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Post by Deleted on Mar 3, 2009 3:33:13 GMT -5
Hopefully i posted this in the right section - maybe under Beginners section... . Anway - I'm thinking of starting a Chaos Daemon army. I've seem to sort of catch onto them and plus I also thought I could use them for both Warhammer and 40k. I mainly plan them for 40k - but anyways. Are the Chaos Daemons a good race to play as? I know Khorne is the melee type, hard hitting attacks ; Slaanesh is the faster hitting subtle attacks ; Nurgle has the nice toughness and plague stuff ; and Tzeentch gots the range. Now what I'm trying to wonder and possibly get some help here is, are they any good, does anyone have an army of them or have vs. them in 40k? From what I hear, they got the fun lil' mechanic of splitting half the army , going with w/e depending on roll - and then save rest for reserves and deep strike? So yah - any tips on them would be great - they seem to me, pretty cool and very possible for some nice subtle conversions and a wide array of color schemes for each god. Btw - I got some Imperial Guard and Orks if anyone wants to trade if I do decide to go Chaos Daemons. Thanks in advance ;D
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Post by starwoof on Mar 3, 2009 3:42:24 GMT -5
Simply put, daemons are awesome. There is a daemon player in my gaming group, and he is finally learning to play them well. I think it has something to do with his bloodthirster. Since the whole army deep strikes they actually take a bit of finesse to do right. In fantasy you can just kind of pick up and play with them. They tend to smash everything. I played fantasy daemons for a while but I quit because they were overpowered. I advise taking flamers. Squads of 3 are best. They have ridiculous flamers, it works like breath of chaos in the chaos marine book. I like the models, hate fighting them. Greater daemons are also a lot of fun. Im partial to the bloodthirster.
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Post by blackarmchair on Mar 3, 2009 9:31:09 GMT -5
They're pretty good; I wouldn't recommend taking them as a beginner though. They take a good deal of strategy to play correctly as their armor is thingy and their invulns are nothing special. Swarm armies will give you some trouble until you get a feel for your deamons.
That said, deamons ARE badass; just be prepared to lose for awhile until you get used to your army.
EDIT: Apparently colloquial terminology for male genitalia wordfilters to thingy...who knew?
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Post by Deleted on Mar 3, 2009 10:23:02 GMT -5
Thanks for the answers guys. I'm willing to try out the army even if it was complicated - hell i had eldar as one of my other choices - but i thought i could give the Daemons a try, which so far looks like the most viable choice.
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Post by Deleted on Mar 3, 2009 17:17:55 GMT -5
Don't try a One-God army. You'll need to be damn good/damn lucky to win.
No matter which God you wish to worship, Tzeentch will be there with you. Flamers/Horrors are your only massed infantry with a long range attack. Everything else are CC.
Nurgle has slow but resilient units. Most of the army has Feel No Pain and some sort of poison weapon. Always take the Tallyman if you take a Nurgle-heavy army. He's incredibly useful.
Slaanesh has quick, light units that have a ton of attacks. Most have Fleet and/or Rending. Daemonettes can get into CC quickly with their ability to move a possible 18" (6" move, 6" Fleet, 6" assault).
Khorne has power weapons. Lots of power weapons. WS 5 Bloodletters make for monster CC units. The Bloodthirster is also THE CC Monsterous Creature. WS 10 S8 is nothing to sneeze at.
Your only vehicle option is the Bloodcrusher, a walker with a plethora of big guns. It's a bullet sponge- use it to distract your enemy from your closing CC units.
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Post by Deleted on Mar 3, 2009 18:34:37 GMT -5
I wasn't planning on going one god . I'm well aware of the difficulty it would be to a new player - but however - i havn't PLAYED the tt yet - but have watched alot of battles and read bits and pieces of the 4th rule book- i got 5th ed now I'll read up on it. But anyways, so far, it seems like i will go Daemons. What should I get first if i were to start an army of them? Btw - do they come in the square bases or circular bases? Dont the square bases affect the 40k tt or not at all?
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Post by starwoof on Mar 3, 2009 19:13:42 GMT -5
They come with both base sizes. As for a first purchase, you can never go wrong with bloodletters. ;D
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Post by xorl on Mar 4, 2009 12:03:50 GMT -5
EDIT: Apparently colloquial terminology for male genitalia wordfilters to thingy...who knew? i did. i used to spell my colonel reddi ck, but it would change to thingy. so now it has no 'c'.
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Post by blackarmchair on Mar 5, 2009 10:43:15 GMT -5
That's fun. If I ever have the inclination to write the word thingy again I will simply write thingy.
EDIT: "facepalm"
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Commissar Chris
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Jumping into conversations, everywhere...
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Post by Commissar Chris on Mar 29, 2009 22:32:47 GMT -5
I choose Khorne because im an assulty kinda guy. But I would do if you cant make up your mind you can do Undivided. Meaning you dont pick just 1. You are for all gods.
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Post by sothas on May 6, 2009 13:46:37 GMT -5
I personally have a love for slaanesh and nurgle. I like not being killed, and with nurgle special characters you'll be anihilating everything after a couple turns. "what do you mean everything you have wounds on a 2+"
slaanesh, as previously states, has a SHTON of rending. "WTF? they have rending too?" is the typical responce i hear. from people fighting against it.
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Post by xorl on May 7, 2009 16:14:18 GMT -5
That's fun. If I ever have the inclination to write the word thingy again I will simply write thingy. EDIT: "facepalm" made my day.
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Post by blackarmchair on Sept 20, 2009 14:41:43 GMT -5
Don't try a One-God army. You'll need to be damn good/damn lucky to win. Oh what now? = HQ = + The Masque [100] + Herald of Slaanesh [125] - Chariot of Slaanesh - Pavane of Slaanesh - Daemonic Gaze - Icon of Chaos = Elites = + Fiends of Slaanesh [190] - 6 Fiends - 1 with Unholy Might + Fiends of Slaanesh [180] - 6 Fiends + Fiends of Slaanesh [180] - 6 Fiends = Troops = + Daemonettes of Slaanesh [235] - 15 Daemonettes - 1 with Icon of Chaos + Daemonettes of Slaanesh [235] - 15 Daemonettes - 1 with Icon of Chaos + Daemonettes of Slaanesh [235] - 15 Daemonettes - 1 with Icon of Chaos = Heavy Support = + Soul Grinder of Chaos [160] - "Tounge" Mawcannon & Harvester + Daemon Prince of Slaanesh [180] - Iron Hide - Mark of Slaanesh - Pavane of Slaanesh - Breath of Chaos + Daemon Prince of Slaanesh [180] - Iron Hide - Mark of Slaanesh - Pavane of Slaanesh - Breath of Chaos Total: 2000 Nothing but Slaanesh!
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Post by druchi on Sept 20, 2009 17:31:06 GMT -5
You made me want a slaaneshi army.
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Post by blackarmchair on Sept 21, 2009 15:05:52 GMT -5
There are 6 Pavanes in that list! And for an all Slaanesh list I think I've managed to overcome the durability issue quite well (what whit the AV13 vehicle and the princes).
I could even drop something to take a second herald if I wanted...
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Post by Hetfiltrator on Oct 2, 2009 21:22:34 GMT -5
O.o @furniture That army looks like it can put down ALOT of hurt.
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Post by strangedude on Oct 24, 2009 8:17:05 GMT -5
As a daemons player I will say that daemons are very much a 'glasshammer' when they hit they hit harder than almost anything else the problem is they can't take it back. The majority of the army has at best a 4+ save (most 5+) yeah thats an invul so you will always get it but even so your gonna be haemoraghing models at a rate of knots. This also makes them unforgiving of mistakes (as opposed to somehing like SM who can take it).
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Post by blackarmchair on Oct 24, 2009 23:18:33 GMT -5
Like anything else it's situational. Anyone can conceive of a situations in which army A will beat army B.
Fearless and Invulns all around are pretty damn useful in any situation, daemons are pretty well set.
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