why most terrain should be wrecks: Mar 26, 2020 13:28:18 GMT -5
Post by treadiculous on Mar 26, 2020 13:28:18 GMT -5
I'd like to propose my theory on scenery; All scenery should be wrecks!
The reason for this is because it explains WHY your battle sof 40k are fought within such close proximity, let me explain:
Scenario 1) One army is a defender, the other the attacker,
Scenario 2) Both armies want to secure an objective which lies between them,
In both these scenario's the distance between the armies is closing,
as they come into range of artillery the first casualties will begin,
then as the direct fire weapons get into range they will begin to obliterate the key targets,
primarily the transports and tanks,
the downside of engaging these targets is that the wreckage creates line of sight blocking terrain,
further transports and tanks will change course to avoid the obstructions,
these come under fire themselves thus creating more line of sight blocking terrain,
Slowly the distance between the armies is filled with burning wrecks and eventually targets are appearing at extreme short range!
There are scenarios in which this doesn't apply, for example city fights, drop pod armies, teleport armies, or any other means of deploying units within the extreme short range that 40k takes place in.
However, I love builing wrecks, so I challenge you to find the cheapest, most badly painted model on ebay, and covert it to a wreck.
(you may discover the other reason I support this point of view, building wrecks is great fun, AND you find that they are on your game table again and again and again, while your LRMBT's sit slowly gathering dust!).
I welcome comments and opposing points of view, look forward to seeing your wreckage!