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Post by blackarmchair on Jan 14, 2009 13:24:32 GMT -5
Okay, I have a buddy who plays Tau and we have a few questions if anyone can help.
1) Can a maker light confer its benefits to squads other than the one that fired it?
2) Can a unit fire a marker light and shoot a weapon in the same turn?
3) In the codex it states that no unit may select the same item from the armory/wargear list more than once, does this apply to drones (namely shield drones)?
If anyone can help with this, I'd appreciate it.
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Post by aeonian on Jan 14, 2009 13:27:57 GMT -5
1) Yes. The Markerlight applies to all units that fire on the target that was marked by the markerlight
2) The model that fires the marker light cannot fire another weapon, but other models in that squad can.
3) I have no idea
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Post by Ymmot (M.I.A) on Jan 14, 2009 13:53:36 GMT -5
the squad that fires the mark lighter usually cannot benifit from the mark, it simply lights the way for other squads firing on the marked unit.
Aeonian is right, the model that fires the marklighter cannot fire any other weapon but all the other members in the squad may fire normally.
and I'm pretty sure they can have how ever many drones they want...
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Deleted
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Post by Deleted on Jan 31, 2009 1:08:43 GMT -5
I'm pretty sure there's a limit on Shield Drones, but I remember one of the things that bothered people about Shadowsun was the fact that she had 3 Shield Drones, making her unreasonably difficult to injure. I don't know that that means everyone can take 3 Shield Drones, and it's possible her having three of them is part of what makes her a special character.
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Post by Rolling Thunder on Jan 31, 2009 6:54:17 GMT -5
Solution- tie said enemy up in close combat for the entirity of the game, or simply launch unreasonable amounts of S8 firepower at said character until the save is failed.
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Post by blackarmchair on Jan 31, 2009 13:35:01 GMT -5
Yeah, humorously enough, whenever my friend and I play it seems that his suits are nigh-impervious to all forms of attack excepting lasguns. He can make ridiculous saves while I roll horribly on all of my heavy weapons but the second those suits see a flashlight they drop dead.
It makes no sense but I like it.
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Deleted
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Post by Deleted on Feb 6, 2009 11:43:28 GMT -5
1) Can a marker light confer its benefits to squads other than the one that fired it?
marker lights hit without saving throw and the 'hits' can be handed out to any other squad (or rail rifles in the squad - thanks to target lock), a marker light hit can: add +1 to BS; -1 cover save; launch seeker missile etc). They are very very useful! The only type of markerlight that can be given to the same squad is a "networked" markerlight - such as on a marker drone.
2) Can a unit fire a marker light and shoot a weapon in the same turn?
Rail rifles in a pathfinder team (max 2) can fire separately (as they have the target lock gear), however the markerlight does count as a weapon, and basic infantry can only fire one... that said if the markerlight is on a character (some forgeworld Tau crisis suits have this), crisis suits can fire two weapons a turn (thanks to multitracker).
3) In the codex it states that no unit may select the same item from the armory/wargear list more than once, does this apply to drones (namely shield drones)?
Each model may have one drone controller, but each drone controller can only control 2 drones. There is no limit on the number of drones a model may purchase (up to 100pts) Therefore a stealthsuit team [6] could have 6 drone controllers, while the team leader could buy 10 gundrones.
As standard, a broadside could have a maximum of two shield drones (although at 2+ save 4+ inv save, that's pretty nice!)
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Post by xorl on Feb 6, 2009 14:27:44 GMT -5
lol @ the flashlights comment. tau are backwards...
but its the same thing when i play against necrons haha. bolters they shake off but flashlights make their heads explode. haha the lord cant even revive them. or maybe its just his rolls...
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Post by blackarmchair on Feb 6, 2009 17:11:34 GMT -5
We'll Be Backs do seem to be cursed.
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Post by Hetfiltrator on May 21, 2009 19:25:30 GMT -5
not to mention a shas'o with two shaswhatevers as a body guard can take a dron controller AND a hardwired drone controller making that unit capable of taking 12 gundrones or similar
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Post by blackarmchair on May 21, 2009 23:53:07 GMT -5
Gun drones are worthless. Shield drones are where it's at.
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Post by The Envoy (AWOL) on May 21, 2009 23:54:50 GMT -5
I disagree. I was able to put together a Command Unit with over 20 shots with gun drones. It killed infantry in droves and did a great job of clean up in assault.
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Post by ElegaicRequiem on May 22, 2009 0:05:43 GMT -5
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Post by blackarmchair on May 22, 2009 3:47:20 GMT -5
I disagree. I was able to put together a Command Unit with over 20 shots with gun drones. It killed infantry in droves and did a great job of clean up in assault. Okay, in assault I'll hand it to you - drones are nice they attack quickly and have nice saves (they get the save of their master right?). But as far as shooting goes, if you're Tau you should have better guns to spend your points on rather than BS2 Pulse Rifles (yes I know they're twin-linked they still miss relatively often for TL guns). Just my 2cents
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xthetenth
Lieutenant
Arty for the arty god, pie for the pie throne
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Post by xthetenth on May 24, 2009 22:05:19 GMT -5
Hey, those TL BS2 shots hit 5/9ths of the time, better than BS3. And yeah, they may be a bit expensive, but they can pin, move great, and still benefit from the rule that protects the commander. Plus, take a squad of them seperately and join your commander to them and you've got a commander with a large, rather durable and eminently expendable bodyguard. It's not their guns per se, but their ability to be cheap and still keep up with the suits that makes them worth consideration.
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Post by xorl on May 26, 2009 11:44:32 GMT -5
drones have a 3+ save.
according to my friend. didnt stop me from popping them. ;]
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Post by The Envoy (AWOL) on May 26, 2009 12:53:42 GMT -5
Actually, only shield drones get the save of their masters. Along with a 4+ Invulnerable save, their toughness.
Gun Drones just have a 4+ save.
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Post by xorl on May 26, 2009 16:25:11 GMT -5
oh lol still killed them. along with the rest of his army. refer to my bat rep for details. i want some feedback on that thing lol
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Post by Rolling Thunder on May 26, 2009 16:42:43 GMT -5
Just kill it with an Eversor assassin.
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Post by Hetfiltrator on Jun 7, 2009 12:40:59 GMT -5
-_-; not everyone plays like that RT.......
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Post by ssgtdude (M.I.A) on Jun 12, 2009 7:37:43 GMT -5
I was under the impression that marker lights only confer the bonus to a single squad during the shooting phase. 1+ marker light to the unit that is firing.
Usually never a problem as most times when I play tau I am not in shooting range for long periods of time as I perfer to get up close and personal with them.
The problem I have with the tau player is the fact that they seem to think that the marker light will negate a vehicle obscure roll even after you point out in the rules that the seeker is coming from their vehicle to the target in a straight line and not flying around corners or being shot like a Basilisk.
Tau players sometimes want to break the rules on that one so be careful. Even if they light your vehicle up with multiple marker lights and reduce what ever bonus they want. If there is intervening terrain and 50% or less of the vehicle is visible to the unit that shoots it you STILL gain the 4+ cover (3+ if you have camo netting)
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Post by Ymmot (M.I.A) on Jun 12, 2009 9:54:19 GMT -5
mark lighters can do lots of things and can be used in just about any combination, some of them also stack and a unit firing at a marked target gets to choose how many markers to burn up with their shooting.
and the seeker missile may have some cover ignoring special rules... I'ma need to dig out my brother's codex and have a look.
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Post by ssgtdude (M.I.A) on Jun 12, 2009 11:22:33 GMT -5
Seekers do not have the ability to move around targets and jump bushes.
Marker lights can be used to negate cover saves, or to lower them, but again the seeker missles down turn corners, nor are they shot indirectly like a Tau player would have some believe. (Can you tell I have had a few discussions with Tau)
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Post by Ymmot (M.I.A) on Jun 12, 2009 11:58:04 GMT -5
ah...so they could use the markers to lower your cover save in combination with the seeker missiles?
I think that sounds right.
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Post by Count Fenring on Jun 13, 2009 17:02:43 GMT -5
Yeah, the last Tau codex came out with a second type of marker light. The networked marker light can confer those bonuses to same squad/unit. The standard (old style) marker light only gives those bonuses to another unit.
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