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Post by nutty on Dec 2, 2016 5:24:16 GMT -5
Well it's been live for over a week.. but it is a sizeable document and a lot of people seem to have missed the release. For those of you that haven't seen it yet, you cab find it here: 7th edition ErrataSome of the really silly things from the facebook documents have been taken out. Others have gone in the opposite direction. Some things that jump out to me: - Monsterous Creatures need to be obscured just like vehicles. So no more cover saves for that riptide standing in a crater.
- Only one model per unit can use a grenade in the assault phase. Good news for tanks, bad news for infantry. Not sure how this would work for a combined squad, but having a single die in CC that can damage a vehicle makes for some poor odds
- Templates will hit everything underneath them, regardless of floors. This was bound to happen... but it's rough that it did. A big buff for tanks/arty but it feels cheesy to me.
There is a lot more in the document and I was wondering what all of you think would have the most impact on the guard (and the game in general)
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Post by emptyhat on Dec 2, 2016 11:24:55 GMT -5
"Feel No Pain can never be improved beyond 2+" Shame on anyone who was trying to play it otherwise.
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Post by treadiculous on Dec 5, 2016 19:27:46 GMT -5
any idea's what Preferred Enemy means against tanks?.. I'm guessing its just a re-roll for the to hit as there are no wounds to re-roll (only armour penetration)?
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Post by nutty on Dec 7, 2016 5:41:20 GMT -5
any idea's what Preferred Enemy means against tanks?.. I'm guessing its just a re-roll for the to hit as there are no wounds to re-roll (only armour penetration)? Yeah you get to re-roll to hit, but not to pen.
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