So playing Maelstrom mission and on my turn I drew tactical objective 66 "Priority Orders Received". Which states that you immediately draw another objective card and your warlord is the only unit that can achieve that objective.
So --- I draw tactical objective 13 "Chain of Command" So my warlord is a company commander (2 orders only). Chain of command states you have to 3-5 different orders or tank orders in this turn for 1 Victory Point. If you issued 6 or more different orders score D3 victory points.
What the heck? Talk about sheer dumb luck.
But how in the world could an Warlord ever issue more than 3 orders (Creed can issue 3) much less 6 orders?
Well I did use a stratagem for "Inspired Tactics" which gave me 3 orders for my company commander (Warlord) and luckily I had 3 units within 6". So I did score 1 VP for Chain of Command + 3 VP for Priority Orders Received for a total of 4 VP which was pretty amazing......
I guess I could have stated that objective wasn't achievable and discarded it (per Chapter Approved) but technically it's partially achievable.
I don't have the book on hand, but isn't there a warlord trait or relic that allows you to roll a dice after each order and allows you to issue a second order to the same unit on a 4+? and another that allows tank(?) orders to affect a second unit?
If you can't complete the objective using your current set-up I'd discard the card and draw a new one; atleast that is what we do in the group I play with. Things like killing psykers when playing vs tau, shooting down flyers when the other player didn't bring any, etc.