Post by RedsandRoyals on Dec 13, 2016 23:41:09 GMT -5
With only the last box of long fangs outstanding, I have a good idea of the shape of my Space Wolf collection. This is the "Everything ever" list, with upgrades handed out willy nilly. The real goal is to have a toolbox I can use to build lists that range from 500-2k that are decent. This is pretty much WYSIWYG, but some of it either isn't modeled (such as Psyker mastery upgrades) or look enough like cheaper counterparts that I can use them as something else. I did try for a level of uniqueness to each weapon type, though, with the power weapons looking distinct from the rune weapons, etc.
Wolf Claw Strike Force
Wyrdstorm Brotherhood
Rune Priest
Runic Axe, Helm of Durfast, Mastery Level 2
Rune Priest
Wizard's Staff Runic Stave, Psychic Hood, Mastery Level 2
Rune Priest
Runic Sword, Psychic Hood, Mastery Level 2
Lord of the Fang
Wolf Priest
Runic Armor, Cozius, Bolt Pistol
Greatpack
Wolf Lord
Runic Armor, Storm Shield, Black Death, Thunderwolf Mount
Lone Wolf
Storm Shield, Power Lance, Meltabombs
Lone Wolf
Storm Shield, Thunder Hammer
Blood Claws
x14 with two Flamers and Power Sword, Wolf Guard Pack Leader with Power Fist.
Grey Hunters
x4 with meltagun, power fist, and x3 CCWs, Wolf Guard Pack Leader with power sword
Rhino with Extra Armor
Grey Hunters
x4 with meltagun, power fist, and x3 CCWs, Wolf Guard Pack Leader with power sword
Rhino with Extra Armor
Grey Hunters
x4 with plasma gun, plasma pistol, and x4 CCWs, Wolf Guard Pack Leader bolt pistol and combi-plas
Rhino with Extra Armor
Land Speeder
Typhoon missile launcher and heavy bolter
Thunderwolf Cav
x2 with Storm Shield and CCW, x2 w/Storm Shield and Power Sword, Pack leader with x2 Wolf Claws
Long Fangs
Ancient, x4 Long Fangs with Lascannons
Long Fangs
Ancient, x4 Long Fangs with Missile Launchers, Flakk Missiles
Spear of Russ
Iron Priest
Hellfrost Pistol, Tempest Hammer
Predator Tank
TL Lascannon, Las sponsons
BULLET BOX OF DOOM Land Raider Crusader
Extra Armor, Multimelta
Total: 2790pts
The basic idea should be pretty obvious. Everything but the Pred, Long Fangs, and Land Speeder run forward screaming and home to give the enemy too many scary things to shoot before everything arrives. The fire support is there to crack vehicles as needed. There are some neat tricks here. First, with the rune priests, they can ride around with the Hunters shooting brain lighting out of the top hatch. Thanks to a special rule for the Great Pack, this gives each Grey Hunter squad a 50/50 chance to outflank. One of them can also drop a power that puts out 4d6 Str 7 shots a turn (as long as the other two are still alive), and gain additional wounds off successful ones, which seems fun. I threw the Helm of Durfast on one of them to act as the main brain conduit, and to blast away at skimmers with the power. Wolf Priest goes in the bullet box with the Blood Claws. They also have that same 50/50 chance to gain outflank. The Lone Wolves can either jog behind the tanks for grins, or help protect the long fangs and vehicles in the back against flankers. They don't need to kill the enemy, just speed bump them for a turn.My favorite combo is the wolf priest and predator, though. If I tuck him behind the tank, out of sight, he can give it Monster Hunter, Preferred Enemy, Precision Shots, or Tank Hunter each turn. He has a ridiculous amount of wargear to be doing just that, I admit, but he can be another safety unit to guard the rear zone.
I'm considering swapping one of the Grey Hunter squads to a plasma gun and combi-plas, to give me something with a little more reach and versatility that can camp the back field in lower point games.
Thoughts?
Edit: Forgot to mention. The Wolf Claw Strike Force gives you the ability charge an enemy unit that's locked in combat with your own units during the opponent's assault phase. That's nice, but situational at best, I think.
Wolf Claw Strike Force
Wyrdstorm Brotherhood
Rune Priest
Runic Axe, Helm of Durfast, Mastery Level 2
Rune Priest
Rune Priest
Runic Sword, Psychic Hood, Mastery Level 2
Lord of the Fang
Wolf Priest
Runic Armor, Cozius, Bolt Pistol
Greatpack
Wolf Lord
Runic Armor, Storm Shield, Black Death, Thunderwolf Mount
Lone Wolf
Storm Shield, Power Lance, Meltabombs
Lone Wolf
Storm Shield, Thunder Hammer
Blood Claws
x14 with two Flamers and Power Sword, Wolf Guard Pack Leader with Power Fist.
Grey Hunters
x4 with meltagun, power fist, and x3 CCWs, Wolf Guard Pack Leader with power sword
Rhino with Extra Armor
Grey Hunters
x4 with meltagun, power fist, and x3 CCWs, Wolf Guard Pack Leader with power sword
Rhino with Extra Armor
Grey Hunters
x4 with plasma gun, plasma pistol, and x4 CCWs, Wolf Guard Pack Leader bolt pistol and combi-plas
Rhino with Extra Armor
Land Speeder
Typhoon missile launcher and heavy bolter
Thunderwolf Cav
x2 with Storm Shield and CCW, x2 w/Storm Shield and Power Sword, Pack leader with x2 Wolf Claws
Long Fangs
Ancient, x4 Long Fangs with Lascannons
Long Fangs
Ancient, x4 Long Fangs with Missile Launchers, Flakk Missiles
Spear of Russ
Iron Priest
Hellfrost Pistol, Tempest Hammer
Predator Tank
TL Lascannon, Las sponsons
Extra Armor, Multimelta
Total: 2790pts
The basic idea should be pretty obvious. Everything but the Pred, Long Fangs, and Land Speeder run forward screaming and home to give the enemy too many scary things to shoot before everything arrives. The fire support is there to crack vehicles as needed. There are some neat tricks here. First, with the rune priests, they can ride around with the Hunters shooting brain lighting out of the top hatch. Thanks to a special rule for the Great Pack, this gives each Grey Hunter squad a 50/50 chance to outflank. One of them can also drop a power that puts out 4d6 Str 7 shots a turn (as long as the other two are still alive), and gain additional wounds off successful ones, which seems fun. I threw the Helm of Durfast on one of them to act as the main brain conduit, and to blast away at skimmers with the power. Wolf Priest goes in the bullet box with the Blood Claws. They also have that same 50/50 chance to gain outflank. The Lone Wolves can either jog behind the tanks for grins, or help protect the long fangs and vehicles in the back against flankers. They don't need to kill the enemy, just speed bump them for a turn.My favorite combo is the wolf priest and predator, though. If I tuck him behind the tank, out of sight, he can give it Monster Hunter, Preferred Enemy, Precision Shots, or Tank Hunter each turn. He has a ridiculous amount of wargear to be doing just that, I admit, but he can be another safety unit to guard the rear zone.
I'm considering swapping one of the Grey Hunter squads to a plasma gun and combi-plas, to give me something with a little more reach and versatility that can camp the back field in lower point games.
Thoughts?
Edit: Forgot to mention. The Wolf Claw Strike Force gives you the ability charge an enemy unit that's locked in combat with your own units during the opponent's assault phase. That's nice, but situational at best, I think.