Post by lippy on May 16, 2015 9:45:34 GMT -5
hi guys,
Playing a campaign at my flgs.
The campaign has a special rule where we have an Advisor (for the narrative) throughout. He's a free model (pts wise) with basic space marine stats and can be given 1 of 5 different disciplines: Lvl1 psyker; Medic who grant 5+ FNP to unit; warrior (+1 Ws, BS, A, I); scout (camogear, +1 to seize intitiative); Tech (servo arm). He also can get some specific upgrades but they're changeable for each mission.
Mission 1s rules have come out.
Summary:
500pts;
No flyers,
Vehicles only armour values 33 or under (like kill team)
No Hq (the advisor is the hq choice for this mission)
Map split into 1/4s;
Victory conditions is each quarter is worth 1VP if you control it by the end of the game;
My list options:
Veteran Squad: Grenadiers; 2× plasma gun; + 1 Veteran Sergeant 105
• Chimera
Platoon Command Squad: Heavy Weapons Team (autocannon); + 1 Platoon Commander 40
• Infantry Squad: flamer; Heavy Weapons Team (autocannon); + 1 Sergeant 65
• Infantry Squad: flamer; Heavy Weapons Team (autocannon); + 1 Sergeant 65
1 Scout Sentinel: autocannon 40
1 Scout Sentinel: autocannon 40
1 Wyvern: camo netting 80
500 points
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: 2× plasma gun; + 1 Veteran Sergeant
• Chimera
1 Scout Sentinel
1 Scout Sentinel
1 Wyvern
500 points
Platoon Command Squad: Heavy Weapons Team (autocannon); + 1 Platoon Commander
• Infantry Squad: Heavy Weapons Team (autocannon); + 1 Sergeant
• Infantry Squad: Heavy Weapons Team (autocannon); + 1 Sergeant
• 30 Conscripts
• Commissar
Veteran Squad: 2× meltagun; + 1 Veteran Sergeant
• Chimera
1 Wyvern: camo netting
500 points
What do you think?
I think my advisors is going to be the either the Scout, Psyker or Medic as Don't do assaulting, servo arms are situational.
I like the second list the best for this mission, as a lot of bodies and the scout sentinels will do well with outflanking imo.
What do you reckon?
Playing a campaign at my flgs.
The campaign has a special rule where we have an Advisor (for the narrative) throughout. He's a free model (pts wise) with basic space marine stats and can be given 1 of 5 different disciplines: Lvl1 psyker; Medic who grant 5+ FNP to unit; warrior (+1 Ws, BS, A, I); scout (camogear, +1 to seize intitiative); Tech (servo arm). He also can get some specific upgrades but they're changeable for each mission.
Mission 1s rules have come out.
Summary:
500pts;
No flyers,
Vehicles only armour values 33 or under (like kill team)
No Hq (the advisor is the hq choice for this mission)
Map split into 1/4s;
Victory conditions is each quarter is worth 1VP if you control it by the end of the game;
My list options:
Veteran Squad: Grenadiers; 2× plasma gun; + 1 Veteran Sergeant 105
• Chimera
Platoon Command Squad: Heavy Weapons Team (autocannon); + 1 Platoon Commander 40
• Infantry Squad: flamer; Heavy Weapons Team (autocannon); + 1 Sergeant 65
• Infantry Squad: flamer; Heavy Weapons Team (autocannon); + 1 Sergeant 65
1 Scout Sentinel: autocannon 40
1 Scout Sentinel: autocannon 40
1 Wyvern: camo netting 80
500 points
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: Veteran Weapons Team (autocannon); + 1 Veteran Sergeant
Veteran Squad: 2× plasma gun; + 1 Veteran Sergeant
• Chimera
1 Scout Sentinel
1 Scout Sentinel
1 Wyvern
500 points
Platoon Command Squad: Heavy Weapons Team (autocannon); + 1 Platoon Commander
• Infantry Squad: Heavy Weapons Team (autocannon); + 1 Sergeant
• Infantry Squad: Heavy Weapons Team (autocannon); + 1 Sergeant
• 30 Conscripts
• Commissar
Veteran Squad: 2× meltagun; + 1 Veteran Sergeant
• Chimera
1 Wyvern: camo netting
500 points
What do you think?
I think my advisors is going to be the either the Scout, Psyker or Medic as Don't do assaulting, servo arms are situational.
I like the second list the best for this mission, as a lot of bodies and the scout sentinels will do well with outflanking imo.
What do you reckon?