Post by RedsandRoyals on Sept 30, 2016 22:23:14 GMT -5
Since I wrapped up my space marine collection (unless they release something I MUST HAVE FOR REASONS), I thought I'd post the full list.
A couple things to note; First, this doesn't include my Mechancicus, Knights, Inquisition, Deathwatch, or the "Not Battle Sisters" I'll be getting from the TTG 2 Kickstarter. Second, I'm sort of proud to say everything in this list is plastic, and there's no proxy (except for the Extra Armor upgrades on some vehicles). The reason a unit has the the wargear it has is mostly due to what I had in terms of bitz at the time, with some influences from half remembered stuff from 5th Ed. Lastly, I've tried to mix competitiveness (or, at least, adequacy) with the fluff for this particular chapter. If this all ever hits the table at once I expect balance to be blow out the window, but it should give me the tools to build decent lists without resorting to the most uber of formations. There's some nasty stuff in here, though, even if it's not fully optimized. I'll also throw in some notes about how I intend to use things so you can all laugh at my naive plans.
All of this, with the exception units marked with a "*", are part of the Fist of Medusa Strike Force formation, and the roster uses the Iron Hands rules (although I attribute the Feel No Pain to superior wargear provided to them through an alliance with the Mechanicus, rather than being ALL THE AUGMENTICS).
Battle Company: 2385pts (Made up of two standard demi-battle companies)
Captain
Artificer Armor, Power Fist, Storm Bolter, Gorgon's Chain
Chaplain (He'll be hanging with the assault squads)
Jump Pack
Command Squad (These guys plus the Captain and maybe some other friends will go in the Storm Raven that shows up later)
Marine w/ Company Standard, power sword, Apothecary, Company Champion, x2 Marines with Storm Shields, Power Swords
Tactical Squad
Full squad with grav gun and plasma cannon, Vet Sgt w/ power sword and grav pistol
Rhino with extra armor
Tactical Squad
Full squad with grav gun and plasma cannon, Vet Sgt w/ power axe and plasma pistol
Rhino with extra armor
Tactical Squad
Full squad with flamer and heavy bolter, Vet Sgt w/ power sword and bolt pistol
Rhino with extra armor
Tactical Squad (This squad is actually mostly painted, yay!)
Full squad with flamer and heavy bolter, Vet Sgt w/ power fist and bolt pistol
Rhino with extra armor
Tactical Squad
Full squad with melta gun and plasma cannon, Sgt w/ combi melta and CCW
Rhino with extra armor, hunter killer missile
Tactical Squad
Full squad with melta gun and plasma cannon, Sgt w/ combi melta and CCW
Rhino with extra armor, hunter killer missile
Assault Squad
Half squad with jump packs, flamer, and eviscerator, Vet Sgt w/ Bolt Pistol, Power Sword
Bike Squad (These guys are themeat shield escort of some of the ICs further down the list)
x2 bikes with grav guns, x2 bikes with CCWs, Attack Bike w/ multi melta, Vet Sgt w/ {pwer Sword, Melta Bombs
Devastator Squad
Half squad with four lascannons
Devastator Squad
Half squad with missile launchers and flakk missiles
1st Company Task Force: 800pts
Sternguard Squad
Half squad with x3 combi-melta guns, 1 melta gun, Vet Sgt w/ plasma pistol and power fist
Razorback with twin linked lascannon, extra armor
Sternguard Squad (voted "Most likely to melt their own faces off" by their battle brothers)
Half squad with x3 combi-plasma guns, 1 plasma gun, Vet Sgt w/ Combi Plasma
Razorback with lascannon & twin linked plasma gun, extra armor
Sternguard Squad
Half squad with x4 combi-flamers, Vet Sgt w/ plasma pistol and power fist
Razorback with twin linked lascannon, extra armor
1st Company Task Force: 840pts
Terminator Assault Squad
x2 Terminators with Lighting Claws, x2 Terminators with Thunder Hammders and Storm Shields, Sgt with Hammer and Shield
Land Raider Crusader with Extra Armor, Multimelta
Vanguard Veteran Squad
Jump Packs, 1 Marine with power sword and bolt pistol, 1 marine with x2 lighting claws, x2 marines with storm shields and power swords, Vet Sgt with Plasma Pistol, Power Fist
Vanguard Veteran Squad
Jump Packs, x2 with dual lighting claws, x2 with storm shield and chainswords, Vet Sgt with Plasma Pistol, Power Fist
Storm Wing: 490
Stormraven Gunship
Extra Armor, Locator Beacon, Twin Linked Lascannons, Typhoon Missile Launcher
x2 Stormtalons
Twin Linked Lascannons
Strike Force Command: 360pts (These guys go in the Land Raider Redeemer at the bottom of the list)
Chapter Master (This is the warlord unless one of my Inquisitors decides they want a turn)
Bolt Pistol, Storm Shield, Artificer Armor, Relic Blade
Honor Guard
Honor Guard with Chapter Banner and Power Sword, x2 Honor Guard with power axes, Honor Guard with Power Sword, Chapter Champion with Relic Blade
Honoured Ancients: 155pts
Venerable Dread
Twin linked lascannon and twin linked assault cannon
Honoured Ancients: 155pts
Ironclad Dread
Assault Launchers, x2 Hunter Killer Missiles, Hurricane Bolter, Heavy Flamer
Anti-Air Defense Force: 220pts
Hunter
x2 Stalkers
10th Company Task Force: 219pts (aka "Team Turtle")
Scouts
Half squad with sniper rifles, camo cloaks
Scouts
Half squad with x4 sniper rifles, missile launcher with flakk missiles, camo cloaks
Scouts
Half squad with bolters
Skyhammer Annihilation Force: 700pts
Assault Squad
Half squad with jump packs x2 plasma pistols, Vet Sgt with plasma pistol, power axe and melta bombs
Assault Squad
Half squad with jump packs x2 flamers, Vet Sgt with plasma pistol and power fist
Devastator Squad
Half squad with x4 missile launchers, Sgt with combi plasma
Drop Pod
Devastator Squad (wargear here mostly limited by the bitz I had)
Half squad with x2 grav cannons, x2 multi meltas, Sgt with combi plasma
Drop Pod with Deathwind missile launcher
Suppression Force: 200pts
Land Speeder with Typhoon Missile Launcher
x2 Whirlwinds
Librarius Conclave: 325pts (I went all in on these guys just for fun, they'll go in with some of my melee units. I should probably read the psychic power rules at somepoint)
Librarian
Force Axe, Plasma Pistol, +1 Mastery level
Librarian
Bolt Pistol, Axe of Medusa, +1 Mastery level
Libarian
Bolt Pistol, the Mindforge Stave, +1 Mastery level
Libarius Conclave: 310pts (The reason I have two of these is mostly to take advantage of the +1 FnP ICs give units within a certain radius in the Fist of Medusa formation)
x3 Librarians with bolt pistols and force swords
Librarian
Bolt pistol and force stave
Armoured Task Force*: 655pts (Wasn't room in the Fist of Medusa formation for this and the full battle company)
Techmarine (Mr. Fix-It)
The Ironstone, power fist, grav pistol
Thunderfire Cannon & Techmarine
Predator
Twin Linked Lascannon and lascannon sponsons
x2 Vindicators with extra armor and Siege Shields
-----------------------------------------------------------------------------------------
Below are units without formations, and therefore are mostly "spare parts" for army lists
-----------------------------------------------------------------------------------------
Captain in Terminator Armor (I have all 10 company captains for my chapter. They'll run as that bonkers apoc formation if they ever hit the table all at once)
Relic Blade, Storm Bolter
Captain (I can also swap these guys into and out of the battle company formation to represent different companies as needed, or just fling them in as "Force Commanders")
Bolt pistol, relic blade, jump pack, melta bombs
Captain
x2 Lighting Claws, Jump Pack, melta bombs
Captain
Bolt pistol, power axe, artificer armor
Captain
Lighting Claw, grav pistol, artificer armor
Captain
Bolt pistol, power fist, artificer armor
Captain
Bolt pistol, Teeth of Terra, artificer armor
Captain
Power sword, bolt pistol, storm shield, artificer armor
Captain (This guy runs with the bikers)
Relic blade, The Shield Eternal, bike
Techmarine (the famous Longinus from my picture thread)
Bolt pistol, power axe, conversion beamer
Techmarine
Bolt pistol, power axe, conversion beamer, bike
Techmarine
Bolter, Thunder Hammer, Servo Harness
Techmarine (runs around fixing things or throws down with the bike squad)
Combi-grav, power axe, bike
Land Speeder
x2 multimelta
Land Speeder
x2 multimelta
Land Raider Redeemer
Extra Armor
Total: 9904pts
A couple things to note; First, this doesn't include my Mechancicus, Knights, Inquisition, Deathwatch, or the "Not Battle Sisters" I'll be getting from the TTG 2 Kickstarter. Second, I'm sort of proud to say everything in this list is plastic, and there's no proxy (except for the Extra Armor upgrades on some vehicles). The reason a unit has the the wargear it has is mostly due to what I had in terms of bitz at the time, with some influences from half remembered stuff from 5th Ed. Lastly, I've tried to mix competitiveness (or, at least, adequacy) with the fluff for this particular chapter. If this all ever hits the table at once I expect balance to be blow out the window, but it should give me the tools to build decent lists without resorting to the most uber of formations. There's some nasty stuff in here, though, even if it's not fully optimized. I'll also throw in some notes about how I intend to use things so you can all laugh at my naive plans.
All of this, with the exception units marked with a "*", are part of the Fist of Medusa Strike Force formation, and the roster uses the Iron Hands rules (although I attribute the Feel No Pain to superior wargear provided to them through an alliance with the Mechanicus, rather than being ALL THE AUGMENTICS).
Battle Company: 2385pts (Made up of two standard demi-battle companies)
Captain
Artificer Armor, Power Fist, Storm Bolter, Gorgon's Chain
Chaplain (He'll be hanging with the assault squads)
Jump Pack
Command Squad (These guys plus the Captain and maybe some other friends will go in the Storm Raven that shows up later)
Marine w/ Company Standard, power sword, Apothecary, Company Champion, x2 Marines with Storm Shields, Power Swords
Tactical Squad
Full squad with grav gun and plasma cannon, Vet Sgt w/ power sword and grav pistol
Rhino with extra armor
Tactical Squad
Full squad with grav gun and plasma cannon, Vet Sgt w/ power axe and plasma pistol
Rhino with extra armor
Tactical Squad
Full squad with flamer and heavy bolter, Vet Sgt w/ power sword and bolt pistol
Rhino with extra armor
Tactical Squad (This squad is actually mostly painted, yay!)
Full squad with flamer and heavy bolter, Vet Sgt w/ power fist and bolt pistol
Rhino with extra armor
Tactical Squad
Full squad with melta gun and plasma cannon, Sgt w/ combi melta and CCW
Rhino with extra armor, hunter killer missile
Tactical Squad
Full squad with melta gun and plasma cannon, Sgt w/ combi melta and CCW
Rhino with extra armor, hunter killer missile
Assault Squad
Half squad with jump packs, flamer, and eviscerator, Vet Sgt w/ Bolt Pistol, Power Sword
Bike Squad (These guys are the
x2 bikes with grav guns, x2 bikes with CCWs, Attack Bike w/ multi melta, Vet Sgt w/ {pwer Sword, Melta Bombs
Devastator Squad
Half squad with four lascannons
Devastator Squad
Half squad with missile launchers and flakk missiles
1st Company Task Force: 800pts
Sternguard Squad
Half squad with x3 combi-melta guns, 1 melta gun, Vet Sgt w/ plasma pistol and power fist
Razorback with twin linked lascannon, extra armor
Sternguard Squad (voted "Most likely to melt their own faces off" by their battle brothers)
Half squad with x3 combi-plasma guns, 1 plasma gun, Vet Sgt w/ Combi Plasma
Razorback with lascannon & twin linked plasma gun, extra armor
Sternguard Squad
Half squad with x4 combi-flamers, Vet Sgt w/ plasma pistol and power fist
Razorback with twin linked lascannon, extra armor
1st Company Task Force: 840pts
Terminator Assault Squad
x2 Terminators with Lighting Claws, x2 Terminators with Thunder Hammders and Storm Shields, Sgt with Hammer and Shield
Land Raider Crusader with Extra Armor, Multimelta
Vanguard Veteran Squad
Jump Packs, 1 Marine with power sword and bolt pistol, 1 marine with x2 lighting claws, x2 marines with storm shields and power swords, Vet Sgt with Plasma Pistol, Power Fist
Vanguard Veteran Squad
Jump Packs, x2 with dual lighting claws, x2 with storm shield and chainswords, Vet Sgt with Plasma Pistol, Power Fist
Storm Wing: 490
Stormraven Gunship
Extra Armor, Locator Beacon, Twin Linked Lascannons, Typhoon Missile Launcher
x2 Stormtalons
Twin Linked Lascannons
Strike Force Command: 360pts (These guys go in the Land Raider Redeemer at the bottom of the list)
Chapter Master (This is the warlord unless one of my Inquisitors decides they want a turn)
Bolt Pistol, Storm Shield, Artificer Armor, Relic Blade
Honor Guard
Honor Guard with Chapter Banner and Power Sword, x2 Honor Guard with power axes, Honor Guard with Power Sword, Chapter Champion with Relic Blade
Honoured Ancients: 155pts
Venerable Dread
Twin linked lascannon and twin linked assault cannon
Honoured Ancients: 155pts
Ironclad Dread
Assault Launchers, x2 Hunter Killer Missiles, Hurricane Bolter, Heavy Flamer
Anti-Air Defense Force: 220pts
Hunter
x2 Stalkers
10th Company Task Force: 219pts (aka "Team Turtle")
Scouts
Half squad with sniper rifles, camo cloaks
Scouts
Half squad with x4 sniper rifles, missile launcher with flakk missiles, camo cloaks
Scouts
Half squad with bolters
Skyhammer Annihilation Force: 700pts
Assault Squad
Half squad with jump packs x2 plasma pistols, Vet Sgt with plasma pistol, power axe and melta bombs
Assault Squad
Half squad with jump packs x2 flamers, Vet Sgt with plasma pistol and power fist
Devastator Squad
Half squad with x4 missile launchers, Sgt with combi plasma
Drop Pod
Devastator Squad (wargear here mostly limited by the bitz I had)
Half squad with x2 grav cannons, x2 multi meltas, Sgt with combi plasma
Drop Pod with Deathwind missile launcher
Suppression Force: 200pts
Land Speeder with Typhoon Missile Launcher
x2 Whirlwinds
Librarius Conclave: 325pts (I went all in on these guys just for fun, they'll go in with some of my melee units. I should probably read the psychic power rules at somepoint)
Librarian
Force Axe, Plasma Pistol, +1 Mastery level
Librarian
Bolt Pistol, Axe of Medusa, +1 Mastery level
Libarian
Bolt Pistol, the Mindforge Stave, +1 Mastery level
Libarius Conclave: 310pts (The reason I have two of these is mostly to take advantage of the +1 FnP ICs give units within a certain radius in the Fist of Medusa formation)
x3 Librarians with bolt pistols and force swords
Librarian
Bolt pistol and force stave
Armoured Task Force*: 655pts (Wasn't room in the Fist of Medusa formation for this and the full battle company)
Techmarine (Mr. Fix-It)
The Ironstone, power fist, grav pistol
Thunderfire Cannon & Techmarine
Predator
Twin Linked Lascannon and lascannon sponsons
x2 Vindicators with extra armor and Siege Shields
-----------------------------------------------------------------------------------------
Below are units without formations, and therefore are mostly "spare parts" for army lists
-----------------------------------------------------------------------------------------
Captain in Terminator Armor (I have all 10 company captains for my chapter. They'll run as that bonkers apoc formation if they ever hit the table all at once)
Relic Blade, Storm Bolter
Captain (I can also swap these guys into and out of the battle company formation to represent different companies as needed, or just fling them in as "Force Commanders")
Bolt pistol, relic blade, jump pack, melta bombs
Captain
x2 Lighting Claws, Jump Pack, melta bombs
Captain
Bolt pistol, power axe, artificer armor
Captain
Lighting Claw, grav pistol, artificer armor
Captain
Bolt pistol, power fist, artificer armor
Captain
Bolt pistol, Teeth of Terra, artificer armor
Captain
Power sword, bolt pistol, storm shield, artificer armor
Captain (This guy runs with the bikers)
Relic blade, The Shield Eternal, bike
Techmarine (the famous Longinus from my picture thread)
Bolt pistol, power axe, conversion beamer
Techmarine
Bolt pistol, power axe, conversion beamer, bike
Techmarine
Bolter, Thunder Hammer, Servo Harness
Techmarine (runs around fixing things or throws down with the bike squad)
Combi-grav, power axe, bike
Land Speeder
x2 multimelta
Land Speeder
x2 multimelta
Land Raider Redeemer
Extra Armor
Total: 9904pts