? Just make sure you have two HQs and four troops to go with them.
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Post by RedCuffs on Sept 4, 2014 5:25:38 GMT -5
Really? So to have one super-heavy I just need the basic 1xHQ and 2xTroops? Is that in the core rulebook? 'Cos I can't find it.
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Post by jenburdoo on Sept 4, 2014 7:17:47 GMT -5
Pg. 120, top.
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Post by RedCuffs on Sept 4, 2014 8:52:04 GMT -5
Can't see any reference to super-heavies there.
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Post by RedCuffs on Sept 4, 2014 10:39:13 GMT -5
The D-99 officers don't have "Voice of Command". This has made me sad.
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Post by jenburdoo on Sept 4, 2014 19:49:33 GMT -5
Can't see any reference to super-heavies there. You can select any type of detachments in any combination to make your army (top, pg. 120). Combined Arms detachments may be included in a Battle-forged army (pg. 122). And a single Combined Arms detachment may contain one HQ, two troops, and one Lord of War (pg. 122). Two detachments would have to contain at least two HQs and four troops, but could have two Lords of War. And so on. You could probably fit three detachments, each with minimal HQ and troops, into 2000 points with three Lords of War -- and it would still be a Battle-forged army with all the benefits that brings.
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Post by RedCuffs on Sept 5, 2014 9:44:00 GMT -5
I see, thanks. I didn't realise that a Super-Heavy was now called a Lord of War. I thought lord of War was some kind of Warlord HQ thing. Literacy isn't my strong point
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Post by RedCuffs on Sept 6, 2014 13:10:35 GMT -5
Another improvement that IA3 and IA4 have over IA8 is that the Sentry gun has now a BS of 3 (instead of 2 in IA8).
I thought that BS2 made them a waste of points. But now they're BS3 is a 3 gun battery worthwhile to fill a Heavy slot?
Interested in what anyone thinks and what they'd prefer to spend the points on.
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Post by majorjav on Sept 9, 2014 1:58:15 GMT -5
Hello all, Thanks for the quick review Jendurboo. I do possess the IA4 from 2008, there are quite changes in the new D99 army list! The special weapons squads seem to be interesting (10 man strong??!! Lovely!!)
I've read in another forum that special weapon squads had special rules, is that correct?
As for the army rule, do the D99 detachment has got the "combat drop" rule as per IA3 second edition? BS4 for the whome army??? including vehicules!!! Sentinels must have taken lots of points! They had become so expensive in IA3 second edition....20pts more than a regular scout sentinel from codex Astra Militarum!!
Cheminhaler: I'm sorry to tell you that FW won't release a pdf format of the new D99 army list.... I already asked them when IA3 second edition came out...If I'm wrong, please let me know! I would be glad to be wrong!!
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Post by cheminhaler on Sept 9, 2014 14:34:05 GMT -5
Cheminhaler: I'm sorry to tell you that FW won't release a pdf format of the new D99 army list.... I already asked them when IA3 second edition came out...If I'm wrong, please let me know! I would be glad to be wrong!! The download section has no D-99 list. If they release it later kudos to them. If it was an army I actually played I'd try to get the money together to get the new list: I've bought the SM codex & variations more times than I can remember. FW books are pretty steep, though. I'm going to feel sorry for the HH players when HH version 2 comes out in a few years..
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Post by jenburdoo on Sept 9, 2014 22:16:51 GMT -5
Well, given the prices of regular codexes, this wasn't so bad at all. About a quarter more, more pages, larger, and better fluff. Granted, I needed to repurchase it...
Re: special rules, well, everyone has stubborn and geno-surgical enhancement (aka improved statline). I just noticed the sniper squads have 4+ armor, that must be a typo. They also get acute senses. Executioner squads (that is, spec-weps with melta/plasma) have Monster Hunter.
The Sentinels are half again as costly as a naked Guard line squad.
Combat Drop is present.
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Post by RedCuffs on Sept 29, 2014 19:39:34 GMT -5
It occurred to me that, if the D-99 can't issue orders, then why have they got Vox-casters.
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Post by RedCuffs on Oct 1, 2014 5:08:38 GMT -5
I’m thinking of starting a D-99 list and am wondering what anyone thinks of this set up and strategy. Bear in mind that each squad is only 5 men strong except the Elite squads that are 7 strong.
The idea is that, While both HQ’s and all 6 Troops form objective holding citadels or gun line.
The Elites, Fast Attack and Heavy Support in the meantime will Fix and/or destroy opposing units.
HQ x 2 Tracking Beacon, Ground Scanner, Missile Launcher + Flak, Vox Caster.
Troops, Vet Squad x 3 Heavy Bolter, Grenade Launcher, Vox Caster
Troops, Vet Squad x 3 Mortar, Grenade Launcher, Vox Caster
Elites, Decimation Squad Magnoculars, Snipers x 3, Vox Caster
Elites, Extermination Squad Flamer x 4, Heavy flamer x 2, Vox Caster
Elites, Executioner Squad Melta Gun x 6, Vox Caster
Fast attack Tauros and Drop Sentinel squadrons geared to an Anti-Armour role.
Heavy Support Vulture squadron and a Cyclops geared to Anti-Infantry role.
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Post by cheminhaler on Oct 1, 2014 14:34:41 GMT -5
It occurred to me that, if the D-99 can't issue orders, then why have they got Vox-casters. Are you absolutely sure about this? There must be a little piece of text saying that command squads/ command hqs have the ability to issue orders, as per their counterparts in the normal guard codex.
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Post by RedCuffs on Oct 1, 2014 17:56:16 GMT -5
Pretty sure I'm afraid. To give orders an officer must have "Voice of Command". The D-99 officers don't.
I called forgeworld about it and the chap on the end of the line said, "They don't have it because they work in isolated groups far from each other. Orders don't fit with the fluff."
"So why have they got Vox Casters", I asked. "That's just for fluff and it gives us the option to have it if we ever change anything".
(I don't think I should be paying points for fluff or model aesthetics).
Personally I think Forgeworld just forgot to put it in. That they cut and paste a table from the first edition without comparing it to the new IG codex. After all, they don't have a very good record with their attention to detail in the IA books.
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Post by fullmetaljacket on Jan 2, 2015 18:08:15 GMT -5
what campaign is this? fmj
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Post by fullmetaljacket on Jan 2, 2015 18:09:10 GMT -5
nvr mind i figured it out! FMJ
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