Post by Aeon on Jan 17, 2018 21:37:22 GMT -5
So, I have always been enamored with Cadians. Although I'm sure some of you old heads will remember me writing dozens of incomplete custom regiment stories about 10 years ago when I was a wee lad, the elite Cadian shock troopers have always held kind of a special place in my heart, me being a fan of more modern day looking infantry (modern meaning, Vietnam era to present day). I love their lore and more importantly, for the topic of this thread, in the lore, they are extremely versatile. They have access to psykers, veterans, special forces (Kasrkins), fresh faced troopers (White shields), and all kinds of armored and artillery regiments. Pretty much any modern day military formation you can imagine, exists within Cadian lore
So I decided to make a sort of JTF, they utilizes every role available to the Cadian army. It's an all comers type of list, meant to be thrown into any mission type because of its versatility. I'm also trying to figure a way that it can be downsized for smaller games but also maintain its structure
Anyway, I will provide you with a list of the detachments, and their purpose
Battalion Detachment (Infantry & Artillery Group) (3 command points)
The infantry company will merge its 40 men into 2 blobs, using 2 command points. They will set up at an objective in my deployment zone and huddle on it, or move towards the nearest one, and set up shop. The size of this unit also lets me deny deep strikes and outflanks by spreading the men out in a wide enough formation. Their autocannons and krak grenades are cheap weapons but will provide them with a way to put a slightly harder thump on the enemy than lasguns alone. It's got 2 officers, so it will be easier to order the blobs around
The Sentinels are in there to greatly expand my buffer zone to avoid an objective (or the men) from being alpha struck by an aerial attack
H.Q:
2x Platoon Commanders:
Laspistols and Chainswords
2x Command Squads (Identical)
Vox caster, Plasma gun
40x Guardsmen (4 squads of 10 men, 2 command points for 2 blobs of 20)
Autocannon & Grenade launchers (1 of each in all 4 squads)
Fast Attack
2x Scout Sentinels
Multilasers
Battalion Detachment (Manticore Battery) (3 command points)
This artillery company will deploy in a corner, or in the center of my deployment zone where they will have access to the most targets. The White Shield conscripts will be their body guards, to prevent a deep strike or an outflank, or a melee charge. With this many bodies, I should be able to wrap the white shields around the entire battery and prevent an untimely death, giving me plenty of opportunities to launch all 12 of my Storm Eagle rockets.
The Lord Commissar is there to ensure the Conscripts do not run, and so the survival of my artillery batteries will be more likely.
The Master of Ordanance is an obvious choice. He will huddle up near the batteries and boost their accuracy
And finally, the platoon commander and infantry squad are just place fillers for the organization chart. They will function as a mobile rifle squad that can take an objective or tie up a melee unit
H.Q:
Lord Commissar
H.Q:
Platoon Commander
Troops:
20x White Shields (Conscripts)
Troops:
20x White Shields (Conscripts)
Troops:
20x Guardsmen (2 squads of 10)
Grenade launchers
Heavy Support:
3x Manticores
Patrol Detachment (Kasrkin Assault Group) 0 Command Points
This one is rather straight forward. A small group of Kasrkins to deploy behind enemy lines and lay down some serious pain. They won't have transports, so their job is to deep strike in and obliterate a smaller, more vulnerable unit, or a vehicle. Since this detachment is entirely made up of Scions, they'll have the Storm Trooper doctrine, and can potentially shoot a TON of times in 1 turn
H.Q:
Tempestor Prime
Command Rod, Plasma pistol
Command Squad
Vox Caster, Plasma gun
Troops:
5x Kasrkins
2x Melta guns
Troops:
5x Kasrkins
2x Melta guns
Spearhead Detachment (Armored Group) (1 command point)
I don't need to explain this one. They're here to do tank stuff. They will deploy on the sidelines and sweep the battlefield
H.Q:
Tank Commander in Leman Russ Punisher
Heavy Bolter, Heavy bolters, Track Guards, Dozer blades
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Obviously, this is going to be an enormous list, I could see it reach 2500 points, maybe even more with all the upgrades. There are still some things I want to do with it, such as add psykers, I'm just not familiar with 8th edition psykers yet
Slimming this list down, I could likely run it all in 1 Battalion detachment, and it would still work. This is simply a large list that encompasses everything. I have objective takers, indirect fire, an armored fist, deep striking special forces, and area denial. As Cadians and Militarum Tempestus, they are accurate, and they shoot a lot
I am very pleased with how the Imperial Guard function in 8th edition. I can't wait to be begin playtesting this list
Let me know what you think, or if you have any suggestions
And remember, I'm not concerned with points values. The list is large because it's broad. It is designed to be just an idea, and actual reasonably sized army lists will be cut down to a much smaller level
So I decided to make a sort of JTF, they utilizes every role available to the Cadian army. It's an all comers type of list, meant to be thrown into any mission type because of its versatility. I'm also trying to figure a way that it can be downsized for smaller games but also maintain its structure
Anyway, I will provide you with a list of the detachments, and their purpose
Battalion Detachment (Infantry & Artillery Group) (3 command points)
The infantry company will merge its 40 men into 2 blobs, using 2 command points. They will set up at an objective in my deployment zone and huddle on it, or move towards the nearest one, and set up shop. The size of this unit also lets me deny deep strikes and outflanks by spreading the men out in a wide enough formation. Their autocannons and krak grenades are cheap weapons but will provide them with a way to put a slightly harder thump on the enemy than lasguns alone. It's got 2 officers, so it will be easier to order the blobs around
The Sentinels are in there to greatly expand my buffer zone to avoid an objective (or the men) from being alpha struck by an aerial attack
H.Q:
2x Platoon Commanders:
Laspistols and Chainswords
2x Command Squads (Identical)
Vox caster, Plasma gun
40x Guardsmen (4 squads of 10 men, 2 command points for 2 blobs of 20)
Autocannon & Grenade launchers (1 of each in all 4 squads)
Fast Attack
2x Scout Sentinels
Multilasers
Battalion Detachment (Manticore Battery) (3 command points)
This artillery company will deploy in a corner, or in the center of my deployment zone where they will have access to the most targets. The White Shield conscripts will be their body guards, to prevent a deep strike or an outflank, or a melee charge. With this many bodies, I should be able to wrap the white shields around the entire battery and prevent an untimely death, giving me plenty of opportunities to launch all 12 of my Storm Eagle rockets.
The Lord Commissar is there to ensure the Conscripts do not run, and so the survival of my artillery batteries will be more likely.
The Master of Ordanance is an obvious choice. He will huddle up near the batteries and boost their accuracy
And finally, the platoon commander and infantry squad are just place fillers for the organization chart. They will function as a mobile rifle squad that can take an objective or tie up a melee unit
H.Q:
Lord Commissar
H.Q:
Platoon Commander
Troops:
20x White Shields (Conscripts)
Troops:
20x White Shields (Conscripts)
Troops:
20x Guardsmen (2 squads of 10)
Grenade launchers
Heavy Support:
3x Manticores
Patrol Detachment (Kasrkin Assault Group) 0 Command Points
This one is rather straight forward. A small group of Kasrkins to deploy behind enemy lines and lay down some serious pain. They won't have transports, so their job is to deep strike in and obliterate a smaller, more vulnerable unit, or a vehicle. Since this detachment is entirely made up of Scions, they'll have the Storm Trooper doctrine, and can potentially shoot a TON of times in 1 turn
H.Q:
Tempestor Prime
Command Rod, Plasma pistol
Command Squad
Vox Caster, Plasma gun
Troops:
5x Kasrkins
2x Melta guns
Troops:
5x Kasrkins
2x Melta guns
Spearhead Detachment (Armored Group) (1 command point)
I don't need to explain this one. They're here to do tank stuff. They will deploy on the sidelines and sweep the battlefield
H.Q:
Tank Commander in Leman Russ Punisher
Heavy Bolter, Heavy bolters, Track Guards, Dozer blades
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Heavy Support:
Leman Russ Battle Tank
Lascannon, Heavy bolters, Track Guards
Obviously, this is going to be an enormous list, I could see it reach 2500 points, maybe even more with all the upgrades. There are still some things I want to do with it, such as add psykers, I'm just not familiar with 8th edition psykers yet
Slimming this list down, I could likely run it all in 1 Battalion detachment, and it would still work. This is simply a large list that encompasses everything. I have objective takers, indirect fire, an armored fist, deep striking special forces, and area denial. As Cadians and Militarum Tempestus, they are accurate, and they shoot a lot
I am very pleased with how the Imperial Guard function in 8th edition. I can't wait to be begin playtesting this list
Let me know what you think, or if you have any suggestions
And remember, I'm not concerned with points values. The list is large because it's broad. It is designed to be just an idea, and actual reasonably sized army lists will be cut down to a much smaller level