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Post by emptyhat on Mar 7, 2016 15:15:42 GMT -5
Ok so my Deathwatch box came today, very satisfying. The models on the sprues look very good. But the first thing I thought I'd do was try to answer Trooper One-Nine-Seven-Four 's question about compatibility with Space Hulk. It's worth noting that I got SH the last time they printed it so those are the tiles I used. I also have Assassinorum: Execution Force so I put down that board too for good measure. Ok so like the latest SH the Overkill board is lightly embossed. Whereas Space Hulk provides scored lines along the corridors and room to make them stand out and a little bit of texture on some of the squares (like with the spent ammunition) Overkill only has the scored lines, this still feels pretty nice though and since the game sections are big squares with more background on them then SH's segments it works quite well. The second difference between Execution Force, Space Hulk and Overkill is that Overkill's board segments are double sided, rather than being plain black on the second side you have an alternative room. The third difference is that the Overkill board's card is thinner than the other two games, though not so thin that it is a problem. Here is the Overkill board laid out. (This table is 6x3') And with the top right tile flipped The corridor widths are pretty close to Space Hulk, but of course they don't have the same connection system. The Execution board was designed to be two contiguous buildings so the boards don't have quite as much synergy but the scale is still the same so you can probably come up with some clever uses. I definitely think that you could use elements of all three to create a very nice board set up, maybe using them as three interior spaces and putting in 3d terrain to represent the outside areas of the board. You could assault the instillations from the outside and have entry points and objectives for once you get inside. And finally here is a picture of some of the cards from Overkill. (Oh and if you want any other photos I still have the stuff out right now)
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Post by Trooper One-Nine-Seven-Four on Mar 7, 2016 15:40:03 GMT -5
Awesome, thanks Empty!
Can't wait to see photos of the minis from Overkill once you get them assembled. If you could do a review on them too, that would be great! (Like are they true multi-parters, or are they partial multis, press-fit, etc.)
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Post by emptyhat on Mar 7, 2016 17:55:59 GMT -5
They are more like the modern clam packs or starter sets, but maybe more versatile than most of those. The Space Marines look like they could easily be customised and kitbashed. Their heads are attached to the bodies and typically one leg, with the arms and some of the shoulder pads as separate parts. The backpacks are separate too.
It is harder to tell with the cultists because I am less familiar with Tyranid kits but I think conversion won't be too hard.
The detail on the kits is fantastic. Other than a couple of minor alterations I think I'll be happy to build them as they are.
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Post by cheminhaler on Mar 8, 2016 17:41:02 GMT -5
Double sided board is a great idea.
So all that you're missing in the boxed set department is the Horus Heresy:BaC? Funnily enough Overkill and BaC are the ones that tempt me the most. But I bought a razorback instead; story of my life really. But seriously, razorbacks are goooood....
Overkill is possibly the best idea GW have had in a long time. Instead of slowly turning the SW chapter into werewolves and making them fly around in dog heads, this should have been the focus.
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Post by emptyhat on Mar 8, 2016 20:20:20 GMT -5
I'm not tooo worried about BaC. I do feel like I'm missing Defence of Sanctuary 101, and the Firefly game, but only one of those is on GW's shoulders.
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Post by cheminhaler on Mar 12, 2016 16:20:03 GMT -5
BaC might be getting discontinued/ replaced with a new HH box or something, anyway.
So, did you assemble any hybrids, hmmm?
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Post by emptyhat on Mar 13, 2016 12:53:04 GMT -5
Most of the 1/2nd Generation hybrids and aberrants are assembled. One down side of this kit (or at least my printing) is that there are a lot of mold lines, though they're not too bad to get rid of its just a bit of extra effort.
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Post by Trooper One-Nine-Seven-Four on Mar 13, 2016 13:08:35 GMT -5
Photos of dem Genesneakers, please?
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Post by cheminhaler on Mar 13, 2016 13:33:57 GMT -5
Are the mould lines quite faint (like the new SM kits) or very obvious (like most other kits; goblin infantry for WHFB were the worst..)?
I usually backscrape them off; it's the fastest way.
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Post by emptyhat on Mar 13, 2016 14:35:52 GMT -5
The mould lines aren't that bad, but they are there to be removed for every piece I've clipped so far. I hate cleaning mold lines so the tedium is slowing assembly some what. (Also, looking at these macro images is just making me want to go back with a file too.) Ok, here's the spread of the ones I've assembled and glued so far. I've scattered in a few familiar models for scale. You'll notice that there is a duplicate for each model, so far I haven't bothered to customise them beyond a head swap here and there. I quite like the models so I'll just make them look a bit different when I do the colour pallet. I might need to work some putty into the joining points to smooth over a couple of bits, then again maybe it will just be concealed during the painting process... I haven't committed to gluing them to the bases yet. I have some of the bases that 3ff3ct cast and I was thinking that they'd fit quite nicely. I'd probably need to buy some more from him (or make up some of my own to fill in the gaps), does anyone know if he still lurks around here or if he is still doing the bases?
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Post by Trooper One-Nine-Seven-Four on Mar 13, 2016 14:53:26 GMT -5
Let me ping him on the Berk o' Face and see if I can get his attention...
Those minis look really nice! Urge to buy... Rising.
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Post by emptyhat on Mar 13, 2016 15:08:02 GMT -5
I can post some more photos as I assemble them. Do you want to see anything that GW's promo photos aren't already showing you?
(Also, while I was picking out models for scale I looked at my old metal marshal (not the terminator in the photo) next to the DV Chaos Lord, wow the old guy is so tiny, he only comes up to the new Lord's armpits.)
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Post by Trooper One-Nine-Seven-Four on Mar 13, 2016 15:57:50 GMT -5
Sure, I'd love to see WIP as you build. Quite interested in seeing the Marines as well, in bare plastic, to see what the detail is like before paint. I also pinged on 3ff3ct, so hopefully he will answer the summons.
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Post by 3ff3ct on Mar 13, 2016 16:32:23 GMT -5
>lurch voice< You rang? Still lurking, I got an Overkill box myself, only looked at the sprues and sniffed the box so far though (new box smell; can't beat it) I can probably still do bases if you need some, PM me
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Post by Trooper One-Nine-Seven-Four on Mar 13, 2016 17:34:12 GMT -5
>lurch voice< You rang? Still lurking, I got an Overkill box myself, only looked at the sprues and sniffed the box so far though (new box smell; can't beat it) I can probably still do bases if you need some, PM me SUMMONING SUCCESSFUL!!! 3ff3ct is all about DAT BAS[E]...
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Post by emptyhat on Mar 13, 2016 21:50:26 GMT -5
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Post by cheminhaler on Mar 14, 2016 16:15:44 GMT -5
Those all look mad. See what you mean about mould lines on the purestrain 'stealer. Hi, 3ff3ct! In case anyone missed it, the rules for using the Overkill models in normal 40k games are on the GW site, in PDF format. But there is confusion as to whether they can ally with tyranids or not, due to very poor wording. GW site (Pdf link)I'll try to take pics of the ancient metal horde of 1st gen hybrids later.
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Post by Trooper One-Nine-Seven-Four on Mar 14, 2016 18:47:14 GMT -5
For homebrew, friendly, fluffy games I say that there's no reason why 'Stealer Cults and 'Nids cannot ally with each other. Once the 'Nids win, though, things go poorly for the Cultists... Could be fun to play a "post script" game after a 'Nid in-game victory where the 'Nids turn on the Cult for purposes of killing and nomming it. Say that the 'Nid player continues to control what's left of the 'Nids, while the player who lost the main game takes over control of what's left of the Cult and FIGHT TO THE DEATH!!! Make such a batrep happen, guys!
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Post by emptyhat on Mar 14, 2016 19:14:04 GMT -5
I don't understand why the cult would object to being nommed though. Aren't they subsumed into the main hive mind when it gets close enough?
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Post by cheminhaler on Mar 15, 2016 8:30:19 GMT -5
Yeah, there's a picture of pro-alien human revellers out partying in the streets while their world gets devoured by hive ships in that Deathwatch graphic novel. Some seem to be wearing tin foil hats; the sign of being a deluded pro-genestealer maniac... I think guard would be better allies; brood brother (guard infantry), comrades (conscripts), the odd stolen vehicle; gun trucks, transport trucks, limousines for the Magus and Primus, leman russ and sentinels. Together with the contents of Overkill that is pretty much what the classic cult was. Tyranids would be good for a campaign, rather than allies. So we could start with a cult with guard allies in the early stages and then tyranids in the later stages of the campaign. That would be more realistic. Plus you don't want bigger gribbly monsters than the patriarch, anyway. He is supposed to be the pinnacle of genestealer evolution so having some lick-tor around might damage his street cred.... This picture is from an old White Dwarf magazine, showing a GC chimera..(By Adrian Wood; those were the days...)
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Post by emptyhat on Mar 15, 2016 13:21:08 GMT -5
Ah, the Wood old days...
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Post by 3ff3ct on Mar 15, 2016 14:01:27 GMT -5
I put a few of the 3rd and 4th gen cultist together just now, the details on them are staggering. So good that they're as good as FW models look on the website, without the dodgy mold lines and bent resin bits that appear when you actually order models.... I'm not sure when I'll get them all together, let alone painted, although I will most likely threadjack this when/if I do
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Post by Trooper One-Nine-Seven-Four on Mar 15, 2016 16:27:53 GMT -5
I don't understand why the cult would object to being nommed though. Aren't they subsumed into the main hive mind when it gets close enough? From what I recall they may be, or at least partially are, but the more human cultists are/may be still self-aware enough to soil themselves once they realize the prize they've won...
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Post by emptyhat on Mar 15, 2016 17:16:48 GMT -5
@trooper: I imagine it being like with the Fun God. 3ff3ct: Do it. I invite everyone else who is doing cult stuff or unboxing the game to do the same.
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Post by cheminhaler on Mar 29, 2016 22:44:05 GMT -5
Here are 2 of the 88 metal stealer hybrids. First generation with powerswords and autopistols. The earlier models were all in one casts, the later hybrids came with plastic arms and metal bodies.
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