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Post by Deleted on May 31, 2007 19:49:52 GMT -5
Hey i just bought the ogre battalion boxed set and this is my first amry in warhammer. Anyone have any tips on playing them or their faults, or just warhammer peroid. thanks!
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Post by knight (M.I.A) on Jun 1, 2007 16:00:32 GMT -5
Grisnik will have loads of tipps and stuff for you. He just has to look in here
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Post by Deleted on Jun 1, 2007 16:27:44 GMT -5
I can warn you against some stuff i do to kill bulls. 1) I do a wedge crashing cav into front and have 2 small units to each side behind 5 man. in next turn they swing around and grab the sides and you get hit all sides. (empire,bretonnans) 2) cannonize and and gruge trower them dwafs that is. and large units o snotlings make killing with range fun.
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Post by Deleted on Jun 4, 2007 9:06:41 GMT -5
well lookie lookie.. I have a cookie.. Who would have thought I would find this thread on the one day I have time to read forums... Ogres.. hee hee hee I love Ogres.. Never use units larger than 3 for bulls or Ironguts.. larger than 3 and they become a target and an expensive unit to lose.. Never put gear on your Bulls, let them stay with nothing but the Ogre club and use them as support units. Put the extra points into your Ironguts.. they have more staying power.. plus you should them as bodyguards for Characters so its ok to give them standards and such.. Gnoblars are you friend.. use them to claim table quarters and to block LOS to your characters for the first few turns.. they might squabble but not too often ( fingers crossed ) so shouldnt hinder your speed too much.. Gorgers are best used in Pairs for 2000 points and are beyond awsome in BP www.ogrestronghold.com/main/ for a lot of Ogre tactics, ideas, thoughts, paint jobs, blogs, and pretty much everything you can think of Ogre related.. My normal Magicless list is Tyrant, 2x Bruisers 3x3 Ironguts one with Musician and Standard 4x3 Bulls 4x20 Gnoblars, 2 Gorgers Tyrant for character hunting, bruisers as support and magic resistance, standard in Irongut with magic banner for magic resistance.. check the codex you will see.. cant really remember them too much codex is at home.. Just a heads up.. Ogres have a lot of different units to play with.. and get used to them and see what works for you.. it took me 3 months of some serious gaming and reading on forums to get an idea what works for me and doesnt.. but my track record for this year with them is around 78% wins... so I must be doing something right Good luck mate and post up your pics and I will post some of mine when I get a chance here as well.. Cheers Gris
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Post by Deleted on Jun 6, 2007 21:40:58 GMT -5
Hey everyone thanks alot for the help, I really appreaciate it!
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Post by Deleted on Jun 7, 2007 6:11:29 GMT -5
Glad I could help.. let me know if you need anything else on them though.. they are a challenging army to play but can be an even more challenging army to play againest
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Post by knight (M.I.A) on Jun 7, 2007 18:04:45 GMT -5
Yeah they might be a challange to play or play angainst, but they don't tend to be selfdestructive and "dangerous" like other armies
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Post by Deleted on Jun 8, 2007 8:36:10 GMT -5
HA... you tell that to my mates over here in turkey.. my Ogre army and the manner in which I play them is the most feared army behind Wood elves atm.. and considering I have only lost once with them so far it makes sense
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Post by knight (M.I.A) on Jun 8, 2007 14:57:18 GMT -5
Well your forces don't blow themselves up. Skaven tend to erm... well... blow everything up including themselves. AND I LOVE shooting into close combat
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Post by Deleted on Jun 14, 2007 3:58:51 GMT -5
hee hee yeah.. have been playing againest skaven a lot as of late.. havent gotten anything less than a solid victory againest him but he is getting a lot better and using more shooting againest me.. however with so many units and even with all his shooting and such i am surviving againest the odds and his bad luck is making my life golden
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Post by syphon on Jun 22, 2007 14:07:50 GMT -5
How do you figure making an ogre without anything more than a club? That'd at least involve making more than one hand swap.
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Post by knight (M.I.A) on Jun 23, 2007 11:24:50 GMT -5
Oh, Gris I just discovered what great units Plague Monks are. These guys can kill nearly everything with their 2 CC weapons. Add a Plague Priest and some Plague Censer Bearers and you have a deadly group. The Plague Priest is one of the best Saven you can get. High S and even higher T, great movement, but unfortunaly no armor save unless you give him a magic armor which I didn't do because I upgraded him to a sorcerer with one of the magic items...
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Post by Deleted on Jun 24, 2007 7:21:03 GMT -5
I hate censor bearers.. they are very deadly indeed.. however some magic againest them or even gnoblars and that is countered very quickly.. An ogres with just a club is as simple as just cutting off the second weapon though all my Ogres receive some sort of conversion to them and are usually more than a simple weapon swap.. CHeers Gris
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Post by knight (M.I.A) on Jun 24, 2007 7:44:50 GMT -5
Well the Gnoblars are indeed a problem. But that's what the monks with their many attacks and high toughness are for. The only problem holding them in your formation. They often break out of the formation and do things they shouldn't do... (damned frenzy...)
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Post by Deleted on Jun 24, 2007 10:35:29 GMT -5
Yes this is true.. that is the point of bait units.. but those 2 units are probably the scariest of the skaven to Ogres.. the sheer number of guns you have actually is not as scary as it could be.. especially if I play MSU and center around my tyrant then I am assured a chance to survive..
Cheers Gris
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Post by knight (M.I.A) on Jun 24, 2007 17:40:49 GMT -5
I found some really scary weapon against everyone with high toughness and a good armor today: Poison Wind Globadiers. These guys are really scary. Wound like sniper rifles in 40k and ignore all armor saves And this is really scary. 10 of these nasty little rats... I just made an armylist that should be even good against Ogres (but it's especially against Dwarves, 2000 points and that will be my army I'll field during the summer campaign): Characters: Warlord Snikznit the Unfair with Dwarf Slayer, Warpstone Armor, and Warpstone Charm (Chieftain Foul Fur with Blade of Tears, Light armor, and shield) Assassin Slab the Whisper with Warpstone ShurikenPlague Priest Vomus the Infested with Flail, and Liber Bubonicus Warlock Warvolt the Maker with Warpblades, Improved Warpcondensator, and High-performance-Warpenergyaccumulator Core units: 30 Clanrats with Musician, Standardbearer, Clawleader, and Ratling team 30 Clanrats with Musician, Standardbearer, Clawleader, and Ratling team (13 Stormvermin with Musician, Standardbearer, Banner of Burning Hatred, Fangleader, and Ratling team) 30 Slaves 30 Slaves 10 Night Runners with Shuriken, additional Handweapons, and Shadowleader 10 Night Runners with Shuriken, additional Handweapons, and Shadowleader 10 Poison Wind Globadiers Elite units: 30 Plague Monks with additional Handweapons, Musician, Standardbearer, Swarmbanner, and Plague Preacher 5 Gutter Runners with Shuriken, poisoned Handweapons and Shuriken, and tunnler teamRare units: 5 Plague Censor Bearers 1 Warp Lightning Cannon So Gris what do you think. Could I have a small chance with that list against Ogres, Bretons and Dwarves (the 3 hardest enemies and the ones played most often around here) Edit: Everything in () is no longer in the list and bold printed are new and replacing the stuff in ()
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Post by Deleted on Jun 25, 2007 3:09:17 GMT -5
I think you have a very good chance againest Ogres and Bretons.. providing that you can get certain units into combat..
The only thing that I foresee as a downside is that you took no tunnelers.. last time I played againest Skaven and he had tunnelers they were the bane of my existance.. coming up from behind and charging the turn they come in.. very scary and very effective.. can basically hold down my main units right away if they wanted to..
Warp Cannon is awsome but that is to be expected.. very effective but better used later on in the game when you can hit more flanks for Ogres.. well mine anyways.. trouble is keeping it alive till then though..
As stated before I can probably bait the poison guys.. or at the very least hit them with a bait unit to tie them up till they are not a problem anymore.. one unit of 3 bulls that charge can take care of them.. but only if I get to hit first.. otherwise yes they are deadly..
Personally I dont see this army as too much of a threat.. only because if I can tie up the specials, and rare unit then the rest will fall fast.. slaves can be overrun in on turn of combat.. allowing me to run into whatever is behind it.. and since I play MSU you do not have enough units to tie up everything.. if I get 2 bull units from your flank it is game over for you.. they can take out a 30 man unit of skaven no problems.. and continue on their merry way onto the next unit..
Bretonnians will also eat this army alive if you face the flying circus.. they can just keep avoiding your wind guys..
Personally I just dont see you going one route and overexposing it well enough here.. take more poisin causing units, or more shooting, or more magic.. but here you are too balanced.. and unfortantely that is not good for skaven, from what I have seen and played againest anyways..
I think it would just be interesting to play againest you and see what happens with this list.. will run it by the Skaven players in my area and see what they say about it and go from there.. see if they have any advice for it..
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Post by knight (M.I.A) on Jun 25, 2007 3:30:50 GMT -5
I'm already thinking about kicking the Stormvermin. That would give me another 214 points and currently they have no real use for me.
More magic is no real option for me as I'd need to take a Grey Seer, another Plague Priest or another Warlock for it. Plague Priest is a too weak sorceror, Grey Seer too expensive, so only another Warlock with the same equipment like the first would be an option. 3 Warplightning (1 from the cannon and 2x the big one for sorcs...)
More shooting would be possible with the additional points. Either 10 Jezzails, 2 Warp Lightning Cannons or 20 more Poison Wind Globadiers. OR I could take an Assassin (would have to drop the Chieftain for that) and some Gutter Runners (tunnelers) for these points
And you mean the Plague guys can be lured. The Poison Wind Globadiers are normal units with deadly weapons even if their range is a bit short...
Perhaps I should say somethings to my tactic as well. The Slaves are just there to be sent into close combat and to block the LoS of the Plague Monks, the Priest, and the Censor Bearers, so if someone wants to overrun the Slaves, Clan Pestilence will strike back hard in the next turn with all their might. The Warp Lightning Cannon will move along on one flank in the first turn and open fire in the second turn at everything that shows up in it's LoS. One unit of Night Runners will protect the Cannon, while the other unit is for protecting the back of my army from the flying circus (Night Runners are skirmishers). The Globadiers will stay behind my main battle line and wait for the first enemies to run into my lines, and then they'll open fire like the 2 Ratlings into the CCs. The new Assassin is going to be used as scout and will be set up behind the enemies lines. The Gutter Runners are digging around a bit and hopefully hit the enemy in his back as well.
Edited the list
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Post by Deleted on Jun 25, 2007 11:00:00 GMT -5
Good move on kicking out the stormvermin.. not large enough of a unit to do anything.. Since this is an Ogre thread.. here is how I would counter your army and with my normal unit as well.. My 3 main Irongut units would head down the middle.. being ok that I would be getting stuck in with the slaves.. however they will take them out in the first round.. and probably break them as well.. I hope... while 3 units of 3 bulls head down one flank and another unit of 3 bulls head down the other, along with a unit of 20 gnoblars.. the heavy flank will allow me to take it and also take casualties while still making it to your line.. My 2 gorgers will come from behind and tie up your main units.. or even the poison guys.. he can tie them up long enough to cause havoc on your movement plans.. Problem areas for me would be your assassin.. hes deadly in combat.. and the trappers.. but one unit will die fast.. make it 2 units and you will do very nicely.. sacrifice a unit of night runners for them you will be surprised of the results.. and if you can beef up the censor bearers that would be cool.. one butcher with bone cruncher can eat that unit alive in one round.. Just my points but overall a very deadly army though mate.. even if I do think that skaven are overall very weak againest my Ogres Cheers Gris
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Post by syphon on Jun 25, 2007 11:18:46 GMT -5
Launch a few gnoblars at them?
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Post by knight (M.I.A) on Jun 25, 2007 13:00:34 GMT -5
The only unit Gnoblars have a decent chance of survival against are Slaves. Clanrats look weak, but are really tough for their few points, Clan Eshin units are far too strong for Gnoblars, Clan Skryre units are only for attacking the big guys, and Plague Units will tear even a huge unit of Gnoblars in apart in one turn.
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Post by syphon on Jun 25, 2007 13:04:28 GMT -5
On another note, what do you suppose works best for a simple scheme for painting Ogre flesh? Currently, I have one with layers of bronzed flesh, elf flesh and then a flesh wash. The other guy has a few diluted layers of bestial brown, then some rotting flesh and lastly some skull white layers. Not really the colour that they have on GW sites, but what would you think?
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Post by Deleted on Jun 25, 2007 14:40:30 GMT -5
For Ogre skin I start with a basecoat of Scorced brown, then dark flesh, then 50/50 dark flesh and tanned flesh, then tanned, then 50/50 tan/dwarf, then dwarf.. and usually a lot of flesh and chestnut washes in between them.. gives a darker color to it but looks nice I think.. different.. Overall I would just go with what you think will work.. Knight.. gnoblars are scary for 2 reasons.. 1 they can hold quarters and be forgotten by the enemy.. and they are also a great speedbump.. even if you break them ( which isnt hard ) then I am usually waiting at a good spot for you to come at me Like I said the army list is good.. but I think more tunnelers would make it very scary.. and a few more censor bearers.. which you can swap for the night runners.. just a thought.. give it a shot and see how it plays out.. Cheers Gris
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Post by knight (M.I.A) on Jun 25, 2007 15:22:30 GMT -5
I'm still building the army up and don't have all the units. But here is a new list that contains all the changes.
Characters: Warlord Snikznit the Unfair with Dwarf Slayer, Warpstone Armor, and Warpstone Charm
Assassin Slab the Whisper with 2 Handweapons, and Warpstone Shuriken
Plague Priest Vomus the Infested with Flail, and Liber Bubonicus
Warlock Warvolt the Maker with Warpblades, Improved Warpcondensator, High-performance-Warpenergyaccumulator, Death Wind Globes
Core units: 30 Clanrats with Musician, Standardbearer, Clawleader, and Ratling team
30 Clanrats with Musician, Standardbearer, Clawleader, and Ratling team
30 Slaves
30 Slaves
10 Poison Wind Globadiers
Elite units: 30 Plague Monks with additional Handweapons, Musician, Standardbearer, Swarmbanner, and Plague Preacher
5 Gutter Runners with Shuriken, poisoned Handweapons and Shuriken, and tunnler team
5 Gutter Runners with Shuriken, poisoned Handweapons and Shuriken, and tunnler team
Rare units: 10 Plague Censor Bearers
1 Warp Lightning Cannon
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Post by Deleted on Jun 26, 2007 0:08:31 GMT -5
Very nice list mate... can still do the tactics that you were stating before but can also be fielded more effectively and cause panic in the ranks of your enemies.. let us know how your first game goes Cheers Gris
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