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Post by psycho on Jan 16, 2009 9:41:42 GMT -5
Can anyone come up with the best Chaos army, 1500pts, for me to utilise in a campaign im trying to set up here in sweden? i havent got the codex as yet so need someone elses input want to do any of the gods but tzeentch, as i dont like the idea of an empty suit of armour fighting kerby
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Post by Ymmot (M.I.A) on Jan 16, 2009 11:54:41 GMT -5
Khorne for close combat and fearlesss troops
Nurgle for tough as nails short range firefight experts, also fearless
Slanessh for swift troopers with a wide range of strange and horrible weaponry , and fearless
as for the look and feel of each, Khorne troops go for lots of blood and bronze, if you want a force of pure aggression go for them
Nurgle is all rotten corpese, death and diesease, theyre very bleek, but ol Nurgle does have a strange sense of humor that can be somewhat charming.
Slanessh, lots of black and pink and other wild colors, they're twisted sick weirdo perverts, go with them if your into that sort of thing.
my chaos army is Chaos Undivided, I decided to do black legion, you can take any number of cultist troops in an undivided army, or you can do what I did and take none of them, I went for strictly Chaos Marines as troops with undivided icons all around, it may not be the most effective but I decided to follow the theme I was going for, it plays a bit like a SMurf army, one that has 15 man strong units packing double special weapons.
I got two large squads with two plasmaguns each for engaging in mid feild while I send a squad with flamers and my chaos lord with twin lightning claws up to assault while my two squads of havocs hang back, one with 4 heavy bolters and one with a lascannon and 3 missile launchers, my chaos chosen infiltrate with 4 meltaguns to wipe out armor and my Sorceror Lord leads the carnage surrounded by his bodyguard of terminators, I take advantave of the icons by using them to summon lesser daemons near which ever unit is about to see the most action and got a couple chaos spawn in there to make things interesting, my only tanks are my Defiler which scares the pants off most opponents simply because it looks so scary and my lonely little rhino with havoc missile launcher to back up my boys in the charge and to give them a ride if their squad takes enough kills to allow the unit to fit inside.
I'm also getting a keeper of secrets to use as a summoned greater daemon, I figure why not, I already have the lesser daemons and the greater Daemon will give me all I need to set them aside and use them as a Daemon army in their own right should I feel like it.
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Post by psycho on Jan 16, 2009 11:56:55 GMT -5
would you be able to make me a kool slaanesh themed army list? if you feeling nice that is? kerby
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Post by Ymmot (M.I.A) on Jan 16, 2009 12:43:37 GMT -5
(yeah ok I admit I got a little carried away, not sure about this list as I didn't think about it too hard, the noise marines are set up the way it appears they come in the box, I only have the picture to go off of.)
-HQ- chaos terminator lord with mark of slaanesh and duel lightning claws = 145
chaos sorceror lord with mark of slaanesh and lash of submission = 125
-elite- 5 chaos terminator champions icon of slaanesh = 215
-troops- 8 noise marines champion power weapon doom siren personal icon sonic blaster blast master = 255
8 noise marines champion power weapon doom siren personal icon sonic blaster blast master = 255
10 chaos space marines champion power weapon plasma pistol icon of slaanesh plasmagun plasmagun = 245
10 chaos space marines champion power weapon plasma pistol icon of slaanesh flamer flamer = 225
-fast attack- 5 chaos bikers icon of slaanesh meltagun meltagun champion powerfist = 245
10 chaos raptors champion lightning claws icon of slaanesh flamer flamer = 270
-heavy support- 20 chaos havocs 4 heavy bolters = 360
defiler 150
defiler 150
-summoned daemons- 10 summoned lesser daemons = 130
10 summoned lesser daemons = 130
summoned greater daemon 100
total 3000
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Post by psycho on Jan 18, 2009 17:14:08 GMT -5
Cheers dude
kerby
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Post by Deleted on Jan 18, 2009 18:11:35 GMT -5
If I get a third army (Guard and Necron), it'll probably be a Slaanesh Daemon army. 1. I know the power of rending attacks (or my poor Nec Warriors do ;-; ) 2. If I were to worship a Chaos God...
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Post by Deleted on Jan 30, 2009 22:30:27 GMT -5
Well, if you're talking about most bang for the buck, I'd like to make a couple recommendations. Chaos lists can be really balanced, and they can do many things well. But for causing an unreasonable amount of damage, it helps to start with the basics: 2x Daemon Princes, Wings, Mark of Slaanesh, Lash of Submission. That's about 310 points.
Next, two squads of Khorne Berserkers, in Rhinos. With proper upgrades (Champion /w power weapon or fist and plasma pistol, two plasma pistols for the unit), this should run around 400 points for both squads combined. Don't bother with too many upgrades on the Rhino; Daemonic Possession should be the only thing they have, so that they cannot be stunned. The most important thing is to get the Berserkers forward. Make sure there's an Icon in both squads, as well.
Next, two squads of Chaos Terminators. Make sure they both have an Icon, it doesn't matter which one. Two squads of five, outfitted properly, should be roughly 400 points total.
Now, time for the fun stuff. 4 Obliterators, in two squads of two. 300 points. And finally, a summoned Greater Daemon for 100 points. This should be right around 1,500 if done properly. I don't exactly have my codex on me at the moment.
The strategy should be fairly obvious. Obliterators hang back and rain appropriately-chosen heavy ammunition on any squad in range; Prime targets are tanks and long-range fire support squads. Lascannons and Plasma Cannons are both on the Obliterator's menu for a reason, after all! The Berserkers rush forward 12" and disembark behind the Rhinos on the first turn, unless you go second and the enemy ran towards you (usually a foolish decision). The Daemon Princes fly forward, either into cover if you go first, or within Lash of Submission range if you go second. The goal is to use Lash of Submission to pull any enemy infantry into the assault range of both Daemon Princes and both squads of Berserkers. Getting the charge in this manner, with any combination of the above four threats, will obliterate most squads in a single turn.
After this first melee entanglement, the Terminators deep strike somewhere behind enemy lines, and you begin rolling to bring in the Greater Daemon. He can spawn from anyone with an Icon, which means the two Berserker squads and the two Terminator squads both have a change of unleashing the beast. When there are two Daemon Princes in front of your opponent, Terminators and a Greater Daemon behind your opponent, and Obliterators removing everything with an armor value, victory is quite assured. If everything goes well, the only casualties you will take are the Berserker squads. There's just nothing that can be done here; they are meant to be screaming, wild distractions, after all. They are a valid threat, and within the Rhinos, a fast moving threat. Your opponent is forced to answer them quickly, and that allows the rest of your army to do what it does best; Monstrous Creature SHENANIGANS.
I hope this helps someone. I wonder how much this army would cost to build... From the War Store, $60 for the Daemon Princes, ~$40 for 20 Berserkers, ~$60 for two Rhinos, ~$60 for the four Obliterators, and $80 for the Terminators. That number can drop by a great deal if you were to get Assault on Black Reach Terminators. Three sets of Black Reach Terminators would make all of those models with one to spare. They have more or less every wargear option, and some small conversions would make them Chaos. More intensive conversions would be necessary for the Obliterators, but if you take a good look at the model, they aren't very pretty to begin with. Greenstuff and gun bitz. So... $200-$300 for the whole deal. Cheaper than some Guard armies.
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Post by Deleted on Jan 30, 2009 22:43:15 GMT -5
Hm. I realize that isn't very Slaanesh-themed apart from the Daemon Princes... I cannot recommend the Daemon Prince enough, if you go with a different list. There's also the good old-fashioned Daemon Bomb, too. A Chaos Lord or Sorceror on a bike, or a bike squad (which would allow for two Daemon Princes in the HQ slots, f--- yeah) that turbo-boosts on the first turn and carries an Icon. They can summon a Greater Daemon within spitting distance of all your opponent's nice things, and they can make Terminator drops more accurate.
With that in mind, I'd model them all to look like Mad Max post-apocalyptic bikers with rags and tatters streaming in the wind, and turbo-boost them STRAIGHT AT A TANK on turn 1. If they drop Terminators with a few Combi-Meltas close to the tank, before one of them turns into the Daemon, so much the better. 3+ Cover Save for turbo-boosting, they might even survive a close-range Demolisher round. Which would be AWESOME.
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Post by Deleted on Feb 6, 2009 21:03:51 GMT -5
drop the lash most places will let u do that ones than start to b**** about it. Bikes on chaos are cool but heavy on the points. If ur makeing a fun list try mixing nurgle with korne, the bersekers chagre and slay every thing, and nugrle will soke up shots, Cheap move put ur nurgle sq in rhino move it use fireing hacth with two plasma guns thats a nice moveing bunker with plasma attacks. Or melta guns. Also the chosen can be very nasty they can carry 5 specail wepons and inflrate. also they can have one hevay weapon. 5 plasam in rapid fire rng at in turn one. Or 5 melta and go pop a tank one the first turn ouch. But wacth chaos can be a point trap, cut and spend carefully.
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Post by Deleted on Feb 8, 2009 21:09:01 GMT -5
You make some good points. Chosen are pretty awesome with the new outflanking thing infiltrators can do. The advice I gave was really more for a "smash things up real, real fast" kind of list, with no subtlety at all. What I usually use is more like Chosen, Raptors, deep striking Terminators, and one Daemon Prince.
The Lash stays! It isn't a Forgeworld model, or some optional rules out of the Imperial Armour books, so whether or not it's allowed at the table is not a matter of opponent's consent. It's in the codex, and the codex has not been errata'd for it to be taken out. There are ways to deal with the Lash, of course. The Lash doesn't work on tanks. The Daemon Princes have to get close the old-fashioned way against them.
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Post by knight (M.I.A) on Feb 9, 2009 10:34:12 GMT -5
On most tournaments the lash is restricted and only one per army allowed
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Post by Deleted on Feb 10, 2009 13:09:45 GMT -5
I suppose that makes sense, I haven't really been to a tournament at a hobby store - I've hosted a couple, college stuff. One of the major things that surprised me about the Chaos Daemons codex is that they don't have the Lash, just the Pavane, which is a major downgrade.
The Lash is an amazing tool; it's the best melee enabler since Jump Infantry. With how the 5th edition codex changed, and consolidating into a melee is now impossible, Chaos armies with a melee theme seem to be at a disadvantage without it. You run across the board, taking fire the whole way, you finally get to assault the first infantry platoon or Fire Warriors team, and after satisfyingly wiping them out in a turn, you have to basically stand there, an inch away from the platoon or Fire Warriors team that was right behind them in a static gun line and let them shoot you for a turn, at point-blank rapid fire range. The Lash makes them come forward so that situation doesn't happen, and can possibly pin the squad behind them to prevent up-close rapid fire. Doesn't stop tanks, though.
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Post by Ymmot (M.I.A) on Feb 10, 2009 19:52:33 GMT -5
yeah the lash gets abused all over the place, but people need to stop crying about it and simply kill the guy or guys with the lash!
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Post by blackarmchair on Feb 11, 2009 2:21:09 GMT -5
I can think of no better way to describe users of the lash than as "amazing tools" ymmot. But I agree, deamon princes are not that hard to kill
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Post by aeonian on Feb 11, 2009 11:10:24 GMT -5
Slaanesh is such a freak!
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Post by Helmian (M.I.A) on Feb 11, 2009 12:03:38 GMT -5
the god of pervertion we call him. . .
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Post by Ymmot (M.I.A) on Feb 11, 2009 12:48:48 GMT -5
I call him the god of drugs, rape, and raging pink boners, I'd rather get hacked to death by a dozen blood letters then get assaulted by the minions of Slaanesh.
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Post by starwoof on Feb 11, 2009 22:41:28 GMT -5
I used to use the lash a lot, but it made all of my games way too easy. After dual lashing a necron army I decided to not use it anymore, because I had butchered pretty much everything by turn three.
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Post by blackarmchair on Feb 12, 2009 9:50:26 GMT -5
With Necrons that's phase-out territory.
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Post by starwoof on Feb 12, 2009 18:08:44 GMT -5
Yeah, it was really close to phase-out. My friend picked up his army before I could roll my shooting attacks. It was just such a ridiculously unfun game.
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Post by Deleted on Feb 14, 2009 23:46:22 GMT -5
How was your lashing set up? Daemon Princes, or Sorcerors? I've wondered about the effectiveness of kitting out a pair of Sorcerors with Wings, Mark of Slaanesh, and the Lash, then attaching them to a pair of Raptor squads. You give up some of the melee awesomeness, but I think the survivability might increase - also, pulling the enemy into a whole squad's set of attacks might be interesting.
It also would be interesting to give the Mark and Lash to a Sorceror in terminator armour that deep strikes onto the board. He could walk behind the enemy line and push everything there forward into Berserker / Spawn rush range. Hmm.
...Wait, is the Lash this codex's Iron Warriors? 3rd edition there were two takes on Iron Warriors. The people who played them thought they were -awesome-, and everyone else took a look at their list and said "no limit to Obliterators and access to Basilisks and four Heavy Support slots? What kind of cheese is this, gouda or limburgh?"
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Post by starwoof on Feb 15, 2009 21:48:22 GMT -5
I had a sorc in a rhino with a squad and a sorc flying around on his own with wings. I've yet to try them out with raptors, but using 8 khorne berzerkers and a lash sorc I killed about 70 orks in 3 rounds. Its awesome for pulling guys toward you.
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Post by Deleted on Feb 17, 2009 13:30:54 GMT -5
I've used a Sorceror with Wings attached to a Raptor squad, and that worked pretty alright, especially for deep striking. The Raptor squad and the Sorceror both carry icons, so deep striking Terminators behind enemy lines happens more reliably, then the lash pulls enemy squads close enough for the Raptors to either shoot up alongside the Terminators or assault and finish.
I've also used a pair of Daemon Princes with Wings/Mark/Lash/Icon and backup Raptor squads with Icons, in a list that ran with a Summoned Greater Daemon. It was basically made of hate, like a Nine Inch Nails song given physical form. That list destroyed a Farsight army with maxed suits without losing any of the three monstrous creatures. The Terminators didn't make it, but they did get to eat up some suits with Chainfists.
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