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Post by cheminhaler on Dec 23, 2015 16:17:54 GMT -5
Talon Strike Force - 1500 points
PINION BATTLE DEMI-COMPANY
HQ Space Marine Captain - jump pack, lightning claw (x2), melta bombs - 140
Troops 5 Tactical Marines - meltagun - 80
Troops 5 Tacical Marines - grav cannon - 105
Troops 5 Tactical Marines - grav cannon - 105
Troops 5 Scouts - bolt pistol, close combat weapon - base points cost
Troops 5 Scouts - bolt pistol, close combat weapon - base points cost
Troops 5 Scouts - bolt pistol, close combat weapon - base points cost
Fast Attack 10 Assault Marines - jump packs, veteran sgt, power sword, melta bombs - 200
Heavy Support 5 Devastator Marines - missile launcher (x2), lascannon (x2) - 140
FIRST COMPANY TASK FORCE
Elite 5 Vanguard Veterans - jump packs, lightning claw (x8), storm shield, power fist - 175
Elite 5 Vanguard Veterans - jump packs, thunder hammer (x3), power fist, power sword, storm shield (x5) - 240
Elite 5 Vanguard Veterans - jump packs, thunder hammer (x3), power fist (x2), storm shield (x5) - 250
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1500
The three tactical squads outflank, together with the three scout squads that are 'escorting' them on to the flanks, as per the rules for the Pinion company. The rest starts on the table, presumably moving towards the enemy, except for the extremely dead-meat devastator squad, which is the only long range anti tank.
The rules for the Talon Strike Force are in the Kauyon supplement.
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Post by Walrus on Dec 25, 2015 13:41:18 GMT -5
I feel like there are formation hijinks that make your lack of transports worth it... It looks like a fairly decent list though; with all the outflank and deepstrikes putting your men where you want them for the most part. I don't know about you, but I have the absolute worst luck for reserve rolls ever so having so much come in/after turn 2 (assuming the scouts don't give you some sneaky bonus) you're looking at some shooty pain coming your way until the meat of your force gets in. Being tabled before your stealthy plan comes to fruition is devastating to your morale
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Post by cheminhaler on Dec 28, 2015 7:40:46 GMT -5
I'm usually OK with reserves (hardly use 'em). I've managed to delay Empty slightly with an officer of the Fleet, using guard. But only once.
Actually I don't like this list, not because of lack of transports but because the stuff that should be in reserve is on the table and vice versa.
From the same Kauyon book there's a formation where you need 2 scout squads and 2 vanguard squads; the scouts on the table. Then you choose exactly when the Vanguard deep strike ('On Time') and 'On Target' means they don't scatter.
I might write a new list using the other formation, I just like 1st co task force because they all cause fear under certain circumstances and are fearless.
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