Post by treadiculous on Sept 29, 2015 5:51:45 GMT -5
800 point game,
1 victory point earned for each turn holding an objective
Army lists:
10 Guardians + Scatter Laser Weapon Platform
5 Windrider Jetbikes each with Shruiken Cannons
A Farseer on Jetbike
5 WraithGuard with D-Scythes
1 Wave Serpent with Shruiken Cannons and Scatter Lasers
1 War Walker with Eldar Missile Launcher and Scatter Laser
CCS 1 + MoO + Regimental Standard
Platoon 1
PCS x 4 GL
SQ 1 }
SQ 2 } 1 commissar, combined
SQ 3 }
Platoon 2
PCS x 4 GL
SQ 1 }
SQ 2 }
SQ 3 } All: GL + ML + 1 Commisssar, combined
SQ 4 }
SQ 5 }
Deployment:
Turn 1
Guard go first:
PCS1 move into ruins on left and Assault Platoon advance to objective on right,
Gunline fires with tank hunter rule in effect from orders;1 hull point from wave serpent (serpent shield)...
Eldar turn
Jetbikes swing to left side, shoot up assault platoon - guide cast on themselves
wave serpent moves to centre table
war walker and guardians shoot gunline squad
apx 17 casualties
Score 2 each
Table at end of turn 1:
Turn 2
Guard turn
assault guard continue advance toward guardian squad
gunline platoon opens up wave serpent, tank hunter rule in effect from orders.
assault platoon fire First Rank Fire (81 shots) only causing 5 wounds!! ...however; wraithguard fail 3 saves!
Grenades from left ruins cause damage to farseer (precision shots) – also now holding objective
gunline does small movement to ensure continued capture of objective
MoO causes damage to guardian squad
Eldar turn
2 remaining wraithguard fire upon assault platoon, 13 casualties
jetbikes move to right side of ruin and fire into assault platoon – lucky cover saves by guard (guide not cast as nervous of perils of warp) make the shooting in-effective
warwalker fires at gunline – several causalties
guardians fire at assualt platoon – several causalties
score Eldar 2, Guard 3 (total of 4 for Eldar, 5 for Guard)
table at end of turn 2:
Turn 3:
Guard turn
MoO takes out war walker
1 wraithguard killed by grenade PCS 2 who have moved back to table edge
guardian squad are shot by assault platoon – 1 remains
gunline platoon target jetbikes, precision shot, however 'look out sir' works so 4 jetbikes killed (1 left plus farseer)
Eldar turn
Jetbikes + guardians + wraithguard try to clear assault platoon + PCS
both sides score 2 (wraithguard contest)
Total scores Eldar 6, Guard 7
Table at end of turn 3:
The gunline platoon never fired its lasguns, however, 5 missile launchers worked a treat.
Some school boy errors by the Eldar player – but then, he is a school boy! (3rd game ever).
Use of guide and doom would have helped significantly,
The jetbikes could have cleared PCS1 from the ruins and held that objective themselves,
The wave serpent should have moved to the left guard corner and attacked gunline with their flamer templates, the corner would be safe as nearly all other guard weapons would be out of range.
A fun game with high guard body count so Eldar player was happy to have masacred so many humans! Lots of fun and played within an hour and 15 minutes.
1 victory point earned for each turn holding an objective
Army lists:
10 Guardians + Scatter Laser Weapon Platform
5 Windrider Jetbikes each with Shruiken Cannons
A Farseer on Jetbike
5 WraithGuard with D-Scythes
1 Wave Serpent with Shruiken Cannons and Scatter Lasers
1 War Walker with Eldar Missile Launcher and Scatter Laser
CCS 1 + MoO + Regimental Standard
Platoon 1
PCS x 4 GL
SQ 1 }
SQ 2 } 1 commissar, combined
SQ 3 }
Platoon 2
PCS x 4 GL
SQ 1 }
SQ 2 }
SQ 3 } All: GL + ML + 1 Commisssar, combined
SQ 4 }
SQ 5 }
Deployment:
Turn 1
Guard go first:
PCS1 move into ruins on left and Assault Platoon advance to objective on right,
Gunline fires with tank hunter rule in effect from orders;1 hull point from wave serpent (serpent shield)...
Eldar turn
Jetbikes swing to left side, shoot up assault platoon - guide cast on themselves
wave serpent moves to centre table
war walker and guardians shoot gunline squad
apx 17 casualties
Score 2 each
Table at end of turn 1:
Turn 2
Guard turn
assault guard continue advance toward guardian squad
gunline platoon opens up wave serpent, tank hunter rule in effect from orders.
assault platoon fire First Rank Fire (81 shots) only causing 5 wounds!! ...however; wraithguard fail 3 saves!
Grenades from left ruins cause damage to farseer (precision shots) – also now holding objective
gunline does small movement to ensure continued capture of objective
MoO causes damage to guardian squad
Eldar turn
2 remaining wraithguard fire upon assault platoon, 13 casualties
jetbikes move to right side of ruin and fire into assault platoon – lucky cover saves by guard (guide not cast as nervous of perils of warp) make the shooting in-effective
warwalker fires at gunline – several causalties
guardians fire at assualt platoon – several causalties
score Eldar 2, Guard 3 (total of 4 for Eldar, 5 for Guard)
table at end of turn 2:
Turn 3:
Guard turn
MoO takes out war walker
1 wraithguard killed by grenade PCS 2 who have moved back to table edge
guardian squad are shot by assault platoon – 1 remains
gunline platoon target jetbikes, precision shot, however 'look out sir' works so 4 jetbikes killed (1 left plus farseer)
Eldar turn
Jetbikes + guardians + wraithguard try to clear assault platoon + PCS
both sides score 2 (wraithguard contest)
Total scores Eldar 6, Guard 7
Table at end of turn 3:
The gunline platoon never fired its lasguns, however, 5 missile launchers worked a treat.
Some school boy errors by the Eldar player – but then, he is a school boy! (3rd game ever).
Use of guide and doom would have helped significantly,
The jetbikes could have cleared PCS1 from the ruins and held that objective themselves,
The wave serpent should have moved to the left guard corner and attacked gunline with their flamer templates, the corner would be safe as nearly all other guard weapons would be out of range.
A fun game with high guard body count so Eldar player was happy to have masacred so many humans! Lots of fun and played within an hour and 15 minutes.