|
Post by Turtleboy(AWOL) on Jul 20, 2007 5:47:23 GMT -5
what's up guys? I've decided to convert to warmachine. here's the link to their website if any of you get inspired by the pics I'll be posting of painted warmachine models in the future: www.privateerpress.com/WARMACHINE/default.phpso I got the core rulebook and one of the two expansion books today as well as a cavalry model. the books are 100% full color, and the rules are alot better than 40k from what I can tell. some of the rules are kinda hard to understand with the way they're worded but they provide ample example pics with explanitory text to make things clear so it's all good. it honestly feels like what I envision 2nd edition 40k was like - there's just so much depth in it - you can pull off all kinds of special moves and each unit has character - you fire at individual models not units from what I can tell (though I could be wrong, still reading the book) - your units can block line of sight completely or even provide partial cover to other friendly units (ah I loved those days in 40k when there was screening!). the game is based around warcasters who are mages that control big ol' warjacks which are robot buttkicking machines. ofcourse you have the option to not use warcasters or warjacks at all and just go with an army of cannon fodder, but to unlock all the good units you have to have at least 1 warcaster. they're really cool and have amazing powers and all the other more elite units that you can get are sweet! it's really nice, there's no force organization chart, it's just 'take what you want according to the limits of how many you can have per warcaster. I'm planning on making an army that's got some heavy warjacks that are tooled out for melee carnage. it's cool you can headlock/armlock other warjacks and even push/throw other models - hah it's sweet, you can run up to the enemy warcaster and grab his butt and throw him off a nearby cliff and they have rules for it even! haha brutality points for sure. other than some melee jacks I'm gonna take a warcaster that'll make them run super fast the first turn and get a good head start across the board, then I'm gonna take a bunch of cavalry cuz it's fluffy for my army and cuz it'll support the offensive melee feel of the army. turtleboy=plays khador. oh, the cavalry model I got today - dude, it was really nice, hardly any flashing on the whole model. they've got a ways to go as far as fitting the pieces together perfectly but for a young company they're doing a fantastic job. all metal minis rocks too. all the minis are all metal - man the cavalry model weighs a ton, I can't wait to heft a heavy warjack!!
|
|
|
Post by Turtleboy(AWOL) on Jul 20, 2007 22:22:20 GMT -5
here's a journal of my first WARMACHINE model, a Khadoran Uhlan (think rough rider in 40k terms ). assembled: getting to it: done! cool model huh?
|
|
|
Post by knight (M.I.A) on Jul 21, 2007 9:31:31 GMT -5
The minis look really cool, but they're way more expensive then GW minis... I especially like the merc shown on the hp
|
|
|
Post by Turtleboy(AWOL) on Jul 21, 2007 19:50:54 GMT -5
yeah, the fact that the above cavalryman is basically a rank and file soldier in the army I'm making is just sweet. by far the coolest 'rank and filer' that I've ever seen. yes, they're definately more expensive than GW minis; $20usd for that cavalryman above, but you are buying 100% metal minis and ultimately need waaaay less models to play the game. you can play with only a couple/few models (warcaster and a jack or two) if you want and it's still a viable fun game. so really, the amount you need to invest to get into the game is far far less than 40k. I especially like the merc shown on the hp what's the 'hp'?
|
|
|
Post by Turtleboy(AWOL) on Jul 22, 2007 1:02:59 GMT -5
Time for model #2: A Khadoran Juggernaut. Assembled: Took alot of puddy to close up the infamous gaps on the torso top and bottom half pieces. This and the other 2 warjacks that share this chasis are reknowned for how poorly these two pieces fit and the space between the two pieces has been named "the Khador gap." some puddy and some simple modeling tools and it was easycakes to close the gap and make the torso look ace. Finished painting: got some good practice wetbrushing with this one - it's an art that requires good paint mixing skills and some refined technique to do right I'm finding!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 22, 2007 4:50:59 GMT -5
Cant really tell fromt the pics but is the scale much differnt to 40K?
|
|
|
Post by knight (M.I.A) on Jul 22, 2007 7:12:28 GMT -5
hp = homepage
|
|
|
Post by Turtleboy(AWOL) on Jul 22, 2007 16:36:08 GMT -5
scale is similar to 40k, yes. it's a 30mm scale. I'll post a pic of the Juggernaut next to a space marine once I've finished painting him (hopefully tonight!)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 23, 2007 22:31:48 GMT -5
looks pretty cool
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 23, 2007 22:32:31 GMT -5
How long or short is a match? Are there turns or is it measured in moves?
|
|
|
Post by Turtleboy(AWOL) on Jul 24, 2007 0:39:03 GMT -5
matches can be as short as 20-30min and as long as hours depending on the point level and strategy you employ. games are played until one side is killed or surrenders typically though playing for VPs is not unheard of either. often if you can manage to kill the enemy warcaster(s) then you've just won, even if you were about to lose! it adds a really cool rocky balboa kinda feel to the game where you can take a beating until the 11th hour when you finally make that move you've been bleeding to position for and assasinate the enemy warcaster, completely disabling your opponents army.
some armies are less prone to the warcaster checkmate type move due to the fact that they are infantry based lists and don't rely on warjacks. you'd think this'd be the way to go, but warjacks are menaces - they are insanely hard to kill with cannon fodder and can clobber tons of stuff at a time. charging a crowd of infantry is typically referred to as 'jackbowling' since you literally send the 'pins' flying (yes, there are rules about picking up enemy models with your jacks and turning them into thrown weapons!).
the game is turn based but there's no turn limit unless you want to set one. the way the scenarios section is worked is really about stimulating your imagination and letting you come up with the scenario with your friends. this is good for inspiring campaign play and I've seen it lead to terrain building projects as well which is really neat.
One of the things I like about warmachine is how inexpensive it is to start. for about $60usd you can pick up a starter kit for warmachine or hordes (they have a kit for every faction out there) that has 2 warjacks and a warcaster (I dunno what exactly is in the hordes starter but it's something comparable). this is really all you need to start playing, so just slap that stuff together and you can get to it!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 24, 2007 2:42:33 GMT -5
WOW! I'm hooked Turtleboy. Ah bygone are the days of screening in 40K but Warmachine sounds like an excellant replica of 2nd edition. Shame i belong to such a small 40K though, we only have about 15 people and we cant even get anyone to start Fantasy. One question, like warhammer do you use die?
|
|
|
Post by Turtleboy(AWOL) on Jul 24, 2007 4:19:07 GMT -5
yes you need dice but 4x 6 sided dice is all you'll ever need.
one of the cool things about warmachine is that every model on the tabletop is a character to a digree. a 'unit' just means that there are multiple models in a squad.
when its your turn to do stuff with that unit, you do what's called 'activating' them. lets say there was 4 different targets to shoot at and your squad has 4 guys in it. well, target one is the last trooper in an enemy squad, so ok, I designate a single model in my squad and pop the trooper - I roll good, he dies. now I've got 3 more guys in my squad. lets say the next unit I'm eyeing is a squad of cavalrymen and they're gonna be on me in no time! well this kind of conversation could be heard at a warmachine table:
me: 'hey why's that guy in the center of your cavalry dudes look different?' opponent: 'cuz he's their sergeant' me: 'haha you noob, cool, that's what I thought.'
at which point, since he put his sergeant in the front rank where I could shoot him like any other person in his squad, I would proceed to cap the sergeant with the next trooper in my squad. POP I do some damage, but these guys are tough so he doesn't go down. POP my third trooper blows him off his horse as my opponent grumbles. now his cavalry unit can't perform special moves that require orders to be given unless a commander comes over and commands the unit to do its special moves (like run (go at double movement), charge, or do other special moves (like the cavalry making a ride-by attack)).
so I've got one trooper left in my squad and lets say, since I capped the leader of the cavalry unit, there's now a hole in his lines - thru it, I can draw line of sight to his warcaster (!!!) well hell, my last trooper takes his shot at the warcaster! POP.
warmachines rules are really great, and I love how logical they are. it's really neat to have a game that's based on the models themselves and not the units which are made up of models who turn into nameless ablative wounds.
it's great too, where you have 1 wound models, who are the cannon fodder, the more elite troops have more wounds - like my cavalry dude takes 8 damage to kill him! their armor is pretty good too.
I've got a special cavalry solo (single model unit) that I'm planning on getting that is so pimp that if you 'kill him' his horse just dies and he gets off it (you lose any leftover damage that you dealt to the horse) and he continues beating everything down on foot haha.
the warjacks are cool too, you can repair them mid-fight if things are going badly and even though the enemy may disable one of my 'jacks, doesn't mean it's destroyed. to actually destroy a jack you've got to literally kill it till it's completely dead. (though disabling a jack basically means it overloads and shuts down - but hey, if I've got a repair crew in the area, you better keep wasting shots blowing holes in my wrecked jack and total it before the repair crew gets it up and working again!).
it's an awesome looking game, and I can't wait till I can do more than read the rules and paint models (though I'm glad I'm waiting to play till I've got my base army painted, cuz painted armies are so much more awesome than pewter ones).
the fact that all the warmachine models are 100% pewter is awesome too. each model has a real heft to it and just feels awesome to hold. none of that 'I pay a ton of money for this feather-weight plastic model' thought cropping up in my mind - it's just 'hell yeah, this cavalryman is heavy' or 'damn, that's a beefy warjack.' it may seem like it doesn't matter, but it just feels more valuable to me when I'm playing with models that feel like they're worth what I shelled out for 'em. increases their specialness to me too.
*edit*
be warned though, if you want to do your models justice you WILL need to get some greenstuff and learn a few simple tricks to filling gaps with it. I recommend getting a basic kit of sculpiting tools too (I got mine from gale force 9 products and am super happy with it - it cost me like $9
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 28, 2007 20:32:49 GMT -5
ok i'm hooked
i would like to see that warjack/SM picture though and i would also like to know one thing. I had been reading through the site, and just want to know one thing. Can you explain, at all, the big differences between the armies?
|
|
|
Post by Turtleboy(AWOL) on Jul 28, 2007 23:11:34 GMT -5
ok i'm hooked i would like to see that warjack/SM picture though and i would also like to know one thing. I had been reading through the site, and just want to know one thing. Can you explain, at all, the big differences between the armies? I'll get that warjack vs space marine vs guardsman pic up tonight hopefully. well, all the warmachine armies are pretty equally matched, and where they vary the most significantly is in their special rules. Cygnar has the highest technology so have the most magic/technology fusion in their units. Cygnar armies are modelled after the british/American style cultures. Khador is the other 'big kingdom' and their warjacks tend to be a bit slower but more heavily armored. what they lack in offensive capabilities from heightened technology they make up for in sheer staying power. where Cygnar has decommissioned whole lines of 'jacks to the scrap heap due to the fact that their technology was no longer 'top level,' Khador tends to design something durable and leave it in service past when it should be decommissioned from old age. One would think that this theory is folley, but the Khadoran empire is always launching another war to reclaim lands lost in its past history and due to the relative simplicity of their designs (though, in my opinion they look top notch), they can repair/refit/reconstruct armies in a fraction of the time that Cygnar would require to build the same number of new 'jacks that are more complicated and technologically advanced. Khador is based off the Russian culture. Cryx is a mix of magic and necromancy and I don't know much about them unfortunately the Protectorate of Menoth is based off of middle eastern culture (not neccessarily arab - just the whole middle east area. it has a strong jewish feel to it too what with the religious kingdom emerging to stand as a bastion to the old god in the iron kingdoms). All I know about the Protectorate is that they have stuff that sets you on fire!! Mercenaries is an oft overlooked 'faction' of its own that can hire out to the above mentioned faction armies given that their history doesn't have some unworkable animosity that makes them refuse to work for the kingdom you're playing. people can include mercenary units in their army or construct an army entirely from mercenary units. mercenary warjacks tend to be noticably behind the curve when compared to the main kingdoms that field armies in the Iron Kingdoms. this is due to the fact that mercenaries have to rely on decommissioned lines of warjacks which have been deemed outmoded and no longer worth continuing to build. alot of the mercenary warjacks have roots that go back to the floors of the Cygnaran 'jack factories (due to above mentioned reasons). while one may dismiss mercenary warjacks entirely, there are some solid 'jacks that make one wonder why they were ever decommissioned in the first place. the answer is in the fact that newer and fancier technologies were developed and the king decided to fund the new technology and scrap the old - it isn't that the old tech was bad. all factions are essentially the same when it comes to the 'who has what' factor in that all armies have warjacks with lances, spears, and other 'reach' weapons. all armies have cavalry (and soon to be light cavalry!). all armies have light infantry, medium infantry and heavy infantry. every army has the same basic capabilities of other armies, it's just the flavor, model line, and special rules that are different. it's kinda nice because in 40k, if you play IG and have to sit in a treeline, then you're at an advantage vs. some and a disadvantage vs. others (like vs. mechanized eldar that can move 36" in a turn). warmachine prevents unbalanced matchups by giving all armies BASICALLY the same capabilities. I haven't looked at hordes but I would imagine it is like warmachine but with beasts and monsters instead (think 1000 very different varieties of tyranid for a 40k comparison thought).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 10, 2008 10:27:40 GMT -5
I have about 500 points of Cryx and have not gotten to use them yet ...
I learned the game at a convention and was hooked right off. I have written a few games of my own, and have modded scores of existing ones. Warhammer is awesome right out of the box!!!
The deeper you dig into it, the more awesome it gets!!
Looking for a player or fellow to learn with in the Fort Wayne, Indiana area. Any takers?
|
|
|
Post by Turtleboy(AWOL) on Apr 12, 2008 23:24:15 GMT -5
warmachine is indeed a blast - there's so much strategy in so few models it boggles my mind. not to mention so much diversity in special abilities and stuff... it's a good game for sure.
|
|