Post by Walrus on Jan 8, 2016 2:26:51 GMT -5
As I said in the Today thread, I'm facing off against my FLGS reigning hive tryant this evening in my second ever 1500 point game in 7th edition. In classic Walrus fashion, I've written 2 lists to snap chose from when I see how many nasties he's brought along.
1500 points #1 (actually 1497)
COMBINED ARMS DETACHMENT
HQ
Librarian (warlord) 110 points
Psyker level 2
Digital weapons
Plasma pistol
Librarian 110 points
Psyker level 2
Lions roar (assault 1 24" combi plasma cannon)
TROOPS
Scout squad 70 points
5x sniper rifles
Camo cloaks
Tactical squad 205 points
+5 Marines
Plasma gun
Plasma cannon
Drop pod
Tactical squad 132 points
+3 marines
Flamer
Sergeant has plasma pistol
HEAVY SUPPORT
Devestator squad 170 points
4x heavy bolters
Razorback w/ twin linked heavy bolters
THE HAMMER OF CALIBAN DETACHMENT 700 points
(Note: all vehicles in this detachment count as a single squadron, and counts as 2 kill points for all vehicles destroyed... and all vehicles gain tank hunter AND monster hunter)
Techmarine
Vanilla land raider w/ extra armour
3x vindicator
-The Warlord and smaller Tactical squad go in the land raider with the Techmarine, and moves to a comfortable position with the rest of the Hammer... then assaults out at whatever makes it past all that firepower.
-The other Librarian goes woth the Devestators for buffs and (with a bit of luck) rerolling 15 heavy bolter shots at whatever needs to die.
-The drop pod Marines land on an objective or near the nastiest bugs and cleanse them with plasma.
-The scouts camp my back objective and/or high ground and aim for the bugs' beady little eyes.
And then there's the other option, which I'm leaning towards...
1500 points #2
BATTLE DEMI COMPANY
HQ
Chaplain (warlord) 105 points
Jump pack
TROOPS
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
ELITES
Dreadnought 130 points
Extra armour
2x twin linked autocannons
FAST ATTACK
Assault squad 225 points
+5 marines
Flamer
Jump packs
2x eviscerators
HEAVY SUPPORT
Devestator squad 130 points
4x missile launcher
COMBINED ARMS DETACHMENT
HQ
Librarian 105 points
Psyker level 2
Jump pack
TROOPS
Scout squad 55 points
5x shotgun
Scout squad 70 points
5x sniper rifle
Camo cloaks
FAST ATTACK
Ravenwing bike squad 95 points
2x flamer
Veteran sergeant
-Metal Bawkses roll up under supporting fire from the Devestators and do what the scenario requires.
-scouts infiltrate on objectives and/or survive as long as possible.
-Ravenwing are to be as annoying and threatening as 3 bikes can be.
-Chaplain and Librarian (buffs everywhere) join the assault squad for when something needs punching in the face really hard. I'll probably hold them in reserve and deepstrike them close to the bikes for no scatter, granted the dice gods dont turn on me like last time I tried a similar tactic.
Assuming anyone is online in the next few hours before the game starts I'd love some opinions/advice!
1500 points #1 (actually 1497)
COMBINED ARMS DETACHMENT
HQ
Librarian (warlord) 110 points
Psyker level 2
Digital weapons
Plasma pistol
Librarian 110 points
Psyker level 2
Lions roar (assault 1 24" combi plasma cannon)
TROOPS
Scout squad 70 points
5x sniper rifles
Camo cloaks
Tactical squad 205 points
+5 Marines
Plasma gun
Plasma cannon
Drop pod
Tactical squad 132 points
+3 marines
Flamer
Sergeant has plasma pistol
HEAVY SUPPORT
Devestator squad 170 points
4x heavy bolters
Razorback w/ twin linked heavy bolters
THE HAMMER OF CALIBAN DETACHMENT 700 points
(Note: all vehicles in this detachment count as a single squadron, and counts as 2 kill points for all vehicles destroyed... and all vehicles gain tank hunter AND monster hunter)
Techmarine
Vanilla land raider w/ extra armour
3x vindicator
-The Warlord and smaller Tactical squad go in the land raider with the Techmarine, and moves to a comfortable position with the rest of the Hammer... then assaults out at whatever makes it past all that firepower.
-The other Librarian goes woth the Devestators for buffs and (with a bit of luck) rerolling 15 heavy bolter shots at whatever needs to die.
-The drop pod Marines land on an objective or near the nastiest bugs and cleanse them with plasma.
-The scouts camp my back objective and/or high ground and aim for the bugs' beady little eyes.
And then there's the other option, which I'm leaning towards...
1500 points #2
BATTLE DEMI COMPANY
HQ
Chaplain (warlord) 105 points
Jump pack
TROOPS
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
Tactical squad 195 points
+5 Marines
Flamer
Missile launcher
Rhino w/ storm bolter
ELITES
Dreadnought 130 points
Extra armour
2x twin linked autocannons
FAST ATTACK
Assault squad 225 points
+5 marines
Flamer
Jump packs
2x eviscerators
HEAVY SUPPORT
Devestator squad 130 points
4x missile launcher
COMBINED ARMS DETACHMENT
HQ
Librarian 105 points
Psyker level 2
Jump pack
TROOPS
Scout squad 55 points
5x shotgun
Scout squad 70 points
5x sniper rifle
Camo cloaks
FAST ATTACK
Ravenwing bike squad 95 points
2x flamer
Veteran sergeant
-Metal Bawkses roll up under supporting fire from the Devestators and do what the scenario requires.
-scouts infiltrate on objectives and/or survive as long as possible.
-Ravenwing are to be as annoying and threatening as 3 bikes can be.
-Chaplain and Librarian (buffs everywhere) join the assault squad for when something needs punching in the face really hard. I'll probably hold them in reserve and deepstrike them close to the bikes for no scatter, granted the dice gods dont turn on me like last time I tried a similar tactic.
Assuming anyone is online in the next few hours before the game starts I'd love some opinions/advice!