Post by RedsandRoyals on Dec 19, 2016 1:23:52 GMT -5
For gits and shiggles, I've converted an Inquisitor with a daemonblade. This is... not the most reliable piece of wargear. Aside from being, you know, extra-heretical, it's powers are pretty random, You roll 2d6 on a chart to generate what it does. You get two rolls, at least, but it's base statline is a regular CCW, with the Inquisitor's strength 3.
Here's the chart
2-3: +3 Str
4: +3 Attacks
5: AP 2
6: If you inflict an unsaved wound, your inquisitor gains a wound (to a max of 10)
7: Wounds daemons on +2, and forces them to reroll successful invulnerable saves
8: Furious Charge & Rage
9: Feel No Pain and Eternal Warrior
10: Poisioned (2+)
11+ You generate an additional warp charge point and it becomes a force sword.
Now, some of those are awesome. Some... less so. I'm trying to figure out a way to get some reliability out of it, or at least off-set a derp power roll. Suggestions are welcome, but I've come up with three solutions.
1. Give him TWO daemonblades. This is a bit silly, especially since it's a two-handed weapon so I won't get a bonus attack, but it does increase my chances of rolling something decent on ONE of them, if not both, and the other might pick up one of the three different options that can act as a general buff to the character even if it's not used. Downsides? It's double extra heresy (the Inquisition isn't known for doing things halfway, though), and it's solving the randomness problem by throwing more randomness at it, meaning he could end up with two derpswords.
2. Give him a power sword to back up the daemonblade. The cost is close enough that it won't matter in the grand scheme of things, and the Inquisitor has three attacks base, so at least he doesn't reeeeally need the extra pistol+CCW attack. At the end of the day, it's still a power sword, though. Nothing fancy on a Str 3 model.
3. I just thought of this one while typing this. Make him a psyker, and upgrade his other weapon to a force sword for free. It would be double the cost of a power sword, but I'm also making the guy a psyker, so it's not like I'm not getting extra value.
Thoughts or other suggestions? I'm also thinking about running a daemonhosts (you can take up to six in a warband) but that's for lulz. They're pretty useless.
Here's the chart
2-3: +3 Str
4: +3 Attacks
5: AP 2
6: If you inflict an unsaved wound, your inquisitor gains a wound (to a max of 10)
7: Wounds daemons on +2, and forces them to reroll successful invulnerable saves
8: Furious Charge & Rage
9: Feel No Pain and Eternal Warrior
10: Poisioned (2+)
11+ You generate an additional warp charge point and it becomes a force sword.
Now, some of those are awesome. Some... less so. I'm trying to figure out a way to get some reliability out of it, or at least off-set a derp power roll. Suggestions are welcome, but I've come up with three solutions.
1. Give him TWO daemonblades. This is a bit silly, especially since it's a two-handed weapon so I won't get a bonus attack, but it does increase my chances of rolling something decent on ONE of them, if not both, and the other might pick up one of the three different options that can act as a general buff to the character even if it's not used. Downsides? It's double extra heresy (the Inquisition isn't known for doing things halfway, though), and it's solving the randomness problem by throwing more randomness at it, meaning he could end up with two derpswords.
2. Give him a power sword to back up the daemonblade. The cost is close enough that it won't matter in the grand scheme of things, and the Inquisitor has three attacks base, so at least he doesn't reeeeally need the extra pistol+CCW attack. At the end of the day, it's still a power sword, though. Nothing fancy on a Str 3 model.
3. I just thought of this one while typing this. Make him a psyker, and upgrade his other weapon to a force sword for free. It would be double the cost of a power sword, but I'm also making the guy a psyker, so it's not like I'm not getting extra value.
Thoughts or other suggestions? I'm also thinking about running a daemonhosts (you can take up to six in a warband) but that's for lulz. They're pretty useless.