Just a quick recap. I ended up using list number 1. The speed of the trukks is just too good to pass up.
Game 1 was against my best friend running his Dark Angels. A librarian, 3x scout squads, a whirlwind and vindicator. Game ended with his conceit. Basically just had to catch up with the final scout squad. Only lost one boys squad. Game 2 was against another good friend of mine and his ad mech. A tech priest dominus and two squads of destroyers. One grav, one plasma. Game ended with me wiping him. Game 3 was against an old work buddy of mine with his elder. He has a autarch, 2 squads of 3 man jet bikes... A wraith knight. I conceited around turn 4. I got his warlord but the bikes just kept jumping away and the wraith knight stomped me off the board. Very disheartening.
Post by cheminhaler on Feb 20, 2016 15:18:47 GMT -5
The kataphron servitors are easy to kill but dish out a lot of pain, especially to heavy infantry. The grav ones practically auto-kill marines and the heavy grav cannons have longer range/ more shots than the normal grav cannons that sm centurions use, but I'm imagining they wouldn't have been good vs t-shirt saves.