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Post by Melissia on Jun 19, 2017 9:38:51 GMT -5
So Sisters of Battle Repressors have a special rule.
On the charge, their attacks against infantry are multiplied by 3-- that is, if they choose to attack an infantry after a successful charge, they get nine attacks. Which are S6 AP-1, hitting on 5+.
I find this hilarious. It's a bit slower than an immolator, but more durable (two more wounds), and has 6 firing ports.
Definitely gonna consider it over the immolator... you do hvae to pay for the second heavy flamer, unlike the immo, tho.
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Post by emptyhat on Jun 19, 2017 15:37:33 GMT -5
The Repressor charges and attacks or the transported squad?
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Post by Trickstick on Jun 20, 2017 16:11:20 GMT -5
The repressor I think.
I've been looking at Cypher's rules. I have always been a fan of Cypher, as an old opponent of many years was a Dark Angel player. I am convinced that Dark Angels are traitors and that the Fallen are actually the good guys. What really struck me about Cypher is that he has a rule that, on a 2+, his death doesn't count for VP. Sounds like the perfect warlord to me!
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Post by Melissia on Jun 20, 2017 18:52:32 GMT -5
The Repressor charges and attacks or the transported squad? The repressor. It's part of its special Repressor Dozer Blade melee weapon.
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Post by emptyhat on Jun 21, 2017 9:59:53 GMT -5
Sounds pretty good for scooping up Orks.
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Post by cheminhaler on Jun 21, 2017 10:23:17 GMT -5
I've been looking at Cypher's rules. I have always been a fan of Cypher, as an old opponent of many years was a Dark Angel player. I am convinced that Dark Angels are traitors and that the Fallen are actually the good guys. What really struck me about Cypher is that he has a rule that, on a 2+, his death doesn't count for VP. Sounds like the perfect warlord to me! They aren't traitors but they are willing to kill anyone who knows their secret. Cypher himself holds the Lion Sword and used to be the psyker Zacharias from the HH novels before assuming the mantle of Lord Cypher of the Order. Also the DA have quite a lot of incriminating stuff on the Rock; Luther, El' Johnson's corpse and the Tuchulcha Engine. But nobody knows about about most of it, not even the Deathwing. All DA are hypnotised to forget certain things they've seen with key code words that the Interrogator Chaplains can activate to erase part of a marine's memory. Another note ; DA couldn't care less about lesser, more recent traitors. The hunt for the Fallen only concerns Luther's DA from Caliban in the 30k timeline. All lesser traitors are irrelevant to their hunt.
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Post by Trickstick on Jun 21, 2017 11:06:14 GMT -5
Maybe Luther was the good guy and the DA are trying to cover it all up so they don't get purged!
I used to have a lot of fun teasing DA players...
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Post by Melissia on Jun 21, 2017 12:43:25 GMT -5
Sounds pretty good for scooping up Orks. Or Guard, or Cultists, or Tyranids. It is S(User), AP-1, D1. Against infantry models only, it rolls three times the attacks it has in its profile. The Repressor is Str 6, WS 5+, with 3 attacks at full health (reduced to D3 and then 1 as it takes damage, but it has more wounds to start with than a rhino or immolator does). If in range of a canoness when it attacks, it rerolls 1s. It can also sometimes apply acts of faith because of how poorly written the rules for acts of faith are vis a vis faction tags.
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Post by RedsandRoyals on Jun 22, 2017 0:00:17 GMT -5
Having a brief skim through the Imperial Index and the core book, my quick impressions...
- The art is amazing. Some is newer stuff from 7th Edition, but there's a fair chunk of stuff that's new for this edition. Not a lot of the old Blanche-style art this time around. Some of the battle scenes are fantastic for their little details.
- Building on the art, the breadth and scope of color is impressive. It manages to sidestep the "everything is dull colors" pitfall that many games and action movies fall into. Vibrant is the word that leaps to mind, and that even applies to the staged army showcase shots.
- With the vast condensation and simplification of rules, they used the space to cram in a BUNCH of missions, as well as condensed versions of all the supplements. This is as much a "build your own campaign' pack as it is a rulebook or fluff guide. They also lay out active warzones in the fluff quite nicely as potential settings.
- It's been said elsewhere but I'd like to repeat that the keywords system is good. It offers simplicity and maintains the fluff aspect of the old allies chart, while giving enough granularity to avoid the ame breaking Cheese of said chart. Similarly, I really, really do love the FOCs. They don't box you into taking clunky, expensive formations with tax units or redundancies.
- There's a neat little index in the back on common topics -Servitors, the High Lords of Terra, Warp travel, etc- that's a very nice touch. It helps flesh out the universe without cramming the rulebook with excess detail that not everyone would want to read.
- Ow, my custom chapter. Losing the chapter master option and Honor Guard getting smashed with the nerf bat by being reduced to 2 models (with no option to take more that I can see) really sucks, since I put a lot of time and money into converting my chapter master and honor guard. I guess that frees up some of my cooler models for other things, but still.
- The Land Raider Crusader is horrifyingly good at anti infantry and I love it. The Redeemer, on the other hand...
- BA Techmarines can take jump packs now! This makes me absurdly happy and I don't know why!
- I really, really like the Deathwatch. They managed to cut down on a lot of the bloat that made it cumbersome while still retaining the character.
- I didn't spot any new units teased or anything in the display splashes. Did anyone else? I do wonder who the winged dude in the art splashes on the interior of the front and back is, though. It's clearly not Mortarion...
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Post by Trickstick on Jun 22, 2017 20:33:59 GMT -5
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Post by Trickstick on Jun 23, 2017 6:23:34 GMT -5
So after reading through the FW index, it seems to be a rushed mess. It's quite sad really, they obviously didn't have enough time with 8th to do a decent job. The highlight is probably the Tau AX-1-0 which can't even fire it's guns, as they are macro type and can't fire when moving.
Edit: I was just reminded that Alan Bligh did rather recently die, which probably screwed over the whole department both emotionally and productively. I guess I am still disappointed but understand. It's a shame they couldn't take the time they needed.
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Post by RedCuffs on Jun 25, 2017 7:29:43 GMT -5
although unfortunate and sad, especially for those close to him I don't think his death can be used to excuse a poorly produced product. Every Forgeworld book I own has the most basic flaws and mistakes. I honestly now think that nobody proof reads them Forgeworld does have a solid reputation for screwing its overpriced products up. Maybe we should have expected it to be an amateurish attempt ... again.
To change tack somewhat ...
I never thought I'd start a Space Marine army in power Armour. But I've been properly bitten by the primaris bug. I'm actually considering collecting an entire chapter strength, over probably a decade or so. And it's the sculpts that have done it for me. Love is a strong word ... but I love them.
And the repulsor tank is, as far as I'm concerned the tank that 40K should have always had. So the rumours I found of it I wish to share with you.
The new Primaris Space Marine Repulsor was revealed this morning at the UK Games Expo and on Warhammer Community. Now sources are giving us the stats for this new tank with a hull mounted Twin Lascannon, Turret Heavy Lascannon and Heavy Stubber.... + a Pintle Mounted Rotor Cannon upgrade.
Not only that but this thing carries Primaris Marines...
Please consider these rumors, until we get an official release of information.
via good sources on Faeit 212 Power level 14
S7 T8 W13 Sv3+ Turret - Heavy Lascannon, Heavy Stubber *Resolve shots with Heavy Stubber first, if the Heavy Lascannon targets a unit hit by the Stubber, it may reroll misses
Hull-mounted Twin Lascannon, swivels up/down and left/right
Rotor cannon is a pintle mounted upgrade
Missiles: Roll a D6 at the start of each fight phase for each enemy unit within 1", on a 4+ it takes D3 mortal wounds (slightly better Frag Assault Launchers)
Transport Capacity 7, can only transport Primaris Marines
Decays its Movement/BS/Attacks as it loses wounds Movement 10" BS 3+ Attacks 3 base
I love the way the Coaxial Heavy stubber is used as a ranging gun for the Heavy Lascannon. It is tech that was superseded from British anti armour systems around 1980 (on the Cheiftan tank or Wombat AT gun) but I'm going to like it in the game
Scouring the net now for Redemptor rumours. The Dreadnought that 40K should have always had ... one with knees !!!
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Post by RedsandRoyals on Jun 29, 2017 7:39:17 GMT -5
New Primaris librarian and captain are both priced $35. Or, to put it another way, that's more than 10 guardsmen or 11 orks, and about the same as 20+ grots or a box of Grey Knights or Deathwatch. Noooo thank you. It does make the rumored starter kits seem more appealing, though, since I'd be shocked if the other 5-man primaris kits come in under $40.
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Post by cheminhaler on Jun 29, 2017 10:04:17 GMT -5
It'll be hard to make a primaris Libby as there are only a few kits out. Well the skull faced scouts are supposed to be cheap so there will be cheap bodies to convert, I suppose.
Bought the Imp indexes 1 & 2 - it's weird that you have to cost the equipment alongside the unit. So ten IG infantry squad with flashlights are 10 pts cheaper now, but do they still have the vet sgt, that's the question. Also flashlights are 0pts... sweet!
DA Company Masters got folded into SM captains as a temporary thing. That's a bit lazy - the difference is that CM have Stubborn, are Deathwing and have Hatred VS CSM. Which isn't the same thying, darnit!!
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Post by emptyhat on Jun 29, 2017 12:20:27 GMT -5
Are Land Speeders viable in 8th?
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Post by RedsandRoyals on Jun 29, 2017 12:46:11 GMT -5
I'll have to test them out for myself, but most fragile vehicles got a boost in this edition, so they're probably in a better place than they were.
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Post by cheminhaler on Jun 29, 2017 14:17:53 GMT -5
My 750 pt veteran army is now 685 pts, but the vets are elite choices now, not troops.
I might drop the commissar lord with power sword and get an extra bare bones comp commander, without a comm squad and 2 scout sents with multilasers to take it back to 750 pts. Not as bad as I thought initially and the two sniper rifles are super cheap points wise.
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Post by Melissia on Jun 29, 2017 23:07:02 GMT -5
Are Land Speeders viable in 8th? Compared to 7th, yes. Hell, even Sentinels are better than they were in 7th.
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Post by cheminhaler on Jun 30, 2017 5:59:59 GMT -5
But the difference is that lasguns can injure them now; before it was S4 and above only. They Move 16" or 20" of you have a squadron of 3, they're S4, T4, W6 and have the same WS and BS as a marine. That means they can actually fight in CC. Also they don't have rules for getting dilapidated in the middle of a game, unlike other vehicles. e.g. a rhino lose wounds and the rest of its profile goes down depending on how much damage it has suffered. Speeders look solid in comparison.
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Post by emptyhat on Jun 30, 2017 10:42:39 GMT -5
They sound a bit like a highly mobile half squad of marines but with only the heavy weapon(s). What vehicle save do they have?
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Post by RedCuffs on Jun 30, 2017 22:03:26 GMT -5
3+ save. Of course no modifiers for moving fast anywhere. DA have a 5++ for advancing. Thing I like best is that they have "Fly". So can extract from close combat and still shoot.
Storms can cut 18" down the board with a gang of scouts in the back still hitting on a 4+. It'll be "drive by" central
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Post by cheminhaler on Jul 1, 2017 14:41:51 GMT -5
The 3+ save is modified by the weapon shooting at you, so a lascannon is -3 to your save, a krak missile is -2 to your save, but you can get +1 from being in cover.
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Post by cheminhaler on Jul 2, 2017 3:34:53 GMT -5
Land speeder typhoon is 140 pts with a heavy bolter, vs 70 pts in the last codex/ edition. Most vehicles have gone up in pts but that's unreal...
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Post by RedCuffs on Jul 2, 2017 5:19:42 GMT -5
It is a diabolical increase, maybe in part due to how much better frag is now. As we experienced ...
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Post by RedCuffs on Jul 4, 2017 4:35:17 GMT -5
www.belloflostsouls.net/2017/07/40k-rumors-new-primaris-models-seen.htmlJust a confirmation of what we all know already about te new Primaris releases ... just from another source. However my soul is howling in disappointment that there is no reference to any new Primaris Flyers. I'm hanging onto an obscure rumour I saw somewhere that they had a transport capacity of 40. If only ... *gazes dreamily at the sky*
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