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Post by Deleted on May 4, 2007 7:58:22 GMT -5
Hey guys, I was just wondering if any of you liked playing patrol misions. We play them alot at the local store since w only have 2 4x8's and have at least 10-12 people on a warhammer night( usually tuesday, wed, friday and sat ) Here is my list i have been using : Docs:Close order drill.
Troops : 1 armoured first squad Vet sgt w/a bolter 1 plasma gun 1 hevy bolter chimera with turret mounted multi laser and hull mount heavy bolter, smoke launcher
FA : 3 sentinals with multi laser FA : 1 sentinal with a multi laser , 1 sentinal with an autocannon. Any one else play patrol missions want to show their lists or comment on this one ?
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Post by Deleted on May 4, 2007 10:41:36 GMT -5
Doctrines: Grenadiers, Stormtroopers, Chem Inhalers. 2 units 10 Grenadiers w/ Plasma Rifle, Meltagun 1 unit 10 Stormtroopers w/ Plasma Rifle, Meltagun, and Infiltrate
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Post by Deleted on May 20, 2007 14:56:38 GMT -5
Well I'm just starting 40k so I am working on a combat patrol... Right now it's looking like (roughly)
Infantry Squad 5 man command group 10 man squad with missile launcher, grenade launcher
Armored Fist squad (in Chimera) 10 guys, flamer
sentinel with autocannon
sorry for the list being so rough but I haven't really grasped all lthe army building rules yet... If anyone could help that would be greatly appreciated
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Post by fatuous on May 21, 2007 5:06:02 GMT -5
To the OP, that is a nice looking force, do you find that u have enough troops? The sentinels look like they'd be a real frustration to any oponent that wasn't expecting that many .
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Post by Deleted on May 21, 2007 7:28:24 GMT -5
Usually i have enough troops to hold anything and all the heavy weapons in the list is enough to take care of most things...other than my brothers iron wariors army although it is a slug fest and it really depends on who gets the first turn and how many are killed.
you are right, most people are amased at the number of sentinals , the first time i played one of the local eldar players he couldn't beleive it.he was running alot of jet bikes and i pretty much just shot him down fast.
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Post by Deleted on May 24, 2007 12:45:10 GMT -5
Grash>
An Imperial Guard Infantry Platoon (1 troops Choice) consists of: a Junior officer & 4 guardsmen forming a 5-man command squad 2-5 Infantry Squads, at least 2 of whom must be 10 guardsmen strong.
So a minimum-sized Guard Infantry Platoon is 25 men.
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Post by Deleted on May 29, 2007 18:19:18 GMT -5
So is there any way that I can get have my 25 infantry in a way so t hat I can have a transport?
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Post by Deleted on May 29, 2007 20:24:04 GMT -5
Grashnak: Yes. Combat Patrol rules allow you to ignore the 'must take infantry platoon first' restriction on Armored Fist squads. So you could split your force into an Armored Fist squad, a Hardened Veteran squad, and an HQ-slot Command Squad with junior officer. The Vets will be a tad more expensive though.
Hengeist: I noticed looking at your list that you've got your Sentinels arranged in 3 ML, 1ML+1AC. Perhaps you'd get a little more success with the following configuration: Squadron 1: Two Sentinels w/ Multilaser Squadron 2: Two Sentinels w/ Multilaser Squadron 3: One Sentinel w/ Autocannon This way you're a little more spread out (it takes 3 FA slots), but you're not overloading on one target with multilaser shots, then having your remaining ML fall short when the Autocannon's engaging something at long range. By running the AC Sent up the middle and the ML Sents to either side, the AC should have range to lend support to either squadron if necessary.
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Post by Deleted on May 30, 2007 14:03:36 GMT -5
i'll try that next time Major, thanks for that tip.I hadn't run into a problem but i think your tactic will work out much better for me =)
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Post by Deleted on May 31, 2007 20:06:42 GMT -5
Ok thanks so much. So do you think giving special equipment to guys is a waste in patrol games?
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Post by Turtleboy(AWOL) on Jun 1, 2007 0:32:30 GMT -5
in large point battles, it's not really recommended to dish out large amounts of wargear, so in a 400pt game, I would say keep wargear limited to the officer in charge (and even then, keep it limited). wargear doesn't typically earn its points back.
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Post by Deleted on Jun 1, 2007 8:41:23 GMT -5
Ok that brings me to another question... In WHFB, which I usually play (I'm brand new to 40k), you give wargear not just based on the assumption something makes its points back. You only need to worry about making points back if the thing dies. Otherwise killing anything is just an added benefit. This is because of the victory point system. Is this different in 40k?
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Post by Deleted on Jun 1, 2007 10:31:17 GMT -5
I think it is the same.You still have ot worry if the uber,huge point leader you have is going to die quickly and not do anything.Then he becomes a point sink and not a useable player( you CAN put too many points into something is my opinion)
In a 400 pt game the best thing to do is keep things very simple.take a heavy bolter and a grenade launcher becouse they are pretty cheap and can do alot of damage( with the heavy bolter i beleive in accuracy by volume).It is the same with your sgt, give him either a lasrifle or you could upgrade him with a bolter( it's almost like having another special weapon and the points are cheap on it) so saying that, go as cheap as you can to put out more bodies,not have one super soldier that could get killed with one melta shot/lascannon shot.
thats just my opinion,hope it helps.
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