Ok, so I've finished building and painting one of my three new warbossessss, Warboss Forklaw. Unlike the other two this guy has a less standard wargear layout and Chemin asked if he was going to get a special character profile. So when he's not being a generic boss with generic stuff I thought he could roll with the following (thoughts and ideas are welcome).
Warboss Forklaw 110 points
WS 5 BS 2 S 5 T5 W3 I4 A7 LD9 Sv 6+
Unit Type Infantry (Character)
Unit Composittion 1 (unique)
Wargear • 4 Power Klaws (bonus attacks included in profile) • Personal Force field (4+)
Special Rules • Ere We Go • Furious Charge • Independent Character • Mob Rule • Waaaaagh!
May not take any further gear or relics. Can only be included in an army that includes at least 3 Ork walker units.
"True, true. These are rather dark times. How fortunate for me, then, that cats can see in the dark."
Post by treadiculous on Aug 24, 2016 8:02:57 GMT -5
sounds good in principal:
the extra points are for a single power klaw, some extra attacks and a save (is the save invulnerable, cover or armour?).
I'm not sure I get why he must be included with walkers though I like the idea of being restricted to certain unit choices.
ultimately; he's a beast in close combat if he can survive to his initiative round - very effective against elite units and superheavy vehicles, and able to make a satisfying mess out of any other kind of unit.
It is unwise to be too sure of one's own wisdom. It is healthy to be reminded that the strongest might weaken and the wisest might err - Gandhi