petty3
Conscript
You came here as a Guardsmen,You will stand as a Guardsman. If need be you will die a Guardsman.
Posts: 39
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Post by petty3 on Aug 28, 2008 0:33:01 GMT -5
So for work I have to get into one of the armies. I am thinking Ogres or Vampire Counts, i really dont know which to do. What are the play styles for each?
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Post by The Refined Gentleman (M.I.A) on Aug 28, 2008 3:04:14 GMT -5
Vampire counts main strength is 'ard as nails characters, large regiments of zombies and skeletons are used as cheap as chips cannon fodder so the characters and elite units like grave guard can do real damage un hindered. Don't know about ogres, i play empire and i've got more free company models on my hands than i can handle!
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petty3
Conscript
You came here as a Guardsmen,You will stand as a Guardsman. If need be you will die a Guardsman.
Posts: 39
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Post by petty3 on Aug 28, 2008 3:26:26 GMT -5
Thank you, how does empire work?
It appears as though they have many different unit types.
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Post by knight (M.I.A) on Aug 28, 2008 4:39:48 GMT -5
Ogryns are hard to play and Vampire Counts too. I don't want to keep that a secret from you. Vampire's main strength are like already said really hard characters and that everything is immune to psychology and causes fear. Even the normal skeletons which look rather week on the first sight are really powerful units. Big problem is that there aren't too many fast units and there are nearly no archers or similar (except the Banshee) Another huge strong point is the magic phase. Its really nice to cast certain spells with the same sorceror as many times as you wish
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Post by Rolling Thunder on Aug 28, 2008 12:20:33 GMT -5
Ogres- take it from me, these bastards are good They can be a little trick initially, but the fact that the average Ogre has a 12" charge range, three wounds and the capability to backhand most elite units dead singlehandedly, they are the better beginners choice. They can be quite vulenrable to war machines and any S4 shooting (Handgunners spring to mind), but the unfeasibly high mobility coupled with Fear, high S and T, and everything else, make them downright unnerving to face off against.
Seriously, 12" charge is ridiculous. That makes Ogres one of the single most unnervingly mobile armies in warhammer.
And coupled with specialist units like Ironguts (and you thought a regular ogre was bad) Maneaters (and now you die, and with -1 to your armour save at that!) and the slavegiant (Ouch),Ogres are definitely the more forgiving and more direct of either army.
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Post by SirAndrewD on Sept 6, 2008 21:54:05 GMT -5
Thank you, how does empire work? It appears as though they have many different unit types. Empire's strength is the ability to do solid combined arms. They also have detachments, which are absolutely awesome in the final combat resolution phase. I used to have a devastating Empire list that used Pistoleers, Knights, Spearmen and Artillery all in equal measure. They build for strong combat resolution and they're used best by a savvy General. They're not going to go blow for blow in close combat, they don't have a lot of "tough" rank and file troops. What they will do is make the enemy run off if you've built them right. As a suggestion, don't do Vampire Counts as your first army. I knew a guy that pulled Best General at a couple of GT's with Vampire Counts. He was an amazing player, knew the list in and out to every detail. He had also been playing Warhammer for about 10 years. A lot of people at my local store built his army, some copied it piece for piece, NO ONE did as well as he did. In fact, those new guys with Vampire lists were crushed louder and bigger than anyone else in the store. Counts and Tomb Kings are not forgiving for new players. They can be either supremely effective to almost seem unbeatable, or they can be pretty worthless. I haven't seen a ton of in between.
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Post by The Refined Gentleman (M.I.A) on Sept 7, 2008 2:19:36 GMT -5
I'd say Empire is one of the best starter armies.
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Post by Mabus on Oct 3, 2008 7:47:24 GMT -5
Sorry to commit the heinous crime of necromancy here (Pardon the pun please) but I considering starting Warhammer Fantasy and I am in need of some advise. What are Warriors of Chaos like. Follow my link to see my initial armylist, I expect I'll change it when I hear other people's input and advice. commissar.proboards22.com/index.cgi?board=fantasy&action=display&thread=3895Thank you gentlemen,
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Post by SirAndrewD on Oct 3, 2008 17:56:39 GMT -5
Sorry to commit the heinous crime of necromancy here (Pardon the pun please) but I considering starting Warhammer Fantasy and I am in need of some advise. What are Warriors of Chaos like. Follow my link to see my initial armylist, I expect I'll change it when I hear other people's input and advice. commissar.proboards22.com/index.cgi?board=fantasy&action=display&thread=3895Thank you gentlemen, Chaos is a very forgiving army for a new player, or at least it was when I was last playing WFB regularly. In Chosen Warriors you have one of the most powerful close combat units in Fantasy, and virtually nothing can go toe to toe with them and win without some kind of help. About the only unit that can charge your core troops head on and rout them are Grail Knights, and those guys cost a lot more than yours. You also get stupidly powerful demons and lots of either magic or anti-magic tricks depending on what you play. I love that Khorne used to simply remove the magic phase as viable for the opponent. It was ridiculous. The only disadvantages I ever saw with Chaos lists were their extreme lack of shooting (The hellcannon fixed some of that) and their tendency to be more or less single purposed. Without good ranged support you just about have to cross the field and hit the enemy with your bruisers. Really good players can use this to their advantage and draw you into mismatches, especially if they've got a lot of shooting mobile units that can possibly get flank charges on you. I saw a lot of unwary Chaos players get mauled by fast cavalry or flying units that they just didn't take the time to deal with because they were so fixated on getting their warriors into close combat with the enemy's front rank.
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Post by Mabus on Oct 4, 2008 5:16:23 GMT -5
Thankyou sirandrewd, this advice is gold! With all this support from the board's seasoned veterans and tactic gurus I'll be invincible!
Thanks again,
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Post by SirAndrewD on Oct 6, 2008 20:00:10 GMT -5
Thankyou sirandrewd, this advice is gold! With all this support from the board's seasoned veterans and tactic gurus I'll be invincible! Thanks again, No problem. One thing to keep in mind about Fantasy more than anything else though, the list is important but it's only as strong as the tactics behind it. This is far more true of WFB than 40k. An extremely strong list in 40k can be forgiving for a lot of players who might not know the ins and outs of tactical thought. Fantasy can be the other way around completely. I've seen a top general purposely take an absolutely awful list and wipe the floor with people. It's like when I used to play my Empire against new people. They always made the first time mistakes against me, and I knew I'd win because of it (the worst was trying to turn units to face my pistoleers). I made a lot of critical errors at first too, but learned from them. Learn this game, read the book, and go get your arse kicked a few times. That's the best way to get to be good at WFB, hit the school of hard knocks. After you learn what works best and learn the tricks of your opponents, you'll start mopping up
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Post by zjackrum on Oct 21, 2008 11:59:49 GMT -5
I wouldn't say that exactly... The best advice I can give is to go to a few WFB nights and go around the tables and watch a few games. Most players are happy to talk about their army if it isnt a tournament. That'll give you a feel for how each army works (kinda). Also, make sure you like painting the models, and know your $ limit. If you like Skaven or Empire, you'll be putting a lot of $ into getting all the infantry models. I play Empire and I've got 96 swordsmen, and I still think I have JUST enough for 2000 point games.
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Post by knight (M.I.A) on Oct 21, 2008 15:30:39 GMT -5
There are never enough Skaven/Skeletons/Zombies/Swordmen/Men-at-Arms/other standard infantry unit...
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Post by The Refined Gentleman (M.I.A) on Oct 21, 2008 23:37:09 GMT -5
My current empire consists of- -1 unit of 15 swordsmen -2 units of 15 spearmen -1 unit of 15 halberdiers -2 great cannons (I also have a mortar and another great cannon but due to army list restrictions, i can't use them) -9 knights -2 warrior preists -1 battle wizard (sorceress sorry for the spelling) -more free company than i can handle -2 units of 10 handgunners -5 outriders -captain/general, thinking of making him a templar grand master I need to beef up my state troop units at some point.
And thats around 2000 points.
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