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Post by Kaikelx on Apr 4, 2009 10:28:23 GMT -5
4.) Shout "Blood for the Blood God" and do it again. If it works for you, then who are we to say?
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Post by knight (M.I.A) on Apr 5, 2009 6:43:24 GMT -5
I know nobody who uses Cult Marines armies these days as they're too expensive. The average are normal CSM with some single units of Cult Marines. Especially Nurgle and Tzeentch are used really often. But remember that a normal Rubric Marines costs over 20 points already and that the Aspiring Sorceror that is required for the unit costs over another 60.
General CSM rock the house as they're extremely versatile and will most likely rip apart any IG army encountered when not played by a brainfried idiot. Cult Marines are fearless and normal CSM may reroll their Leadership tests
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Deleted
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Post by Deleted on Apr 23, 2009 10:57:29 GMT -5
Oh! And don't bother with grenade launchers or flamers or heavy bolters. If it isn't AP3 or lower, don't spend points on it. Those weapons just won't have an effect, even if their templates hit multiple people. And rapid-firing lasguns probably won't help that much. Hitting on 4s, wounding on 5s, and him with a 3+ save on all of his models, any wounds you cause will be by extremely lucky rolls for you and very unlucky rolls for him. I've seen IG shoot at loyalist Marines, and I've seen them shoot at my Marines. Neither one really worked that well. The best thing you can do is make sure he demolishes your squad on his turn, so that when it's your turn you can hit him with a Russ pie-plate. I disagree I have killed 2 Nurgle terminators in 2 turns of shooting and 2 BT assualt terminators with just 7 shots of which 3 hit!!!!
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Post by sothas on May 5, 2009 17:18:23 GMT -5
Myself and my closest friend both play Chaos. I personally preffer a heavy list w/ plaguemarines and hard to kill stuff, but he plays a lot of zerkers and noise marines. I read a few posts and then quit cuz i don't have much time, so forgive me if i'm repeating what's been said.
First off, for all of them. PIE PLATES! PIE PLATES PIE PLATES! get those bassies in there and remove those squads from existance.
A couple people said something about meltas and i once would have agreed but their range is way too short and you can't have enough in one squad. Any tournie playing chaos master will almost always take lash of submision and all of a sudden you're even more too close.
Zerkers are pretty easy to take out if you're equipped to handle them. As I saw someone say, they're predictable. Put crap inbetween them and their target and then blast them away with at a minimum S4 weapons, and S5 if you can.
I see people disagree on heavy bolters. I for one have had loads of success with them, and their eldar counter part, the shuriken cannon. A special weapons squad of three heavy bolters will absolutely destroy a rampaging squad of zerks. not only do you get tons of shots at a high enough str, you get multiple rounds to shoot before they get there.
while they may cost a lot, russes with plasma cannons will rip through any power armored unit like paper.
more shots do a lot, i've seen a full 30 man ork squad rip through SM and CSM with ease in an assault, the same rule would apply to rapid fire, or even 3 shot lasguns with the new order. so even with a low str extra numbers do mean something.
moral of the story, hit them hard. the harder the better. don't be afraid, and don't get too close.
P.S. if he's got any plague marines, hitting them with anything but AP3 or better weapons is a waiste of time.
hope this helps
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commisar19
Lieutenant
Manbearpig is real.
Posts: 138
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Post by commisar19 on Sept 9, 2009 13:39:59 GMT -5
i play this guy who always takes abbadon. thus i try to kill him as humiliatingly as possible. 1500 points of pure guardsmen did the trick. Lasgun Death!!!! I did have 300 guardsmen though.
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Post by Laughing Man on Sept 10, 2009 10:32:42 GMT -5
gunline, deploy as far back as possible from them and just let them come to you. Executioners are fantastic MEQ killers, and lots of FRFSRF will force him to take loads of armour saves which will help wittle away his numbers. Don't advance on his bezerkers. If a unit is getting assaulted then sacrifice it in order to hold them up but don't try and pour more men into combat you'll most likely lose.
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Post by druchi on Sept 11, 2009 13:04:16 GMT -5
move a bait unit for him to assault early, if they are in a rhino bring the autocannons to bear, if you don't have autocannons WHY NOT!? Anyway Use the bait unit to draw him into an assault early and have your units ready pour whittling amounts of fire into them. BWHAHHAHAHA
Worked for me with some UBER sternguard/vanguard guys in a land raider Redeemer.
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Post by Hetfiltrator on Sept 18, 2009 15:57:35 GMT -5
Oh! And don't bother with grenade launchers or flamers or heavy bolters. If it isn't AP3 or lower, don't spend points on it. Those weapons just won't have an effect, even if their templates hit multiple people. And rapid-firing lasguns probably won't help that much. Hitting on 4s, wounding on 5s, and him with a 3+ save on all of his models, any wounds you cause will be by extremely lucky rolls for you and very unlucky rolls for him. I've seen IG shoot at loyalist Marines, and I've seen them shoot at my Marines. Neither one really worked that well. The best thing you can do is make sure he demolishes your squad on his turn, so that when it's your turn you can hit him with a Russ pie-plate. I disagree I have killed 2 Nurgle terminators in 2 turns of shooting and 2 BT assualt terminators with just 7 shots of which 3 hit!!!! So? I've had 2 terminators killed from 2 pulserifle shots (It was a 2 man unit of Fish warriors) anyways completely Ignore gerbil take weapons that get lost of shots Multi-lasers are you friends.
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Deleted
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Post by Deleted on Sept 19, 2009 0:20:35 GMT -5
The basics are clear here. Chaos hast few units on the board with hard armor and relatively high toughness values. Espacially Nurgle is a rocking pain in the ass, as they are able to take all kinds of special weapons, making them very versatile, and are 3+ save FNP toughness 5 cans.
To counters, at least to me, are equally obvious. Chaos is an allrounder, equally mediocre at everything. Things to get him:
Plasma. Obvious Choice. I prefer Vet troops in chimeras as they will give you decent protection from assault as well as most fire you would otherwise have eaten. Of course a Tank can be destroyed, but most of the time you will be able to hold of damage due to AV12 being quite good, oder simply have too many targets for him to consider. Heavy Flamers on the Chimera: This is a discussible choice. Du to them always getting the 3+ save against the chimera I tend to go for the highest possible strength. That is Multilaser and Flamer. The Multilaser because of ST 6, wounding standard marines on 2+, the flamer because of the number of hits. If you tend to stay away from the enemy of course thats not an option. But especially with plasma you want to be within 12'. Also a Command Squad with 4 Plasma, or 3 plasma and a medic are pure sorrow for the CSM.
The Hellhound Variant with the toxic template. THE anti CSM/SM weapon. Since it is ST 1 its a defensive weapon, so you can fire it even when you have moved 12' in addition to the heavy Flamer/heavy bolter Simply awesome.
Medusa. To be honest in todays IG there is no reason to ever take a standard basilisk. Normal gaming boards will see too it that it seldom to never will be able to shoot due to its ridicilous minimum range. Medusa with St10 AP2 large template will strike fear into the hearts of the heathen traitors.
Also the griffon is a vviable option since he will do quite some wounds with ST 6 possibly ignoring cover, due to firing indirectly and best of all can reroll scatter dice. Since he is only 75 points always a nice option.
Same as above (high strengt lots of wounds, extrem low cost) goes for the Hydra.
Leman Russ I'd prefer the expensive one with 5 plasma templates if you have the points.
Vendetta. Valkyrie is not really the thing to do against CSM. The Valkyrie either has once a game single shots that will possibly do something or large templates with only ST4 AP5. Thats not really good value for 100 points. Or rather it is extremely so, but not against CSM. Swap for Vendetta since it will effectivly instant kill his obliterators and/or eradicate his Tanks, Transports, Terminators or Walkers. Since those are most of the time his firepower givers, you will have it easy. The Vendetta is possibly the best Tank Hunter in WH40k
Do some creative Stuff like Cavallary. They will hit him where is hurts the most. ST5 I5 and energyweapons are worth the 10 points per modell.
Make Sure to kill whole squads off if he has any special weapons. Especially if he has power fists let them never get near you tanks.
At 1000 points I tend to field around 7 tanks including Chimera, several hard hitting plasma Vet teams and Vendetta. That hurts quite a lot.
And for the Weak weapons as Chimera weapons. The more shots you have the more CSM will die. Thats true even with 3+.
Good luck
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Deleted
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Post by Deleted on Sept 19, 2009 1:56:10 GMT -5
My new favourite weapon of choice is the punisher complete with Valhallan Tank Ace (he doesn't have a name yet) and side sponson multi meltas. Pricy but heres the cool facts: .20 shots hittin on 3+ (ok theres no AP but its like having a two full heavy bolter squads on wheels that are better protected and hit more - hooray) and don't forget the hull mounted heavy bolter and side sponsons at 3+ to hit .plus its death to all daemon princes/greater daemons, reroll to wound!, try saving all them mr Prince/ugly bloodthirster after the you have rolled 5+ for those multi melta hits of course - lol .coupled with a couple of guardsmen escort squads to protect it from assaults (when I say protect I mean use there bodies to prevent someone putting a powerfist through my tank for at least another turn) this tank is the new guard super weapon
other than that I'm having loads of fun using very cheap, points wise, valk assault carriers with both missile launchers and hellstrikes forcing chaos to send his troops all over the place when I drop troops in cover across the battlefield
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Post by blacktemplar40k on Jul 26, 2010 14:39:36 GMT -5
Leman Russ Punisher, The Leman Russ with the Autocannon, or take some heavy weapon squads with Autoncannons (pops Rhinos, then can be used for anti troop) and Missle Launchers (pop the can, then use the frag, if they keep having to roll saves, sooner or later they will lose out) Once the Marines are on foot, a Dane Wolf can clean house on them.
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