Post by RedsandRoyals on May 3, 2018 7:37:52 GMT -5
They're certainly usable, but I would not rate them as highly as infantry squads. Their advantages include...
- Fewer "drops" to deploy more models. If first turn is important for your strategy, conscripts can help you out by packing more bodies into a single squad drop. - More resistant to morale losses with a Commissar. The commissar helps to negate their poor leadership, and the larger squads can afford to lose more models to failed morale tests than single guardsmen squads. A cheap Astropath can actually make a squad immune to morale shock too. - Superior bubblewrap. With the Commissar or Astropath, they're actually a really good choice for screening your tanks, since you can flood your backfield with them. When properly buffed, they're a good tarpit.
There's disadvantages though... - Worse stats for the same price as Guardsmen. Pretty self explanatory. - Less receptive to orders. It's much harder to pull off an order with them now. - Poor killing power. The worse states, the orders nerf, and the lack of special weapon options, they're not going to kill much. - They make poor CP batteries. If you're cramming in Battalions to gain CP and meatshields for other armies (Marines and Custodes leap to mind), you'd be better off with Guardsmen, since you'll pay twice as much to fill those battalions with minimum-sized conscript squads.
There may be no "I" in "Team", but there is a "Team" in "Meat Shield".
Post by averagemoe2 on May 3, 2018 14:21:54 GMT -5
Thank you I've been trying to get some use out of them becouse (fluff wise) my regiment relies heavily on large half trained infantry to absorb casualties (and it doesn't hurt that guardsmen look great in large numbers)
Also the reason I'm now averagemoe2 is because i don't know how to activate an account