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Post by knight (M.I.A) on Feb 28, 2009 11:58:58 GMT -5
Ok little question about what you think about those. (not 2 hand weapons but 2-handweapons, so the things with nasty strength bonus)
I asked around since I wanted to use at least one unit of Chaos Warriors with them, but many people told me that those aren't worth it. What do you think about that? Is it true that such units aren't worth it?
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Post by sammy1979 on Mar 3, 2009 9:48:59 GMT -5
with chaos warriors it aint nescerary, but people going against high armour value toughness forces like chaos warriors its totaly worth it, empire halbadiers on the counter charge, can rough up, things like chaos warriors black orcs etc, however you wont find many folk willing to go toe to toe with your choas warriors, most folks will simply stay away untill either shooting has thinned them down, or a descent flank charge becomes available (prefrebly both). but back to your original question for your troops dont bother, they cost enough as it is! and it really doesn't matter against most folks troops.
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Post by knight (M.I.A) on Mar 3, 2009 10:59:20 GMT -5
I have to chose one option for them anyways. Either Shields, flails, or 2handedweapons for 1 point I think and Helbards for 2 or so. So its basically about the armour save or hard striking
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Post by starwoof on Mar 3, 2009 19:57:55 GMT -5
Halberds are probably a better buy than great weapons for chaos warriors. They give you the same strength as your average great weapon trooper but they let you preserve your high initiative in later rounds of combat.
Flails are also a good bet - just make your you win in one round! (not hard with chaos)
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Post by knight (M.I.A) on Mar 4, 2009 16:54:00 GMT -5
No Flails... Shield, 2 Hand Weapons, Great Weapons, Halberds
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Post by Inquisitor Lord Graenis on Mar 4, 2009 18:42:16 GMT -5
go mark of nurgle and then shields makes you bloddy hard to kill. Thats what I'm doing anyways.
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Post by Inquisitor Lord Graenis on Mar 4, 2009 18:43:07 GMT -5
also, in cc, it means you hit easiser as they are at -1 ws when in base contact.
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Post by Hetfiltrator on Aug 9, 2009 16:31:40 GMT -5
Or if you want a strong unit rather than tough go with 2-handed weapons with the mark of corn (Half off if you buy a kilo).
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Post by knight (M.I.A) on Aug 9, 2009 17:38:33 GMT -5
The unit is already built with great weapons and the others have hand weapons and shields. And all have the Mark of Tzeentch as that is the fluff and all my heroes are sorcerors or grand sorcerors with the Mark of Tzeentch (that magic phase is devastating)
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Post by Hetfiltrator on Aug 9, 2009 17:45:45 GMT -5
What does the mark of Sneeze do? I thought you couldn't give it to units of infantry
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Post by knight (M.I.A) on Aug 10, 2009 2:59:11 GMT -5
Mark of Tzeentch is a 6+ Ward Save
And Great Weapons rock on WoCs. Their high strength gives them big time advantages against most armies and so they can even turn 1+ armour into 4+. The only disadvantage is that the unit with Great Weapons is quite fragile itself as they only have a 4+ armour save as well compared to the 2+/3+ warriors with shield and hand weapons have in CC and against shooting
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Post by vladimir on Oct 19, 2009 3:53:36 GMT -5
If you want to use Great Weapons, I reccomend a 10-sized Khorne Chaos Marauders unit. 80 points of pure rage, 10 Str 5 attacks on the charge for just 80 points? Hell yeah!
It is a great support unit, disposable, and the enemy cannot ignore it because of his killing power.
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Post by knight (M.I.A) on Oct 22, 2009 14:16:45 GMT -5
Sorry to get mean here.... But didn't you read? I'm playing pure Warriors in full plate of Tzeentch. Khorne Marauders don't fit in there at all...
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Post by vladimir on Oct 23, 2009 5:50:46 GMT -5
You don't need to be rude ¬¬
If you want to play with just Chaos Warriors, your list will be pretty poor, and the Tzeentch mark is rubbish for the Warriors.
Good luck with your 6+ Ward Saves.
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Post by knight (M.I.A) on Oct 24, 2009 11:53:36 GMT -5
I play themed lists not power play and honestly those Tzeentch lists hit pretty hard and unexpected
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Post by Makarova (M.I.A) on Oct 24, 2009 13:23:24 GMT -5
Cheers to Knight for playing a themed army.
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Post by The Refined Gentleman (M.I.A) on Oct 24, 2009 15:44:50 GMT -5
Tip for empire:
30 man Free company unit, 60 attacks, nuff said.
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Post by Makarova (M.I.A) on Oct 24, 2009 15:54:16 GMT -5
It doesn't work like that in WHFB, only the front rank is allowed to attack. So that's normally 10 attacks. Still a nice unit though.
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