Post by RedsandRoyals on Feb 14, 2016 9:05:17 GMT -5
Then the primary catch is that the Navy only rarely does ground combat. You're not the first person who wanted to do a Naval combat force though (the no-atmo theme is a twist on it I haven't seen yet, though), and there are ways around it. The exo-suits are a bit if a hitch, though, because fancy tech toys like that are rare in the Imperium, and the Guard (or the Navy's armsmen) won't be the ones who get to play with them most of the time.
A few fluff justifications
- Your main body of troops are assigned to a Rogue Trader, to go smite the enemies of the Imperium beyond it's traditional reach. That means they'd see a lot of shiborne combat, and actions on worlds with hostile (or no) atmosphere. It also gives you a handy fluff work around for the exo suits, since you can say the Rogue Trader dug them up somewhere and sends them to support the guardsmen
- It's an Inquisition strike force assigned to support your guardsmen/navy armsmen. That would give you a justification for the battle suits, and allow you to use/proxy some scions too, if you wanted, to make the rest of Inquisition strike force.
- Maybe this ship captain has strong ties with the Mechanicus, so they've got a force aboard (maybe the ship has archeotech components on it they want to protect, etc), and the exo-suits are either some form of special combat servitor (in which case I recommend proxying them as Kastelan robots). That would allow you to supplement with a small detachment of Mechanicus minis, too. I'd recommend the Vanguard minis (The rad weapons and helmets and such would fit better for a void combat force), and you could say they were Classiarii, which are essentially the Mechanicus' shipborne troops.
There may be no "I" in "Team", but there is a "Team" in "Meat Shield".