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Post by cheminhaler on May 20, 2017 16:24:53 GMT -5
Apparently the new starter set Death Guard will be very tall and bulky.
Oh, come on Imp marines were codex per year, Angels of Death, Sentinels of Terra, 32mm bases, marines to the power of 2, new flyers, new marines inside marines, clampack characters, super limited editions, they marined everything and got super milked.
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Post by emptyhat on May 20, 2017 18:37:49 GMT -5
Apparently the new starter set Death Guard will be very tall and bulky. Oh, come on Imp marines were codex per year, Angels of Death, Sentinels of Terra, 32mm bases, marines to the power of 2, new flyers, new marines inside marines, clampack characters, super limited editions, they marined everything and got super milked. I don't disagree, it's just the Chaos milking was right before they kicked over the churn.
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Post by dougeye on May 20, 2017 23:54:01 GMT -5
Yeah I can see super chaos marines coming. Plague marines have always supposed to be hulking. No doubt due to the emergence of primaries marines the chaos god's are imbuing their followers with more gifts so they will get bigger lol
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Post by nutty on May 21, 2017 6:18:09 GMT -5
I'm pretty sure already GW hinted that bigger badder Chaos Marines will be included as part of the deathguard in the new starter set... something about father Nurgle not being idle.
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Post by cheminhaler on May 21, 2017 9:10:44 GMT -5
Now the milking process can start afresh; more new Imp marine kits at an 8:1 ratio vs Chaos kits. Want chaos havocs? (lol)
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Post by RedCuffs on May 21, 2017 10:02:21 GMT -5
So a couple of details from the most recent leak / release / tease ... pick one.
''For example, a unit disembarking from a Transport is no longer prevented from charging that turn''.
YES !!!
''...multiple units can share a single Transport up to its capacity".
YES!!!
'... passengers in it (open topped transports) can shoot normally ... and still shoot pistols into units that are in combat with their Transport in their own Shooting phase"!
YEEESSSSSS !!!
I have thirteen Chimera transports. I'm thinking about getting four more. Is seventeen Chimeras enough though ?
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Post by RedCuffs on May 21, 2017 10:11:40 GMT -5
And a question to anyone (because I'm becoming impatient to the point of panic). If these are the new stats for a starweaver, what do you think, the stats for a Chimera and Taurox might be ?
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Post by cheminhaler on May 21, 2017 12:45:10 GMT -5
Well in 7th Star weavers are 5 points more than a guard chimera and there are loads of differences;
Star weaver skimmer, fast, open topped, transports 6 harlies - same armour and hp as a scout sentinel but has Mirage Fields and Holo Fields (5++ save, one per game 4++ save)
Chimera moves freely on water, transports 12 but has much better armour on the front (12 vs 10), 3 hp, isn't fast
Taurox same armour as star weaver, fast, transports 10, 3 hp , bonus reroll for difficult terrain
At a guess I'd say a chimera would have more wounds, a lower save and be tougher? It's hard to say; I'm not a fan of giving vehicles and infantry the same stats.
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Post by RedsandRoyals on May 21, 2017 12:46:33 GMT -5
Also notable: Disembark happens at the start of the movement phase. That means your transport can charge in (And soak overwatch fire), then the unit carrying it can charge.
All of this makes my Blood Angels very happy.
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Post by RedCuffs on May 21, 2017 14:09:05 GMT -5
Not to sure if taking the transport into close combat with its passengers is something I'd always do. What I was thinking of trying first was ...
Disembark troops from their transport 6" from the enemy target. Troops and transport fire all weapons that still allow an assault. Infantry assault the enemy target.
Next turn.
Infantry break contact and withdraw into the transport (I haven't seen anything yet that prevents withdrawing troops from going to ground or embarking into a transport). Transport (in this case a Chimera) Kung-Fu's the living bomboclarts out of the (now exposed) enemy target with its integral weapon systems. Two Heavy Flamers and a Heavy Stubber for example.
Repeat
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Post by RedCuffs on May 21, 2017 14:23:20 GMT -5
So Chem ... Trying to predict vehicle characteristics could be ... Unreliable then ? I'd better buy four more eh ? For my 1st Mechanised Assault Squadron. What do you reckon ?
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Post by cheminhaler on May 21, 2017 14:32:01 GMT -5
You can never have enough chimeras. I'm only using 4 chimeras and a taurox for 1500 points but the other points get spent on lots of infantry, some stormies and heavier vehicles, like 2 leman russ and a devil dog. Currently playing without fliers but probably need to get some hydras for AA. It's a better deal getting either the genestealer cult armoured claw or the guard armoured fist - £35 for 10 cadians and a chimera. Also notable: Disembark happens at the start of the movement phase. That means your transport can charge in (And soak overwatch fire), then the unit carrying it can charge. All of this makes my Blood Angels very happy. Yeah, I forgot about that. It will make drop pod assault awesome for marines. Shame I'm into so much guard/ equivalent lists these days (like the cult) because after finally building 3 drop pods, I'm probably not going to use them for a while. Drop pods are great at getting your troops in place, the assaulting straight away will be mad for assault marines or vanguard in drop pods. We need rough riders, new models.
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Post by dougeye on May 21, 2017 15:25:33 GMT -5
Crazy idea. Guard drop pods! Cawl pattern assault lander!
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Post by cheminhaler on May 21, 2017 15:51:58 GMT -5
I'd prefer rough riders as a hard counter to drop podding marines. Traitors need the pods more.
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Post by emptyhat on May 21, 2017 17:36:41 GMT -5
Cawl pattern rough rider droppings.
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Post by RedCuffs on May 21, 2017 18:28:00 GMT -5
About Roughriders. I'm sure that a little gem in one of their early leak / release / tease (pick one) was That there will be rules for all the models that are available right now.
The thing is, about rough riders, that GW don't make them any more.
But Rough riders have been in the IG/AM codex since (insert year here). Would they dare drop Roughriders from the new codex ? There'll be an outrage ... a mass rough rider burning on YouTube.
But it's not as if they're making any money from having them as a FOC choice.
Just saying.
However, they are still selling Hellhounds which, if are fast enough, could be that fast moving counter attack we may need. Especially after Ive just read the faction focus - Tyranids
Icky little freaks ... just need burning.
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Post by RedsandRoyals on May 23, 2017 7:31:46 GMT -5
Pre-orders for fancy new stuff go up on the 3rd.
- Core rulebook
- Faction books (2 Imperium, 1 Chaos, 2 Xeno)
- Starter box featuring NuMarines & Death Guard. Inceptors (jump marines) and the unfortunately named "Hellblaster" squad (special weapons) will be in the box, along with a captain in NuMarine terminator armor. Plague Marines, Poxwalkers, and a Blightdrone will make up the Chaos side, as well as a few characters for both factions.
- Forgeworld will release two index books, Chaos and Space Marines, at the same time. Others will come later in June.
- Core rules will also be free as promised.
- No prices as of yet.
Personally, hard pass on the plague marines, but I hope nurgle collectors are looking forward to them. I like the new NuMarine squads, although the jump troops look a little more Mass Effect and less 40k.
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Post by RedCuffs on May 23, 2017 9:58:56 GMT -5
Spikes bits has predicted a price of $160 for the starter box set. (I assume they're talking USD) That's like about £120.
Sure, take as much salt as you like ...
But ... Damn !!!
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Post by emptyhat on May 23, 2017 10:12:03 GMT -5
Guess it depends on if you are getting £120 worth of the plasticrack. This set sounds like they are trying to do more of a 3rd edition starter with the actual new kits rather than something like AoBR or DV, with 'inferior'to normal kit, push togethers.
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Post by RedCuffs on May 23, 2017 11:43:26 GMT -5
I did hear someone say that it is a push together kit. Even if it's not ... doesn't seem like £120 worth of krak to me. Nice kits, I like them, I just don't want them that's much.
Personally I'd say the price would be around the £90 mark.
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Post by RedCuffs on May 24, 2017 4:13:57 GMT -5
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Post by RedsandRoyals on May 24, 2017 8:38:01 GMT -5
Yeah, at that price I'll absolutely pass on the starter box. That's also a rather hefty price tag for the big rule book, considering the core rules are free and the army rules are in those supplements.
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Post by Melissia on May 24, 2017 13:35:37 GMT -5
Those prices... holy crap. Hard pass even if I did have money.
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Post by emptyhat on May 24, 2017 15:32:38 GMT -5
What do you need to pay to play 8th? $0 rulebook pdf, and a $25 armies book?
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Post by RedsandRoyals on May 24, 2017 15:53:50 GMT -5
I don't know if you even need the army book. I can't remember if the unit cards or whatever they're calling them will be free too, like in AoS. The pricetags for those books aren't bad, though. Granted, if you have a collection that spans across most or all of them, that's not an insignificant amount of $, but if you've got that many armies, you can probably afford it (unless you spent all your money getting those armies in the first place).
I do like how the armies were split out between the books, but the specific lack of mention of Battle Sisters concerns me somewhat.
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