|
Post by zumbaz on Feb 9, 2009 11:59:58 GMT -5
I thought a thread like this belonged here in the painting guide. Some people do it because they like how it looks, other do it for gaming comfort and some people do it for both of those reasons. Some poeple use numbers, other use colours, etc. As you see there are countless possibilties So coming to the main question: [glow=red,2,300]How do you mark your squads?[/glow](pics would be great if possible, but for gods sake please no pics bigger than about 500 pixels in width) I marked my squads with two coloured very thin lines at the bottom of each shoulder. Because of gaming and the look of it. I decided to use colours because I thought it would look better than numbers. Each squad comes with a different colour and there are no individual markings normally. I prefer to use a colour that isn't to bright, because I think it lets the model looks more unrealistic Any way here's a pic of a soldier from grey squad: (note the orange isn't a marking but it's from the gunlight)
|
|
|
Post by xorl on Feb 9, 2009 18:01:35 GMT -5
very subtle. if it works for you. i have plans.. but i just ordered my men today so they wont be here for awhile. but im gonna go crazy when they do come and just like... finish them haha.
but i plan to give them all a squad color, like you but rather than a small marking i'd like to try coloring one whole shouder-piece a solid color. idk how it would work but im gonna try it.
|
|
|
Post by thecommissar on Aug 14, 2009 0:44:49 GMT -5
I decided to keep my troopers all the same though put colour on the underside of the base to distinguish which squads. Im not a pro though
|
|
|
Post by Vice-Shogun Himura on Aug 22, 2009 23:14:01 GMT -5
I number the Bottom of bases normally. I looking to use a numbering system on Sholders but because it for a Japanese flavoured unit I not sure that I can do it kanji which I was using for regiment and Battalion numbers. Which realisticly is all really units number. Soldiers just remeber unit numbers.
|
|
|
Post by Happyorange on Aug 23, 2009 6:29:10 GMT -5
This is what I do: right shoulder pad left shoulder pad- square platoon 1st squad
|
|
|
Post by spazmunke on Nov 1, 2009 13:21:44 GMT -5
1 wanna do 1 of 2 things:
1: Paint one shoulder pad 2 different colors horizontally, 1 for platoon, 1 for the squad within the platoon
2: Same thing, but do it on the base instead
|
|
|
Post by MrBojab on May 2, 2010 7:05:44 GMT -5
My guardsman will have a coloured symbol on their right shoulder pad, squad colour and squad marking.
|
|
|
Post by clayman1982 on Nov 11, 2010 11:42:29 GMT -5
I put the Regiment number on the Right shoulder On the left shoulder I put a three digit number: 1st digit represents company 2nd digit represents platoon 3rd digit represents squad HQ squads use a 0 in the appropriate column. For example: 832 = 8th Company, 3rd Platoon, 2nd Squad 400 = 4th Company, Company Command Squad 320 = 3rd Company, 2nd Platoon, Platoon Command Squad The down side to this system is that the regiment can only have a maximum of 9 companies. I might have to institute battalions too in that case. I free hand the numbers, but I suppose one could use the decals too. Decals scare me
|
|
adastra84
Guardsman
Time is an illusion, Lunchtime doubly so!
Posts: 65
|
Post by adastra84 on Nov 11, 2010 12:15:17 GMT -5
The old (96?) codex had a section on squad markings and tank markings which is what i was going to be basing mine on. have since decided to go without markings till i decide on something that fits better.
Anywho, old codex shows ...
Roundal on left shoulder with left half of roundal being company colour code and right half being platoon colour code, e.g. Red company green platoon. and then a squad number on top "0" for command.
CCS has a solid roundal for the company colour.
Would put up a snipet from the old codex but i'm sure it would violate copyright. hopefully the text details it well enough. if anyone wants i can draw it out in paint or summat.
|
|
|
Post by Lt Osmann on Nov 15, 2010 19:24:49 GMT -5
I'd forgotten that page existed! That may solve a problem entirely.
|
|