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Post by Rolling Thunder on Nov 28, 2016 19:11:03 GMT -5
Renegade Strike Wing 1
Renegade Command Squad Bloody-handed Reaver Plasma Pistol Plasma Gun. Command Net Vox: 100pts
Renegade Veteran Squad 1 (10 men) Grenadiers (Hot-shot lasguns and BS4) 2 Melta Guns (120)
Renegade Veteran Squad 2 (10 men) Grenadiers 2 Melta Guns Carapace Armour Champion: Covenant of Tzeentch (Overwatch at BS2). (140)
Valkyrie 1 Multiple Rocket Pods: 125pts
Valkyrie 2: Multiple Rocket Pods 125pts
Valkyrie 3: Multiple Rocket Pods 125pts
Total: 750pts
Loyalist Equivalent:
Command Squad 4 melta guns Carapace Armour (110)
Veterans Squad 1 3 plasma guns Carapace armour (120)
Veteran Squad 2 3 melta guns Carapace armour (105)
Valkyrie 1 Multiple Rocket Launcher: 135
Valkyrie 2 Multiple Rocket Launcher: 135
Valkyrie 3 Multiple Rocket Launcher: 135.
Total: 740pts.
Huh. Interesting.
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Post by Walk on Nov 28, 2016 22:49:37 GMT -5
Are you expecting a lot of armor at that low of points? If so youve nailed it. Most people can't deal with that much air normally let alone at 750 so you will definitely rule the skies and with that many rocket pods you shouldn't have too much trouble thinning numbers. The only struggle you may have is holding objectives but with that much initial mobility you will have your pick of which ones to try and hold.
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Post by Rolling Thunder on Nov 29, 2016 18:30:03 GMT -5
Are you expecting a lot of armor at that low of points? If so youve nailed it. Most people can't deal with that much air normally let alone at 750 so you will definitely rule the skies and with that many rocket pods you shouldn't have too much trouble thinning numbers. The only struggle you may have is holding objectives but with that much initial mobility you will have your pick of which ones to try and hold. The idea is for Die Walkure to thin out/soften enemy infantry formations with a wall of multiple rocket pods, then finish with meltaguns and small arms for any hard targets. I've also considered some Heavy Stubber teams for the renegades, but snapfire as 6+ S4 doesn't work as well as having 4 S3 AP- shots at BS4. With the renegades having Hellguns (and the option to take volley guns*), I could tweak this towards more anti-infantry. *Which, RAW, are in addition to the special weapons, not in place of. This is likely an infamous Forge World Typo, but given how retardedly bad both the Astra Militarum and LaTD lists are, I feel entitled to abuse it. If my opponent wasn't going to be a newbie Tyranid player.
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Post by nutty on Nov 30, 2016 1:47:49 GMT -5
It could be a typo.. but the Renegades and Heretics 'codex' has a number of options that appear iffy if you are used to playing regular guard, and those all seem to be legal.
Looks like a fun list to play with though... you can build some really diverse armies out of it.
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