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Post by Deleted on Aug 26, 2007 20:52:28 GMT -5
Can you take the Jungle Fighters Doctrine with Cameleoline? If so it would be a force to reckon with in forest it would be 3+ cover save and decent in regular cover. I didn't think you could but Im curious.
Also does Jungle fighters actually mean trees or just terrain normally with a 5+ save? In the case of cityfighting without trees. but lots of 5+ terrain. If so urban catachans could be done. (Im thinking of inner city gangs for this.)
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Post by Turtleboy(AWOL) on Aug 26, 2007 23:34:20 GMT -5
I don't have the IG codex infront of me, but I know you can't double up on cover save buffs from junglefighters and cameleoline.
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Post by Deleted on Aug 27, 2007 7:06:23 GMT -5
Thats what i thought.
Still any oppinions on whether you can use 5+ terrain as counts as trees in cityfight?
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Post by Deleted on Sept 7, 2007 13:44:35 GMT -5
an interesting design. give it a shot, but treat it like VDR and forgeworld stuff, and get your opponent's permission first.
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Post by twerd on Sept 7, 2007 23:36:24 GMT -5
i reckon you could count it though a lot of people would be pissed off but hay if your catachan can be good in trees a city is a jungle of concrete right?
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Post by Deleted on Sept 16, 2007 9:18:26 GMT -5
thats what i thought besides a "Rolling 22nd (insert hiveworld) Crips" would be cool modeling with all the jersies rags and assorted Glock laspistols and AK lasguns and the occasional guy with the RPGs imagine them as street gang insurgents after a tau invasion and i could model my officers on famous rappers. I could have pimped put low rider chopped Chimeras with hydrollics as transports. Or Russes with ground shaking bass speakers it'd look cool.
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Post by Colonel Grammissar Azalar on Sept 16, 2007 9:22:13 GMT -5
Give them all Autoguns and Autopistols "Im a pop a cap in you ass" People riding Shotguns
If you look at Films like that, the weapons are always a mix, but usually they are always easy to make weapons So no Plasma weapons, Flamers you might get away with, and Grenades would be sparse
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