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Post by treadiculous on Feb 16, 2017 6:11:02 GMT -5
heya, me and empty have played a few 500 point skirmishes recently, here's a brief review of each: 1) Orks vs Sisters The Orks arrived in 2 looted wagons, a battlewagon full of tankbusta's and a couple of buggies, The looted wagon delivered the boys on the flank, then proceeded to drive over the boys they had dropped off! - forcing them to scramble into the tree's and away from the objective they wanted (The driver continued his non-stop antics as he repeated this next turn too!) elsewhere there was a mash of close combat and shooting, the Orks were surrounded and effectively cut down - but it cost them quite a few in the exchange, eventually leaving one unit of sister facing off against the tankbusta's who were still embarked in the battlewagon, the sisters were dug into cover (behind a wrecked looted wagon) and the tankbusta's weren't going to leave their battle wagon so it ended up a sort of draw. Next - Eldar vs Gaurd [/URL] Despite the Imperials having a massive numerical advantage, clumsy movement mean they weren't getting to objectives as they needed to (something I seem to be good at). Eldar snipers kept hassling the guard as they moved over the open terrain The fire prism was deadly and tread's return fire from mortars and MoO wasn't able to zero in effectivly, meanwhile the scorpions got close enough to begin their rampage and cut through a lot of guardsmen, however, there was no shortage of manpower to fill the gaps and little by little the scorpions were cut down... this did leave that flank entirely tied up while empty outflanked with a war walker and proceeded to shoot up the victorious survivors. a very solid victory for the eldar. 3rd game: Sisters vs Corsairs: this outing the Sisters brought an imolator, meanwhile the Corsairs proved to be very bravely hiding. [/URL] things got interesting on the 2nd turn when the rest of Corsairs arrived from reserve, laying down a lot of bladestorm fire they were able to wipe out a few squad of sisters and bounce off into the distance with incredible ease. (I think one unit covered about 20" that turn - after arriving from Deepstrike!) the sisters tried to lay down the hurt and did manage to wipe out one squad with their jump unit though were struggling to keep hold of objectives at the same time as chasing super quick space pirates (it helped that tread forgot to take another objective). [/URL] The sisters also scorched a unit from the centre of the table after climbing out of the imolator - just before the tank got wasted by shruiken cannon, meanwhile the Corsiar HQ bounced back into ongoing reserves like the true brave warrior she is, returning a little later to seize a final objective. Corsair victory. Game 4: Chaos vs Corsairs This game was a brawl, the Corsairs landed on one flank and set to trying to kill off the marines and a spawn that were holding an objective, they almost succeded... however the Corsair HQ managed to deepstrike mishap so the Corsairs were stranded and their plan was screwed (they had hoped to all bounce into ongoing reserves) and were slowly creamed by the big chaos monster-tank Chaos won! there are more details to add, though it'll probably help if empty can prompt my memory! good fun; quick battles and small enough armies to really feel the paper rock scissors effect. (I think each time we play are lists get a bit better at covering all bases)
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Post by emptyhat on Feb 16, 2017 11:49:30 GMT -5
" it'll probably help if empty can prompt my memory!" The first game was a maelstrom one and I won heavily on points!
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Post by treadiculous on Feb 16, 2017 18:27:59 GMT -5
when Orks say it was a draw; it was a draw.
me, I don't mind calling it for what it is, but you're the one who'll have to break the news to Waag'Un.
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Post by cheminhaler on Feb 16, 2017 18:57:30 GMT -5
These 500 point games look crazy. *looks at last picture* Oh no! It's the Snail of Doom!
I have several 500 pt little warbands planned for Tzeentch, Genestealer Cult and Chem Dogs just for this purpose. The problem is I need 3 tauroxes for the Chem Dogs but 2/3 sentinels are built. One to go - last of the old kit sentinels with a new kit autocannon. Suppose I could make an Unbound 500 pt with what I've got now - just one platoon instead of 2 and some tanks.
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Post by emptyhat on Feb 16, 2017 22:17:22 GMT -5
when Orks say it was a draw; it was a draw. me, I don't mind calling it for what it is, but you're the one who'll have to break the news to Waag'Un. Orks don't draw, Tread. The 'winners' drove off in their looted big trakk Landraider, firing rokkits up into the desert sky and drinking fungus brews while trying to push each other off their ride and laffin about all the fighting they did. Leaving the Sisters Rosales hunkered down in the smouldering wreck of a looted tank clutching the relics they secured at the cost of their martyred sisters. These 500 point games look crazy. *looks at last picture* Oh no! It's the Snail of Doom! I have several 500 pt little warbands planned for Tzeentch, Genestealer Cult and Chem Dogs just for this purpose. The problem is I need 3 tauroxes for the Chem Dogs but 2/3 sentinels are built. One to go - last of the old kit sentinels with a new kit autocannon. Suppose I could make an Unbound 500 pt with what I've got now - just one platoon instead of 2 and some tanks. Building 500 point lists is addictive. Are you doing a list for the Ugly Robots project? Some more battles: Sisters under command of my sister against my guard attempt to capture a relic in the middle of a kill zone as they are lured out of the town residences they'd taken position in. The Salian Guard bravely fall back under heavy bolter fire. Major Boaroarer intervenes to prevent the destruction of the Punisher They are able to defeat Boaroarer for control of the Relic (statue) However the Punisher is able to drive off the remaining Battle Sisters. Meanwhile in a double Doom vs Cheminhaler's Squats the Sisters team up with The Black Templars to wage a highly mobile battle to punish the mutants for having a village close to a suspect rock of heresy. The Squat Flatbeds are able to make a large dent in the Templar forces But the Sisters eventually prevail over the left flank and are able to join the Emperor's Champion in finishing of the abhuman heretics. My Orks also got in a match vs Sisters in which Reds Rokkiteers got to smash up some Seraphim. Before being driven off by Canoness Uber Gene and her command squad of flamers. "We'ss'all live to win another day." And a rather enthusiastic Weirdboy getting to teleport his massive mob ended up in getting flamed by three squads for something like but not necessarily, 56 hits throwing the game in favour of Sisters.
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Post by nutty on Feb 17, 2017 2:38:45 GMT -5
Looks fun Are you using the Combat Patrol rules? Or the regular 40k ones?
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Post by emptyhat on Feb 17, 2017 11:09:49 GMT -5
We've mostly been playing regular 7th Maelstrom missions on a 6'x4' (lots of space for the armies and not a lot of units trying to rush around grabbing objectives). We've also been trying to keep it to old style FoCs with a ban on flyers and a softer ban on spamming/using things that would really unbalance a list or make it all about one model (tooled up deamon princes, wraithknights, more than one AV14). I've found it's felt a lot like playing a 3rd edition game for scale but with 7th ed bells and whistles, and you can bring the stuff that would normally be over shadowed.
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Post by nutty on Feb 17, 2017 18:56:19 GMT -5
sounds like fun, I've never really played 3rd edition; being busy completing my primary education and all.. But I've recently played some 750-1000 point games with similar restrictions and they have been a nice change of pace. We did play on a 4x4 table though, might have to break out some more boards and go 4x8 on the next one.
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Post by mccaptain on Feb 18, 2017 1:18:04 GMT -5
I very much enjoy playing smaller pt battles. I feel like you see different units and have to think harder, as you have fewer tools on the board.
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Post by treadiculous on Feb 18, 2017 5:54:10 GMT -5
agreed, the pre-battle army list choice is much more critical, and it follows through in the game too - choices are more important as there is little or no redundancy.
plus you can fit 500 points in a small backpack if you want to.
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Post by RedsandRoyals on Feb 18, 2017 8:37:07 GMT -5
plus you can fit 500 points in a small backpack if you want to. Or if you play Deathwatch or Grey Knights, you can fit them in your pants pockets.
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Post by cheminhaler on Feb 18, 2017 9:14:11 GMT -5
So... is that a Corvus Blackstar in your pocket or are you just pleased to see me? Love how I got caught tucking into a toasted ham and cheese sandwich in that Squat vs Templar/ Sister picture. Building 500 point lists is addictive. Are you doing a list for the Ugly Robots project? No the Ugly Robots are going to be objective markers for the Admech. After all they spend their lives hunting down Sony television robots from the Unification Era. Just need to design 5 more; I lost a large robot that got broken down and lost the bits to another quite cool one, but still have lots of junk to make them from. Plus the first is numbered 'Mike 7', so if I make the rest 'Random Name 2-6' then the objective numbering is sorted too. And for some games they can be an experimental unit.
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Post by emptyhat on Apr 24, 2017 7:30:47 GMT -5
Love how I got caught tucking into a toasted ham and cheese sandwich in that Squat vs Templar/ Sister picture. Those Dice Saloon toasties are delicious. This time my sister was leading her Chaos list to move in on my Slaneeshi list's territory, we were playing the Relic so I guess they were trying to abscond with the bordello's chest of naughty party favours to burn for magical reagents. I sent the snail of doom scurrying at full speed to secure the relic, taking advantage of its beast move. The enemy Vindicator threw a track on double 1's immobilising it out of sight of any of my units as the snail slowly dragged the relic back to the bordello, forcing the renegades to advance through the houses without their main support. It all ended up with a massive street fight. But they couldn't stop the doom snail from absconding with the chest that was probably full of numerous back issues of Hunk Rump magazine. I secured a pretty easy victory this time. The urban map threw my sister a bit and I think her list needs a bit of tweaking. We've agreed to replay this one under roughly the same conditions.
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Post by cheminhaler on Apr 24, 2017 7:46:11 GMT -5
Brilliant pictures. The last one; the look on the snail of doom's face and the filthy toilet bowl. At least it still uses a toilet..
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Post by emptyhat on Apr 24, 2017 14:53:52 GMT -5
Brilliant pictures. The last one; the look on the snail of doom's face and the filthy toilet bowl. At least it still uses a toilet.. Yeah, you've got to put out a water bowl if you want your spawn to use the cat flap.
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Post by emptyhat on Apr 8, 2018 23:29:04 GMT -5
Ok, so I finally got around to playing another 500 pint game (slow year). This one was a new Ork list vs the Guard list, played on a heavy terrain board under 7th. We were also playing the maelstrom mission tactical escalation. Objective cards were equal to the game turn. My sister went for the ballsy choice of advancing one of her mobs of boyz, along with Da boss up Street B as a 'bring it guard' strategy. The second troop choice mob advanced cunningly within the houses to cap the objectives. She also pushed two of the three deffkoptas forwards while hiding the third. I responded as any Imperial guard player would, pouring firepower into the easy high threat targets and then whatever was left went to anything that was working hard for a xenos victory. The Orks started taking atrocious casualties as they namby pansied forawards. The boss and his boyz got chopped apart by gattling fire and the first and second Kopta went down, though they absorbed a whole two rounds of my heavy weapons..Despite this attrition the orks were closing the ground and worse, by turn 3 the balance of objective points had shifted to the Orks favour! With a map like this they could get away with melting back into the board's terrain and I'd never sweep them in time so I was forced to move my guard to ground level and advance (as the Imperial Infantryman's Uplifting Primer would have wanted!). The third kopta and the burna boyz were held up with scoring more and more points. Those cards had them dancing a hilarious little jig that kept those flamers away. The third kopta tried a run on my little command squad but broke after a lasgun butt to the tail roatar and was cut down by Major Boaroarer doing a powersword flip cut along its belly as it fled. Ubfortunatley for the guard by this point the remaining boyz from mob two and most of the Flash Gitz had managed to get pretty close. The Gitz swept the squad in the 'Friend or Foe Burger Bar' while the other guard squad tried to bring down the mob of boyz who were hanging out at the 'Slick Pig Cafe' Those gitz decided to stay in a firefight with the guard because they'd lucked into a scater field and kept getting secure the Slick Pig Café objective cards so they just kept going to ground for the 2+ cover save and firing back on snap fire. Frickin orks. Eventually the guard somehow won the close combat battle against the gitz (with the second squad in the pink building), while losing the firefight between the command squad and the burna boyz who had finally managed to advance and flame them into ash. Which left us with about 8 Orks alive and an Ork objective points lead of 5, while on turn 6 finished. I managed to kill a couple more Orks and we rolled for turn 7. Despite the fact we were carrying on with so few Orks alive my sister was fist pumping the air over the chance of pulping me on an even bigger victory point margin and went about roping in another 3 points knowing I wouldn't be able to get any and my only chance was to wipe out her last two squads. The burna boyz jumped over the colourful crates, getting as many sources of cover as they could, while mob two retreatd back into the middle street as the Leman Russ Punisher chased after them with its cannon and heavy flamer. After the final turn only one Ork boy and one burna boy was left alve, leaving the final score as Orks 14. Guard 6.
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Post by nutty on Apr 9, 2018 2:46:36 GMT -5
Nice write-up of what sounds like a fun game.
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Post by emptyhat on Apr 9, 2018 13:11:08 GMT -5
It was a lot of fun, of course it was a bit tense for my sister playing the first few Ork turns where you do most of the dying without achieving much but that is the song of the Ork player, gotta hold on for that satisfying close combat. I might go with this as the logo for The Friend Or Foe Burger Bar Which is the yellow building with the checkerboard walls.
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Post by treadiculous on Apr 9, 2018 17:58:35 GMT -5
nice write up, great looking scenery!
sounds like a chaotic game with lots of luck falling on the orks!
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Post by emptyhat on Apr 9, 2018 18:24:56 GMT -5
A bunch of the scenery is only half painted but I think it will look pretty tight once I get it done. And using stuff and posting bat reps is always a good motivator for getting stuff done.
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